Mizuguchi

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  • Kojima and Suda 51 tease Snatcher fans

    by 
    JC Fletcher
    JC Fletcher
    04.18.2007

    Last Saturday, Suda 51's company Grasshopper Manufacture held the coolest event ever, at least for game nerds: Snake vs. Zombie vol. 2, a series of informal panel discussions by big names in the Japanese game industry, including Hideo Kojima, Shinji Mikami, ICO's Fumito Ueda, and Tetsuya Mizuguchi. There were also musical performances from Metal Gear Solid 3/Portable Ops soundtrack composer Norihiko Hibino and Silent Hill series producer and composer Akira Yamaoka.As if the mere existence of this event (and our non-attendance at said event) weren't causing us physical pain, now we have unbearable anticipation buzzing around in our heads. During a Kojima/Mikami panel hosted by Suda, Mikami, a man of taste, mentioned that his favorite Kojima game was Snatcher, to which the other two responded "Ah yes, Snatcher," followed by "Oh, should we announce it here?" To sum up, in italics, there is a possibility that Hideo Kojima and Suda 51 are collaborating on some kind of Snatcher game. We do not care if it is a sequel, a remake, a port, an action figure, or an official recipe for Neo Kobe Pizza. We want ten.

  • Mizuguchi working on Al Gore environmentalism project

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.17.2007

    On stage to discuss the game development process during Grasshopper Manufacture's 'Snake vs Zombie Vol. 2' event Saturday, Lumines producer Tetsuya Mizuguchi was instead questioned about his rumored involvement in an unannounced Al Gore project. Coy about details, Mizuguchi did confirm, "It's not going to be a video game. The concept derives from video games, and its something which the gaming generation will appreciate."Like last year's film An Inconvenient Truth, the project will focus on environmental issues, including energy conservation. Mizuguchi hinted that the effort will play on our perspective of Earth. "I think that we would need to see our own planet from outer space. We see that there are no borderlines between the countries and simply notice how beautiful it is. And maybe then, we will be more conscious about the environment. It's about gaining a new perspective, like when we moved from 2D to 3D," suggested Mizuguchi.

  • Meteos Disney Magic outsourced

    by 
    JC Fletcher
    JC Fletcher
    03.19.2007

    If you were concerned about having to love the new Disney version of Meteos because you're a huge Q Entertainment/Tetsuya Mizuguchi fanboy, well, now you can take a second, more critical look at it. As it turns out, Q outsourced their game to two companies: Platinum Egg, who did a Harvest Moon puzzle game, and Aspect Digital Entertainment, who are professional game ghostwriters, like Tose. This fact may be obvious from the title screen, but we hadn't seen any investigation about it until today.This is news only because it's about Q-- this kind of thing happens all the time, but we thought that Mizuguchi's studio was kind of a "boutique" operation that only worked on games they wanted to. Why, then, would they take on a project that interested them little enough to outsource it? Oh, right.

  • Five new XBLA games shown, no Mizuguchi

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.06.2007

    Serious cat is looking to make some more appearances in the future for XBLA Wednesdays. For as much as Wednesday is supposed to be all about Microsoft and arcade, we just haven't seen it. In a behind closed door meeting with Microsoft Casual Games' group manager, Bryan Trussel, and product unit manager, Chris Early, they showed off what's coming to the arcade. The Microsoft Casual Games' division name is a bit of a misnomer. With the expansion of 50 MB to 150 MB, the door opens to less-than-casual games, with Castlevania: Symphony of the Night being the prime example. Chris Early says, "From a player's standpoint it's about quick access ... I guess the way we look at a casual or arcade title is more about approachability, not a question of game length. It's do you need a manual to get into it, is it something you can get into and start playing relatively quickly ... something you can get gratification from instantly?" New games coming to the system were Jetpac: Refuelled, a graphically enhanced version of the classic game Jetpac. Minigolf Adventures, which plays like a quirky arcade golf game and certainly has the expansion possibilities already built in. Eets: Chowdown, a port of the PC puzzle game and Pinball FX -- a pinball game. And, of course, Boom Boom Rocket (800 points). BBR is DDR for your fingers. There is a line at the top of the screen and when the fireworks shooting from every direction reach the line you hit the corresponding button and it explodes. Looks great and addictive. Per usual, other than BBR's price, no other talk about cost or announcement on release dates. Although confirmed, Miziguichi's port of Every Extend Extra to XBLA was not discussed. (Image galleries after the break...)

  • GDC 07: Every Extend Extra gets more extreme ... but not for us

    by 
    Andrew Yoon
    Andrew Yoon
    03.06.2007

    The PSP puzzler Every Extend Extra was plenty extreme as-is: but that's not stopping Mizuguchi-san and his Q? Entertainment cohorts from amping up the game in an XBLA follow-up to this oft-neglected puzzler/shooter. This is not the first time that one of Q? Entertainment's PSP titles has jumped ship to Microsoft's home console: Lumines released on the digital distribution platform, fueling an incredible controversy over the value of microtransactions.Considering the game's lackluster sales performance on Sony's handheld, it shouldn't come as surprising that the game would move to another platform. The game joins an increasingly growing list of once-exclusive titles that have moved on: Tekken: Dark Resurrection and Grand Theft Auto: Vice City Stories being just a few notable examples.Joystiq Gallery: Every Extend Extra Extreme (E4)

  • Mizuguchi to reveal new XBLA game

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.05.2007

    CVG reports that Tetsuya Mizuguchi and Q Entertainment are set to unveil a new title for Xbox Live Arcade at this week's Game Developer's Conference in San Francisco. Of course, the word "new" is relative when it comes to the Xbox 360's download service, leaving the door open for an enhanced version of Q's Every Extend Extra, released in November on PSP. Whatever it ends up being (the reliable internet says: Rez!), you can likely expect catchy J-pop tunes, hypnotic lights, plummeting blocks and, with any luck, ludicrous amounts of unintentional gyration.

  • Mizuguchi talks Meteos Disney Magic

    by 
    JC Fletcher
    JC Fletcher
    02.26.2007

    This brisk Gamevideos interview with Rez, Space Channel 5, Lumines, and now Meteos: Disney Magic creator Tetsuya Mizuguchi is perfect for you if: You're a huge Miz fanboy, and want to bask in his calm awesomeness You don't know how Meteos works, or You want to see some really great close-up videos of the new version in action Mizuguchi discusses basic Meteos gameplay, the Brain Age/"hot dog" style orientation used in the Disney edition, and his own Disney love with an interviewer who doesn't seem to have ever heard of him and may not actually be that interested. At least she keeps her composure, which we would not be able to do, at all. Seriously, we love love love Mizuguchi and his work at Sega, UGA, and Q? Entertainment.The video is after the post break.[Via GoNintendo]

  • Mizuguchi launches in style

    by 
    Andrew Yoon
    Andrew Yoon
    02.17.2007

    While the rest of the world has had the ability to enjoy Mizuguchi's Lumines II, Japan only recently got access to the puzzler. Unlike America and Europe, where the game was published by Buena Vista Games, this Q Entertainment effort is self-published in Japan, marking it as a huge milestone for the once-smalltime developer.To celebrate the launch of Lumines II, Mizuguchi held a massive party in Air, a famous hot spot, a few blocks south of Shibuya station. Famitsu was on hand, offering tournaments, and the alcohol flowed freely. Check out IGN to see more pics and details from a night of puzzle-inspired debauchery.See also:PSP Fanboy review: Lumines II

  • Mizuguchi-produced single to grace Japanese phones

    by 
    Jonti Davies
    Jonti Davies
    02.16.2007

    "Chaku-song" and "chaku-movie" represent Japan's most popular system for getting full songs and music videos to replace traditional ringtones on cell phones. And now Tetsuya Mizuguchi is in on the game, with the release in Japan yesterday of his Genki Rockets' "Heavenly Star" track in the "chaku-song" and "chaku-movie" formats. Phone users in Japan can download the soaring technopop of "Heavenly Star" (vocal and all) to their handsets for just ¥105 (US$0.88), with the music vid going for ¥315 (US$2.64). Welcome to synaesthesia, indeed.

  • Japanese Lumines II to feature expanded soundtrack

    by 
    Andrew Yoon
    Andrew Yoon
    11.30.2006

    I praised Lumines II's soundtrack for its breadth and diversity. However, it looks like the upcoming Japanese release of this puzzle favorite will improve the already impressive song lineup by adding more Japanese music into the game. 1UP reports that artists like DJ Ken Ishii and the Genki Rockets will have additional songs, making this version of the game something importers and Mizuguchi collectors will certainly want to keep an eye on.The game's still far off: February 15th for 4980 yen ($43). The game won't be published by Bandai Namco, as previously expected. Rather, it will be self-published by Q? Entertainment, making their very first foray into publishing.

  • PSP Fanboy review: Lumines II

    by 
    Andrew Yoon
    Andrew Yoon
    11.18.2006

    Lumines II is the hotly anticipated sequel to Lumines, a fan-favorite launch game that won the hearts of gamers and critics. The stylish combination of music, art and gameplay made for a truly surreal experience that was perfect for portable gamers on the go. The gameplay was brilliantly simple: a 2x2 block falls from the sky, and the player must rotate and position that block to create a solid 4x4 square of one color.The simplicity of the game allowed anyone to pick up and play, and as with all great puzzle games, players started to learn more techniques and secrets to improve their performance. A typical Lumines session for a skilled player can easily span longer than an hour, but with changing backgrounds, songs, and tempos, the player constantly feels motivated.The original introduced such a great formula, and Q? Entertainment's sequel doesn't stray too far from it--and that's a good thing in many ways. Lumines II offers a plethora of new content, and a great refinement in the user interface. However, is the game enough to warrant a purchase from those that already have the original? How about gamers that are new to this Lumines craze?

  • Interview with Mizuguchi on Lumines II [m]

    by 
    Andrew Yoon
    Andrew Yoon
    11.15.2006

    We got early access to an interview with Mizuguchi which will be hitting the internet tomorrow. The esteemed game master talks about creating Lumines II, and we have it available for you to download it to your PSP via m.pspfanboy.com. Make sure you save it to the 100ANV folder, not VIDEO.Expect an in-depth review of Lumines II in the coming days.[Update 1: Embedded video, after the cut.]

  • You can chat with Tetsuya Mizuguchi [Update 1]

    by 
    Andrew Yoon
    Andrew Yoon
    11.13.2006

    Do you want to talk to the man behind Lumines, Rez, Space Channel 5, and more? Of course you do. Eurogamer is giving its readers the chance to chat with the legendary game designer, Tetsuya Mizuguchi. If you couldn't figure it out, Eurogamer is a European website, so make sure you adjust for the time difference. If it's 12:30PM there, what time will it be in your part of the globe? I think according to my calculations, it'll be early morning for most of America. Will you be staying up to talk to this gaming visionary?[Picture via Siliconera][Update 1: Unfortunately, Mizuguchi had to reschedule his webchat to a later date. Stay tuned for more information.]

  • Gunpey PSP versus Gunpey DS

    by 
    Andrew Yoon
    Andrew Yoon
    11.11.2006

    DS and PSP fanboys can never agree about which Q? Entertainment puzzler is the best. PSP owners love Lumines' stylish looks, kickin' music, and mellow gameplay. DS owners love Meteos' wi-fi multiplayer, intuitive touch screen controls, and hectic gameplay. Now, the DS and PSP Mizuguchi fans will be able to argue about the same game: Gunpey. The two handhelds take two very different approaches to the game, and according to 1UP, the DS gets the better version:The PSP version is the purest taste of Gunpey you're likely to receive anywhere. The skin collecting is addictive, and as long as you don't mind the brutal, linear, hours-long grind needed to collect them all, then this is probably the version most older gamers will go for. But if you're looking for a more full-featured game, with greater variety -- and don't mind the cartoony milieu of Gunpey DS -- then you will find this version not only a superior value, but a superior game.Although the DS version is more cartoony (and looks like it's for kids), it features one important feature the PSP version lacks: game sharing. I loved playing Meteos multiplayer with just one cartridge, and it's a shame that most PSP games don't seem to take advantage of this incredible feature. It's sad to think that maybe the PSP version would've outclassed the DS version if it bothered to include game sharing. Gunpey comes out November 14th.

  • Metareview: Every Extend Extra

    by 
    Andrew Yoon
    Andrew Yoon
    11.10.2006

    Every Extend Extra started as a freeware PC app that was transformed by the music-loving Q? Entertainment folks. With flashy skins, and groovin' music, does Every Extend Extra continue the music puzzling legacy of Mizuguchi, or does it fall flat on its face? Let's see what the critics have to say: CVG (90/100) thinks the game is just as good as its Lumines predecessor: "With all the impressive music and visual tech pushing Every Extend Extra, its easy to forget that when you strip it all away there's a unique and addictive shooter lying underneath. As with Lumines, E3 is a game for those who appreciate a simple yet brilliantly-realised, score-driven experience - otherwise you might just be put off by the limited amount of raw content the game has to offer." IGN (81/100) thinks the game's a bit too short-lived, but its pretty looks keep it coming back for more: "Nine stages may not sound like a lot, and truthfully, it's not. But for some cosmic reason it satisfies nonetheless. Each one provides such a distinct arena, complete with unique musical tracks and background animations, that moving through the game gives players an actual sense of accomplishment." The Mizuguchi-worshipping 1UP (60/100) gave a surprisingly low review, saying the game's flashy nature is a bit too distracting: "It's extra flashy, extra chaotic, extra confusing. Q Entertainment's unique sense of style is in full effect, but for once that's maybe not such a good thing. All of Mizuguchi's trademark flash and pizzazz actually detract from the experience." With the exception of 1UP, it appears that the critics enjoy the E3 experience. And although it might be too short, or too flashy, the original Every Extend is included as a nice bonus. The game is now available for the budget price of $30. I'm buying it just for the awesome box art.

  • Downloadable music from Gunpey

    by 
    Andrew Yoon
    Andrew Yoon
    10.27.2006

    Of the three upcoming Mizuguchi music fusion games, it feels like Gunpey's getting the least attention. And that's not fair! The line-connecting puzzler features the same sensory candy as Lumines, with impressive skins and even better music. IGN has secured some footage of the game in motion, and it is a beautifying mix of colors and sound. But that's not all! You'll definitely want to download the three MP3s they have from the game's soundtrack, plop them into your PSP and then listen to some really groovin' techno while you're on the go.Gunpey hits stores one week after Lumines, one the 14th. It's also retailing for the budget price of $30. Rad.See also:Heavenly Star Fan Pack

  • Mizuguchi defends Lumines Live

    by 
    Ross Miller
    Ross Miller
    10.19.2006

    Q Entertainment founder Tetsuya Mizuguchi spoke with IGN today to defend his choice to split Lumines Live into four pieces (Basic, Advanced, VS CPU, and Mission / Puzzle pack). He gives two reasons for the division: the 50 MB limit on XBLA title (understandable) and the customizable nature of the game (not understandable). Mizuguchi considers it the business model of the future.When IGN presses him on the cost issue, Mizuguchi pauses. After IGN pushes on, Mizuguchi furthers his belief in the piece-wise business model. Theoretically, we don't mind the model so much as the price, and unfortunately IGN never gets Mizuguchi talking about the release date and pricing for the VS CPU and Mission / Puzzle pack.So is Lumines holy like a saint or hole-y like swiss cheese? Q Entertainment still hasn't responded to our request on release date and pricing details. The Advanced Pack game is now on Xbox Live for 600 MS points ($7.50 USD).

  • PSP puzzlers featured in new season of The 1UP Show

    by 
    Andrew Yoon
    Andrew Yoon
    10.15.2006

    I ran into Milky from 1UP a few times at DigitalLife, and during our video game musings, we discovered our mutual love of one thing... Lumines. The latest episode of The 1UP Show (PSP version also available) reveals some new footage and details from the upcoming music puzzler. The show reveals that J-Pop artist Mondo Grosso will headline the introductory track for the game, and it looks like a lot of fun. What isn't so fun are the new English language pop music video levels. The music doesn't mesh with the game, and the videos can be distracting, according to the Milkman. Interestingly, the graphics of this puzzle game have somehow become more beautiful. Gyuh? The rest of the episode goes to detail about the customization options in the new Lumines, and unlockables, and the new "harder" difficulty level. If that wasn't enough Mizuguchi love for you, Gunpey is featured on the episode, and there's nothing but praise for the game. With stylish good looks, a rockin' soundtrack, and some addictive puzzle gameplay, it appears that Gunpey is where PSP owners will flock to get a new puzzler fix, if Lumines feels too familiar for them. Interestingly, the show reveals that both Lumines and Gunpey have been delayed in Japan to 2007, meaning American gamers will be able to enjoy these very quirky Japanese-centric games months before the land of the rising sun. And the reason? Because PSP has become so overshadowed by the DS. Lumines II arrives in stores November 7.

  • Exclusive: Heavenly Star fan pack

    by 
    Andrew Yoon
    Andrew Yoon
    10.03.2006

    As you may already know, Lumines creator Tetsuya Mizuguchi has made a music video for the upcoming video-infused Lumines II. The catchy tune by Genki Rockets has been stuck in my head for the past few days, and I decided to share the love through this exclusive Heavenly Star fan pack. Included in this zip file are 20 PSP-formatted wallpapers, the song as an MP3 and a PSP-formatted version of the music video."While most of my creative energy has been devoted to video games, because music plays such an important role in them, it seemed ideal to create an original music video," Mizuguchi stated about his original creation. Lumines II hits stores on November 7th. DOWNLOAD

  • Gunpey gameplay footage

    by 
    Andrew Yoon
    Andrew Yoon
    09.28.2006

    Some people say I have an unhealthy obsession over Mizuguchi's games. Those people are not incorrect. Gunpey is a totally rad puzzler from the famed Lumines creator, and two new videos showcasing the music-infused puzzle gameplay have been released. The point of the game is to create a line that reaches from left to right... but of course, it's a little bit trickier than it sounds. If you haven't experienced Gunpey yet, now's your chance, after the break.