mmo-guilds

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  • The Guild Counsel: The suggestion box gone wrong

    by 
    Karen Bryan
    Karen Bryan
    03.21.2013

    "Does anyone have any suggestions?" If there's one question that a guild leader should never ask, it's that one. Don't get me wrong; I believe feedback is an essential part of running a successful guild. But there's a right and a wrong way to solicit it, and having the equivalent of a "suggestion box" is not the best way to get the feedback you need. In today's Guild Counsel, let's look at how the concept of a suggestion box (or holding open-ended discussions for player feedback) can make guild leadership difficult. And we'll look at some ways to get the suggestions you need to keep things running smoothly in guild.

  • The Daily Grind: Do you join a new guild in each new MMO?

    by 
    Jef Reahard
    Jef Reahard
    07.05.2012

    So I was asked about starting up a Massively cabal (otherwise known as a guild) in The Secret World. It's an interesting idea, and one that would probably be a lot of fun if there was some way to make it work with an insane schedule. See, in addition to TSW, I'm also heavily invested in an Age of Conan guild. Then there's that small group of friends that still pal around in EverQuest II, and oh yeah I'm actively looking for a PlanetSide 2 outfit. Today's Daily Grind, then, is all about MMO guilds and how you approach them. Does your guild join you as you check out new games or genres, or do you strike out on your own and join another group in each new game? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!