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  • MMObility: Grepolis mobile plays almost perfectly

    by 
    Beau Hindman
    Beau Hindman
    11.01.2013

    Grepolis is one of my favorite browser-based MMORTS titles because of its simplicity in design and in-depth gameplay. I can jump into the game for a few minutes a day and survive or play it more than that and can actually become powerful. I've loved browser-based MMORTS games for those very reasons, but Grepolis continues to improve even more quickly than others thanks to Innogames' obvious commitment to the community. I've talked about the developer's recent community-based projects and have covered the developer a lot in the past. The company just seems to pay attention -- for the most part -- to its playerbase. Luckily my new 4G LTE Samsung Galaxy Note 8.0 caught up with the rest of the internet, and I am now able to play Grepolis on Android. It's a nice little tablet, and the larger-sized screen really makes games look great. The Android version of the game is not much different from the browser-based version, but playing on a tablet just feels much more natural. I do have some gripes, however, but I have a feeling that they might be addressed sometime in a future update.

  • The Soapbox: Actually, that really isn't an MMO

    by 
    Brendan Drain
    Brendan Drain
    08.27.2013

    In last week's edition of The Soapbox, Mike Foster argued that online gaming has evolved over the past few years and that the term MMO should be expanded to cover other online games like MOBAs. He examined the blurred dividing line between new online games and the classic MMOs of yesteryear, and he made the controversial argument that Call of Duty and League of Legends should now fall under the MMO umbrella. I found myself disagreeing with many of Mike's arguments and wanting to make additional points of my own, so this week I'd like to offer a few counter-points on the same topic for debate. The MMO market has certainly evolved since Massively was founded, with some pretty big innovations in gameplay and new ideas like the free-to-play business model taking hold. As much as people like to complain about a lack of innovation in the games industry, the same level of experimentation and evolution has hit industry-wide. Call of Duty has borrowed unlock and XP systems from the world of orcs and dragons, and League of Legends came from nowhere to be at the forefront of a global MOBA revolution, but neither of them is an MMO by any stretch of the imagination. In this in-depth opinion piece, I break down the definition arguments surrounding the term MMO, offer a reasoned view of where the line can and should be drawn, and look at why Massively covers games other than MMOs.

  • Scott Hartsman on leading Trion Worlds out of the woods

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2013

    It's been a rocky return for Scott Hartsman, who has rejoined the Trion Worlds fold as CEO. With End of Nations going through development hell in its final stretch, studios being shuttered left and right, employees being laid off, and a mess of unknown questions, Trion's been put through the ringer this past year and come out looking bruised. But that's the moment in the movie when the crafty manager inspires his boxer to get back in there and fight for the win -- and there are few devs more inspirational and passionate than Hartsman. The way he sees it, Trion is due for a rally. We spoke to Hartsman as he was in the second week of a two-month period of evaluation, meetings, and decision-making. Instead of sounding tired or stressed, Hartsman came across as upbeat, enthusiastic, and brimming with good things to say about his team and the studio's future. So why did Hartsman return to the Trion fold now, and what does it portend for the studio and its many titles? The full story is more interesting than you might think.

  • Rise and Shiny: Prime World

    by 
    Beau Hindman
    Beau Hindman
    08.18.2013

    Prime World, a combination MOBA and MMORTS-ish game by Nival, is a fresh take on what appears to be an ever-growing genre. Will vets of the familiar match-based games feel as though it goes too far into new territory, or will they appreciate the changes to their beloved gameplay? While I'll leave that question up to the experts over at Not So Massively, I can say that as someone who is more of an MMORTS fan than a follower of MOBAs, I appreciated the fact that Prime World gave me something to try in both. Better still, games like Prime World are enjoyable for a relative newcomer to the genre like yours truly because they encourage me to become better by being fun to play rather than by being brutal on newbies. Classic MOBA fans probably feel differently, however.

  • Trion Worlds: End of Nations 'not drastically changed'

    by 
    Justin Olivetti
    Justin Olivetti
    07.19.2013

    The rebranding and reworking of End of Nations from an MMORTS to a MOBA was cause for concern to some players who are worried that Trion Worlds has taken a hatchet to the grand concept of the game. Executive Producer Scot Lane says that the move is for the best, as the change doesn't present a radical shift in focus. "The game hasn't changed as much as it sounds like," Lane said in an interview with RTS Guru. "We've made the game more hero-focused, and the biggest change would be tactical leveling. The addition of tactical leveling opens up lots of different strategies throughout a battle. Combat is very similar but faster, and we've made a lot of changes to the UI. We don't feel we drastically changed the game at its core[;] we brought what we felt were the best parts up to the surface and removed some stuff that wasn't working." Lane also explained why the team took out elite companies, the importance behind mods, and the increased importance of hero units.

  • End of Nations resumes alpha testing, boasts new MOBA features

    by 
    Jef Reahard
    Jef Reahard
    07.17.2013

    We reported last week about End of Nations' transformation from sci-fi MMORTS to sci-fi MOBA. Now, Trion is making it official via a press release that touts a "re-engineered build" and "enhanced tactical gameplay." As of today, EoN's alpha server is back in business, with the invite-only testing build boasting "noticeably quicker and more dynamic MOBA gameplay, streamlined UI, cleaner graphics, smaller teams, and more powerful heroes," Trion says. Teams now feature two to four players, the objectives are more focused, and there's more of an emphasis on commander abilities plus four new classes. Finally, Trion has added something called "streamlined tactical leveling" that allows players to advance on the fly. You can register for an alpha or summer 2013 beta invitation via the official site link below. [Source: Trion press release] %Gallery-194008%

  • Dawn of Fantasy: Siegeworks expansion coming to Steam

    by 
    Justin Olivetti
    Justin Olivetti
    06.14.2013

    Lower the portcullis and man the murder holes -- sieges are coming to Dawn of Fantasy next week! Reverie World Studios announced that it's releasing Siegeworks, the first expansion for the MMORTS, starting next week. The free expansion will be rolled out in three phases. The first chunk of content will be released on June 16th, followed by the expansion's debut on Steam on the 18th. The studio plans a third phase for the 26th that will include delayed features and additional polish. Siegeworks will double the number of towns in the game, add siege engines and units, and present a new pathfinding system. On top of that, players will be able to team up for epic batles via the new guild alliance feature.

  • Free for All: My very own top ten list of MMO pet peeves

    by 
    Beau Hindman
    Beau Hindman
    06.12.2013

    I couldn't just sit back and let Justin Olivetti have all the fun, could I? When he published The Perfect Ten: My gaming pet peeves, I swept my fist to the sky and screamed "Sypsterrrr!" Literally a week earlier I had jotted down an idea for a similar column. I mean jotted down because I keep yellow pads around the house for late-night ideas or dog-walk eurekas. Of course his will probably end up the superior article as he is the better writer (and has a good bit of facial hair), but I'm going to present mine anyway. In fact I'll do one better by listing 11 of my MMO pet peeves because, well, I jotted down 11.

  • Kingdom Under Fire II gets 2013 launch window in SE Asia

    by 
    Justin Olivetti
    Justin Olivetti
    05.15.2013

    It's been a couple of years since we last heard about Kingdom Under Fire II, so it's good to check in with one of our neighborly MMOs to see... oh hey! You're launching! What are the odds that this would happen during a completely random house call? OK, so the good news is that Kingdom Under Fire II has been scheduled for a 2013 launch. Unfortunately, the bad news is that so far this release will be limited to Southeast Asia at first. Apparently developer BlueSide wants to see the game in action in that region first before rolling it out elsewhere. The title is a combination of action-RPG and real-time strategy, promises battlefields with "thousands" of soldiers fighting at once, and will be launching on the PC and PlayStation 3. [Thanks to Steparu for the tip!]

  • Genia: Brain Storm seeks beta testers for knowledge-centric gameplay

    by 
    Justin Olivetti
    Justin Olivetti
    04.08.2013

    Would you play an MMO that was more about using your brain than your virtual brawn? Would you be fine with said game resetting every month? If you answered "yes" to these two questions and don't make a habit of talking out loud to a computer monitor, then Genia: Brain Storm wants you for beta testing. Genia: Brain Storm challenges players to collectively work on constructive projects using real-world knowledge while delaying the opposition as much as possible. It looks like it's an isometric free-to-play MMORTS that will hold 5,000 players per game and will end every 30 days to allow for a fresh start. "If you want to achieve ultimate victory, you must team up and put your collective knowledge and discoveries to work," the website proclaims. "Not only does this add a clever new dimension to your game, it also sharpens your mind, making your hours of fun time well-spent." Genia Inc. has been working on this title for four years and is seeking testers for its upcoming closed beta. If you're interested, just head over to the company's website to apply.

  • Galaxy on Fire Alliances takes Fishlabs' setting in a new direction

    by 
    Mike Schramm
    Mike Schramm
    04.01.2013

    A little while back, Fishlabs announced that they were working on a new title in the Galaxy on Fire space exploration series of games, and that it would take a bit of a new direction, as a strategy MMO rather than as an action title. Last week at GDC, I got to sit down with the company and see the new game, and I can say it was very impressive indeed. Fans who just wanted to play another version of the same game may be a bit disappointed, but Alliances represents a great new direction for the series, and has provided a good chance for Fishlabs to use this great engine they've built to show off their talent in another genre. I'm not sure quite what this genre is called: I guess "strategy MMO" is closest, but Alliances falls in line with quite a few other games, where players build up buildings (in this case on a rotatable planet) to gather resources like metal, gas and crystals, and then use those resources to build units that can go out and conquer more planets. Evony is probably the biggest of these kinds of games, but I've played quite a bit of Lord of Ultima and TribalWars as well. The one big advantage Fishlabs has here, of course, is their engine, which runs beautiful graphics on the iPad or the iPhone. As you might imagine, this means the planets that you'll be building on are gorgeous, and spin around in full motion, even with various animations and touches for each type of building and resource. Zooming out from your own planet, the galaxy map is also very impressive. You can see other players around you, and once you've assembled some units, you can send them out to spy on other settlements, or send them out into battle. Galaxy on Fire has a big, rich setting already, and while Fishlabs says the two games won't tie together directly (so you won't see Galaxy on Fire's hero as a unit), all of the ships from the action title can be seen in the strategy title, in full graphical closeup fidelity. In addition to browsing through and building your ships, when you send them out into battle, Fishlabs has created a "battle report" that lets you see the action. You can simply see the results of a battle, or you can load up a replay that shows you, from a ship bridge styled after whatever faction you're aligned to, the full battle with all of the ships involved flying back and forth through space. It's very impressive -- you're not directly controlling any of it, but it is cool to watch the battle play out to see what happened. Fishlabs says the Galaxy on Fire series has done very well for them, but at this point the budget for a main series game is "easily in the seven-digit" range, and so putting a new one of those together is a task that can take up to three to five years. Alliances should be done much quicker for them -- they're expecting to see a release sometime later on this year, around September or October. They're hoping it will monetize a little better for them as well: The game will be free to play, with some in-app purchases offering extra resources or units. Alliances will be an iOS exclusive to start, though Fishlabs says it is talking to partners about a PC version eventually. The company has released Galaxy on Fire on the Mac App Store, and says "that was a good deal" for them. But for now, the emphasis with Alliance will be on iOS. Fishlabs is hoping to give Galaxy on Fire fans a new taste of the setting, and hopefully pull in some new players to the series as well.

  • Petroglyph puts Victory on Kickstarter, hopes for victory

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.06.2013

    The stack of games made about World War II is pretty thick at this point, but Petroglyph is hoping to add another game to that lineup with its newest Kickstarter project, Victory. Fresh off of its departure from the End of Nations project, the studio is trying something different with the game's formula. It's a strategy game in real-time, but it's not an RTS; rather, it's closer to playing World of Tanks with control over an entire squad. As the project page outlines, players will be given control of a squad of units, which has to either defeat the enemy units or capture and hold key locations. Units that are killed are gone, with no base management or tech trees to worry about in the thick of gameplay. The game is not being designed as a free-to-play title, but it is meant for online competitive play. If this sounds intriguing enough to cut through the fatigue of endless World War II games, take a look at all the details on the Kickstarter page.

  • Free for All: The continued standardization of selling power

    by 
    Beau Hindman
    Beau Hindman
    03.06.2013

    Selling power is a much quieter controversy than it used to be. I've been in gaming long enough to remember when selling anything desirable at all was taboo. At the same time, it's always been OK to sell some things like subscriptions or special boxed editions, proving that MMO gamers and others are brilliant at segmenting their rage. If it's a cool, special box with a neat virtual item inside, it somehow does not fall under the same umbrella as selling powerful, useful items in game. I think it does. But geeks in general are good at justifying poor behavior if they get what they want; just ask the hackers and file-swappers. Still, it doesn't matter how we feel about selling power because the industry is already moving in the direction of selling power, lots of power. EA recently announced that every title it produces from now on will feature microtransactions. While that doesn't guarantee the sale of powerful items, I can promise that it will include some. This train ain't stopping. Sure, the console community seems a bit late to the party when it comes to the power-selling controversy, but that's likely because of MMOs' always-on multiplayer mode.

  • Navy Field 2 entering closed beta on March 27th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.27.2013

    Is there a serious need for more games in your life based on World War II? There are a few options out there already, but very soon you'll have another as Nexon brings Navy Field 2 into closed beta testing on March 27th. Unlike many of the other options, this one isn't meant as an action-based game; it's an MMORTS focused on naval engagements and the more strategic pace of sending ships into confrontations. Players will be able to choose between 500 different ships from World War I and World War II to build their own fleets, entering huge engagements of up to 64 players at a time. The ships can also be customized with new weapons and armor. If this sounds like your cup of tea, check out the official trailer past the break and sign up for the beta, which will run until April 10th. [Source: Nexon press release]

  • Free for All: Skylancer Battle for Horizon actually displays originality

    by 
    Beau Hindman
    Beau Hindman
    02.13.2013

    Skylancer: Battle for Horizon is a pretty unique take on the hugely overpopulated MMORTS genre. I play a lot of the popular strategy titles, and I'd estimate that 85% of them are simple repeats of previous titles. To be fair, I must admit that gaming in general is much like other forms of entertainment like movies or music and is mostly full of stuff that we've seen before. It can be a bit disheartening to write about something you love like gaming, only to struggle to find games that are truly unique and give you that same feeling you had when you first played games. Now, I'm not setting up Skylancer: Battle for Horizon as some sort of paragon of originality. The fact is that there are plenty of mechanics and systems in the game that are familiar to me, but there are also enough twists in the design to remind me that it is still possible to feel unique, even in this overcrowded genre.

  • MMObility: Modern War almost gets it, but only almost

    by 
    Beau Hindman
    Beau Hindman
    02.08.2013

    Modern War by Gree has some pretty neat things going for it. A lot of the gameplay is not really state-of-the-art, and most of it we've seen before in many social-style games, but it allows for some cool and relatively persistent play on your mobile device. It's hard to find MMOs in today's mobile market. A lot of the time I'll download a new one only to find out that it's not really an MMO at all. There are some really great titles in the mobile/smartphone market, but it takes work to find them. Modern War is a sneaky one. It's more of a pseudo-MMO but does a few cool things that more MMORTS titles should. It also works nicely on my Nexus 7 tablet, for the most part, except for a few odd problems that I'll cover in a minute. After I'm done, you might understand how mixed up the game feels as it's pretty close to becoming a good game.

  • Free for All: How to survive an attack in your favorite MMORTS

    by 
    Beau Hindman
    Beau Hindman
    02.06.2013

    You know what I love about the MMORTS? It's the massive scale of everything involved. But it's not as though you are hand-crafting every single siege engine or raising armies of monsters one baddie at a time; that would simply take too long. The MMORTS is really a casual genre that is equal to playing with your action figures on a Saturday afternoon when you were nine years old. Don't let its casual nature fool you; just like those battles between plastic toys, the wars that can happen in your favorite MMORTS can suck you in and keep you glued to the screen for hours. It's going to happen to you at some point. Some bigshot is going to send a round of spies, estimate that you're easy pickings, and throw a fresh batch of hurt your way. What do you do? The good news is that it can be a thrilling experience almost every time if you follow a few basic guidelines.

  • MMObility: The Chromebook 'All In One' project - Ten standard MMOs

    by 
    Beau Hindman
    Beau Hindman
    01.18.2013

    It's time for another installment of my month-long look at the Samsung Chromebook, the newest in the line of all-in-one devices brought to us by Google. Everything has worked pretty well so far, but the light notebook does have its issues. I'm so used to using my Google Nexus 7 tablet for reading emails and now reading articles and magazines that I am having a hard time without the pinch-to-zoom. I love the instant zooming; it's much easier when I am reading or surfing the net. (Wait, do we still say "surfing the net"?) In fact, the main issue with the Samsung Chromebook is its size. I have to hit ctrl-+ to zoom in pages often. Other than the smaller fonts, few other issues have cropped up -- I've found gaming has been really fun on this little guy. I've noticed that everyone who reads of gaming on the device is sort of perplexed. Why would I want to game on such a non-gaming machine? It's simple, really. As the title says, this is another attempt of mine to find the perfect device for doing all that I do using only the browser: writing, gaming, gaming, writing, watching videos, writing, and playing games. This week, I have 10 "standard" MMOs for you. These are games that act more like a common, client-based MMOs than the MMORTS titles I covered last week, but with some exceptions. The desktop browser can handle amazing, 3-D graphics, but a Chromebook does not allow downloads like Unity or Java. Keep that in mind.

  • Free for All: Preparing for battle in Alliance Warfare

    by 
    Beau Hindman
    Beau Hindman
    01.09.2013

    As I have pointed out before and will likely point out again, the MMORTS represents one of the most common genres in MMOs today -- and one of the worst ones for repetitive design. If you've played one MMORTS, you haven't played them all, but you've played pretty damn near to them all. I love the genre luckily so I am able to wade through literally scores of these games in the hopes of finding those rare gems that make me think that the genre is still very valuable. There are a lot of reasons the MMORTS is so common, number one being ease of delivery. After all, the gameplay in an MMORTS is more MMO-like than most MMOs out there, thanks to layers of persistence. Creating a series of barely animated images has to be much easier than creating an entire 3-D world; surely that has something to do with the spread of the genre. I played yet another one over the last several days, this time Alliance Warfare. Is it different? Does it just simply repeat the same designs and mechanics from every other MMORTS? Well, yes and no.

  • Rise and Shiny: Goodgame Empire

    by 
    Beau Hindman
    Beau Hindman
    12.23.2012

    Goodgame Empire, by Goodgame Studios (makes sense, huh?) is a pretty casual MMORTS that sports some nice art, tempting cash-shop items, and the accessibility that still comes with Flash-based MMOs. Despite the beating that Adobe's baby took over the last year, Flash-based games do still offer some great benefits. Primarily it's the ability to play a Flash-based game from almost any configuration of PC that makes it worth it, but that's a delicate line to toe. Often Flash-based MMOs have issues and crash browsers. I had no such issues with Goodgame Empire, but that's probably due to the lack of intense, real-time animations. The game looks great. I love stylized games, and love it when all of the art within a game fits together. Many Flash games look fantastic; Goodgame Empire does too. All of the tiny units, map icons, and bits of UI match each other and look fun. But great art does not save the game from suffering from some common MMORTS blues.