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  • RuneScape delivers its 2015 manifesto

    by 
    Justin Olivetti
    Justin Olivetti
    01.02.2015

    We don't know what's better: the above teaser art or the fact that it represents RuneScape's upcoming 200th quest in which players will go to "a parallel universe where you, the hero, never existed and the bad guys won." This is just part of RuneScape's 2015 Manifesto, in which Mod Mark gives a brief overview of the game's next 12 months. He says that players will guide the game's development via suggestions from its RuneLabs site as well as additional polls. "You can be sure that next year will be a fantastic cocktail of your best ideas mixed with the best of ours!" Mark gushes. Other events in store include several updates to skills, new combat tactics, an Ocean's Eleven-style heist, a purpose for in-game shops, and a tussle with Tuska the World Devourer.

  • RuneScape ushers in 13th anniversary with player-led development

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2014

    Saying that he was proud of Jagex's efforts in 2013 but admitting that the team fell short of accomplishing all of its goals, RuneScape Lead Developer Mod Mark promised that 2014 would give more power to the players. "This year, we want the focus on the things that make us special," he said in an annoucement video, "and to find new ways to use our best asset of all and the thing that we're most proud of: you, the community." As such, Mod Mark said that the community will be the guiding force behind the game's 2014 development with weekly in-game content polls addressing quests, suggestions, and high-level development. The first poll in January will be on whether the invention system or the Elf city should get priority development. Unfortunately a poll option to fire an orbital cannon at said Elf city once construction is completed will not exist. RuneScape turns 13 years old tomorrow, but you can get the advance scoop for the year's activities in the video after the break.

  • Players vote for 2007-era RuneScape server

    by 
    Justin Olivetti
    Justin Olivetti
    02.13.2013

    Believe it or not, an "old-school" RuneScape server may be in the making. The crazy developers over at Jagex discovered a complete backup of the game from August 2007 and are allowing the community to vote on whether or not there's interest in playing this five-and-a-half year-old copy of the game. The poll will go live on Friday for the following two weeks, but Mod Mark wanted to explain the hows and whys of this potential project in advance. He also set milestones for voting, with the minimum for the old-school server to become a reality being 50,000 votes for a maintenance-only version. If the server project gets enough votes, Jagex will actually hire a team to develop for it. Mod Mark did want to clarify that possibility, however: "If this idea gathers sufficient support, then we will not need to take our current talent away from all of the exciting updates to be implemented into the current version of the game, as we will be able to hire a new dedicated team to work specifically on this project." Tell you what: Why don't we have our own unofficial pre-poll poll right now? Vote on whether you'd play on a classic server after the jump!

  • RuneScape explains why it does what it does

    by 
    Justin Olivetti
    Justin Olivetti
    01.11.2013

    Have you ever wondered how an MMO studio plans its upcoming content delivery? A new RuneScape dev diary takes us behind the scenes at Jagex, where Mod Mark outlines the nuts-and-bolts of the process: "We think about the next 12 months of content and what we want to achieve within those 12 months and have a broad idea of what we want to achieve over the next three years. We think about what sort of players we've got and we try to make sure that the content we have planned over the next year is appropriate for all of those groups of players." Mod Mark said that the team also considers what it's focused on recently, what areas haven't been touched on in a long time, and what parts of the game may have become dated. Content additions and improvements are then scheduled according to the time available to the team. One lesson to take away is that it always takes the development team a lot more time and effort to create new content than players assume. Sometimes even a single quest may spend up to a year in development before being pushed to live. You can watch the full dev diary after the jump!

  • RuneScape introduces sagas and more in May

    by 
    Justin Olivetti
    Justin Olivetti
    05.04.2011

    The team over at Jagex always has several irons in the fire when it comes to RuneScape's future. In a recent behind-the-scenes article, RuneScape's "Mod Mark" provides us with an advance look at some of the team's plans for the game this May. Several new capes will be added to the game, including a five-year veteran cape and one for players who have tried out RuneScape Classic at some point. Each of the capes is not only stylish but comes with special emotes as well. Continuing with the fashion theme, the devs will also make available PvP "death hats" that change in appearance as you rack up the kills. Several other quality-of-life improvements are on the table, such as the Dwarf Lava Flow Mine becoming an actual mine for players working on that particular skill. But by far the most exciting plan in the works is the introduction of a fresh type of content in the game: Fremennik Sagas. These are replayable stories by which you step into the shoes of famous characters to experience defining moments in their lives. There are three such Sagas being developed right now, including one in which you hunt for a bandit on the run. You can peruse all of the proposed additions to the game over at RuneScape.