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  • Overlord footage features minions, bosses, pumpkin armor

    by 
    Chris Greenhough
    Chris Greenhough
    08.25.2008

    The first video of Overlord: Dark Legend might be off-screen and a bit blurry, but we don't require high-resolution, direct-feed footage to tell us that the game will keep all the charm and personality of the original Xbox 360 title.Producer Dean Scott can be heard commentating throughout both this and the video after the jump, enthusing about how nicely the Wii's controls suit Overlord, and discussing how Climax want to avoid fashioning a Morrowind-esque grey and brown fantasy world. So far, it's working; this looks visually closer to Fable. We'll be keen to see how many minions we'll be able to gather at once in Dark Legend -- the first game on the 360 allowed players to assemble around forty or fifty at some points, and a similar number would be welcome here. Also worth noting: Scott currently thinks this will be ready in time for June or July next year.To see a boss battle in action, arm yourself with a pumpkin and charge past the break.%Gallery-29623%

  • Overlord to quench your insatiable thirst for power

    by 
    Chris Greenhough
    Chris Greenhough
    08.14.2008

    Power. Glorious, undiluted, corrupting POWER. That's what we crave as we slave away at our tiny desks working for The Man, and that's what Codemasters will be bringing us soon. The publisher has announced a DS version of the Pikmin-inspired Overlord, in which players must use a crack team of minions to maintain control of their kingdom.Giblet, Blaze, Stench, and Zap are your unquestioning servants throughout Overlord Minions, and instantly win points with us by resembling the Gremlins. Unlike the home console editions of the title, you'll be controlling your willing slaves remotely with touches of the stylus. By combining their scaly assets, the four can help you solve puzzles, duff up enemies, and generally further your despotic desires. The polygon-saving omission of an Overlord avatar aside, this looks pleasingly close to the fairly well-received original, and we're promised that all of that game's humor and physical comedy will have made the leap when it releases next year. We command you to hit the jump for a second screen.

  • Overlord moving his minions over to Wii

    by 
    David Hinkle
    David Hinkle
    08.14.2008

    Click to see more screens Remember that PS3 and Xbox 360 game Overlord? No? Well, you aren't alone (it was kind of like Pikmin, only less good), but Codemasters has decided to bring the IP over to Wii anyway. Thankfully, though, they're building a new title from the ground up.Development for the new game, titled Overlord: Dark Legend, will be handled by Climax Studios. They're aiming for a 2009 release, and the producer of the game, Dean Scott, assures that this is "an all new game, designed especially for Wii," with a "new story, new characters," and "new gameplay." Based on his brief chat with IGN, it sounds like a majority of the game will be a pointer-based affair, with gamers using the Wiimote's IR sensor to direct their horde of minions. And what about those minions? "It's the same four minion types, but we've given them new abilities," said Scott. "Some of these may be themed around bodily functions that childish folk like us find hilarious."Be sure to check out first screens from the upcoming game in our gallery below!%Gallery-29623%

  • D&DO Module 7: Bosses

    by 
    Mike Schramm
    Mike Schramm
    05.27.2008

    The first fight we got to see was Suulomendes (unfortunately, that spelling might not be right -- the big winged guy wouldn't sit still long enough for us to ask his name), a winged devil who sits up on a big pedestal while he sends baddies out to finish the raid off, a wave a time. Every once in a while he deigns to get off the pedestal, and beat you up himself, but when he does, it's not pretty -- various curses fell down on our heads every time he showed up. It seemed like a fairly straightforward fight as we did it (defeat the minions, work over the boss for a while), but the devs told us there were quite a few wrinkles (and the fight would take a little longer) than what we saw. The other boss we got to check out was, in our opinion, a little more fun. There is a Lord of Darkness supposedly hanging out in the dungeon below the Marketplace wreckage, but when you show up to take him out, he's not actually home -- his guard dog, named Xy'zzy, is, and she is a real bitch. Literally. She has puppies and minions that you have to fight as well, and oh yeah, one more thing: you can't actually damage her by hitting her. We'll refrain from telling you exactly how to take her out (the devs didn't want us to spoil all the surprises), but we will say that when you figure it out, you'll get to see something really, really hilarious happen. And yes, if you're nerdy enough to recognize the dog's name, you'll realize that these DDO devs know their gaming history.Like many of the boss battles in DDO, both of these fights (and most of the quests we saw) were all about group coordination and cooperation. While a lot of the Three Barrel Cove quests are soloable, the devs at DDO seem committed to make sure that players find ways to coordinate and work together. They are still working on making sure the Monk has a role of his or her own to play in every group ("this is just the beginning of our development on this class," Paiz told us), but in almost all the quests we say, there were lots of ways for group members, no matter what classes or types of players they were, to make themselves useful.But the new content isn't all that's being added to the game -- we also saw a number of new UI updates, and we got to talk with Turbine's communications director about what they thought of the Age of Conan release and the future of this game.Click here to continue the preview...