mmo-community

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  • The Soapbox: There is no gamer community

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.08.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Some of our younger readers may not remember this, but a time existed when video games were not ubiquitous. Having a game console in your house was somewhat unusual, having a computer that could run games was also not a given, and being someone who played games meant you were part of a group. Sure, there were people who just played an occasional video game, but by and large, we were a single community. We were gamers. That was then, however, a world that existed in the wake of the '83 crash, one that thrived on limited technology and divided groups. I think in the years since then, we've witnessed the very idea dissolve, to the point that we don't currently have a gamer community. And I'd even go so far as to say that part of the bitterness between various groups of gamers is due to the fact that the community no longer exists.

  • The Perfect Ten: Phases of pre-launch hysteria

    by 
    Justin Olivetti
    Justin Olivetti
    02.23.2011

    One of my private theories about MMO players -- one I'm now making public -- is that we all have the collective memories of goldfish. It's the only way to explain why we go through the same exact phases each and every time an MMO nears launch, all the while acting as though this has never happened before. In a way, it's kind of cute. You're cute, MMO community! Really, it's just one of those events during which everyone starts rational yet slowly but surely slides down into the multi-colored stomach of hysteria. It's why MMO communities pre-beta tend to be tight, intelligent and excited, but from beta through launch they lose their cool and become a morass of screeching monkeys, flinging poo every which way in a vain effort to be heard above the noise of the zoo. Mind you, I've been one of these monkeys, so I'm not excusing myself from this metaphor. So if you're wondering why the blissful excitement of anticipating a game has fractured under the weight of inconsolable insanity, I'm here to walk you through the 10 phases of how and why this happens for most major MMO launches.

  • Child's Play breaks annual record with over $2 million raised

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.03.2011

    Child's Play has become the ubiquitous ur-charity for the gaming community. Founded by Mike Krahulik and Jerry Holkins of Penny Arcade fame, it's grown into a multinational event for gamers the world over to help out needy children. It's also made a tradition out of breaking records for overall donations every year, and this year is no exception, with the total amount raised coming out to over $2 million for the year and nearly $9 million over its lifetime. The record-breaking effort has always been helped by enterprising fundraisers from the community, and the MMO community is no exception; notable fundraising efforts this year include the Lord of the Rings Online-inspired fundraiser from A Casual Stroll to Mordor and Sony Online Entertainment's donations for the purchase of in-game pets, together with other non-MMO events such as the infamous Desert Bus for Hope marathon and the Humble Indie Bundle. The entire gaming community, online or off, can take pride in another record-breaking year for Child's Play.

  • Do you enjoy the game?

    by 
    Amanda Rivera
    Amanda Rivera
    10.26.2007

    It's a tough thing to say, but a lot of times people simply don't enjoy playing their particular MMO of choice. How this starts is anyone's guess, but Fate at Apathy Inc. has some thoughts on the subject. He begins by asking a few pointed questions: is there any aspect of your MMO that you enjoy completely, without reservation? If the answer is no, why are you still playing? That is the question that really intrigues me. If you don't enjoy a game, if you are frustrated with the players, angry at the developers for nerfing the kills of your particular class, then why play the game at all? We as an MMO community love to retain players. Much like a corporation, we get a sick sense of pride at pronouncing we have 9 million people playing the game. When our friends say they aren't enjoying the game, many times we talk them into continuing to play. But why? Over and over we have to remind ourselves that this isn't a job, this isn't even a club, it's a game. If you don't enjoy it, move on to something else.