min-max

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  • The Daily Grind: Do you use other people's builds?

    by 
    Justin Olivetti
    Justin Olivetti
    10.14.2012

    I'm going to admit something that may keep me out of the Man Club for good: I'm horrible at making my own builds in-game. Oh, sure, I give it the ol' college try for a while, but if there's a way to hobble myself, rest assured that I will find it. I'm the guy who will dump points into completely useless skills (such as cribbage or sandwich-making) and ignore any hint of synergy. Dungeons & Dragons Online proved to be my ultimate Kryptonite in this. Because of my crippling inadequacies, I often break down and resort to using proven builds devised by other players who are like unto kings and queens. It's not that I'm a min-maxer -- far from it -- but I just want to be on the same level as most everyone else. I just... I just don't want to be a corpse-in-waiting. What about you? Do you use other people's builds or do you stick to builds of your own creation? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Leaderboard: Play the game vs. play the system

    by 
    Justin Olivetti
    Justin Olivetti
    01.16.2012

    Recently, MMO guru Raph Koster made some waves by lamenting the loss of immersion as a core game virtue. In a follow-up post to his first one, he clarified that he was speaking about the two different sides of game play and game development: "These are also two ways to play a game. You can come to it as purely a math puzzle to solve, or you can come at it as an experience. And ironically, with all the advances we have made in terms of presentation, it feels like more and more games are less about the experience and more about the acronyms and mechanics." So in today's Leaderboard, we're going to have it out: immersion versus statistics, the love of the game versus the love of the numbers. Do you play MMOs more for the experience of it -- to be immersed in its game world, reveling in the stories, characters, locales, and feel? Or do you find yourself gaming the system more and more, min-maxing to win at the numbers game while seeking the most efficient path through content? Vote after the jump and let your voice be heard!

  • The Daily Grind: How should MMOs appeal to both hardcore and casual players?

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2011

    It's the eternal struggle between players and the eternal headache of developers: the hardcores vs. the casuals. On one hand, you have a group of gamers who devour content like locusts, min/max in ways that make college professors weep in envy, and spend oodles of time in MMOs as a matter of fact. On the other hand, there are those who lack the drive, the time, or the intense competitiveness, preferring instead to enjoy content at their own leisure, staying within a comfortable zone, and working on large goals in small bits at a go. With such a diverse range of players, making MMOs appeal to both crowds (and everyone in between) is enough to make one cross-eyed. Recently at WonderCon, several MMO developers were asked about this very topic, but today we'd like to get your opinion. How should MMOs be designed to best appeal to both hardcore and casual players? Is it a futile task -- should studios simply pick one or the other to go after? Is there a magic formula that games haven't tried yet, one you've figured out? Let us know! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Ask Mr. Robot: What gear should you get?

    by 
    Matt Low
    Matt Low
    02.09.2011

    I'm not the best person when it comes to really optimizing and min-maxing my characters. I read up on the theory, but much of it goes way over my head. I'm just not that great when it comes to numbers. But hey, there is a new site out there for players like me who have difficulty with this kind of stuff. If you're looking for a gear optimizer, go ahead and Ask Mr. Robot. If you're not sure which item is the best you can get for the content you're doing, you can use Ask Mr. Robot to show you what the optimal drops are. Not only that, it even tells you how you should gem, enchant and reforge. Let's take a closer look.

  • Insider Trader: Jewelcrafting nerf incoming

    by 
    Amanda Miller
    Amanda Miller
    05.22.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Bornakk just announced on the forums that Jewelcrafters are about to see a new nerf, and as a result, people are already beginning to weigh the benefits of switching to a different profession for min-maxing, or working out how they are going to re-itemize their gear. Bornakk:In the next major content patch we will be removing the prismatic quality of the jewelcrafter-only Dragon's Eye gems. Like other gems, they will have to match the socket color to receive a socket bonus. When this change occurs, players with qualifying jewelcrafting skill will be provided a yet to be determined amount of Dalaran Jewelecrafter Tokens as compensation. This probably won't be enough to entice players to drop the profession, but it is a bit of a blow. Stratfu points out that because Mage T8 is equipped primarily with yellow and blue sockets, the only way to actually meet socket bonus requirements will be to use sub-par gems. The JC-only Runed Dragon's Eye offers +32 spell power, and currently fits into any socket, conforming to meet the necessary color requirements. This is compared to the +19 spell power that the rest of us folks get from Runed Scarlet Rubies. While Jewelcrafters will still be able to use these gems, they won't be able to stick them just anywhere.