modding-community

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  • Blizzard Arcade now free, custom StarCraft 2 maps accessible to all

    by 
    MJ Guthrie
    MJ Guthrie
    01.22.2014

    Budding game developers and the modding community just got a big boost: Blizzard has made access to The Arcade in StarCraft 2 completely free for everyone. That means that customs maps and modes developed for StarCraft 2 (as well as Blizzard's other games: Starjeweled, Auir Chef, and Left 2 Die) can now be accessed by anyone, not just the players who already own the game and use the platform regularly. Blizzard is basically giving the community the tools to build their own games and enlarging the pool of potential players -- all for no fee whatsoever. Check out the details in the videos below, then grab the starter edition and let your creative juices flow.

  • Tamriel Infinium: Marketing, modeling, and modding the Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    12.20.2013

    I knew Massively readers would have a lot to say regarding the release date for the Elder Scrolls Online and how it measures up against other upcoming MMOs, but I had no idea about the breadth of topics that would come up. We heard the old standard, that nothing will ever beat the two-ton gorilla, World of Warcraft. Other readers argued that other games releasing about the same time are so much better. But what I'm most interested in is in the deeper discussions about why one franchise would choose one date while another would choose to wait. And because I included the launch-day-announcement video, readers had an opportunity to give their input on the aesthetics of the game as well as the overall expected performance. These topics also sparked discussion on modding for ESO. I love all these topics and frankly couldn't settle on one to talk about this week. So I'm just going to hit on them all: marketing, modeling, and modding.

  • Chaos Theory: A few useful mods for The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    12.16.2013

    Do you use mods in The Secret World? This was a question I have actually asked friends and colleagues as the idea of corralling the best and most useful mods bounced around in my head for a while. The irony in that inquiry is that I, personally, do not use any addons for TSW; in fact, I tend not to use them for most any game. But I do hear people swear by them, so I thought finding the best ones used throughout the community would be a helpful service. And then I set the idea aside. You know how it is -- other things jump in the way or catch your attention screaming, "Look at me! Look at me!" So helpful mods have been on the back burner, bumped in favor of other more timely matters. And then suddenly it was the timely issue. You see, once I started trying to run scenarios, one of the mods that everyone keeps talking to me about suddenly became very relevant. (If you've ever tried to do a super-quick swap using the gear manager only to find that once you're in combat, one weapon didn't make the switch, leaving you without half of your skills, you can totally understand why). Once I started thinking about that, it led me to wondering about the other addons out there. And if I am wondering about them, chances are someone else is, too. So that makes now the perfect time to check out the various addpons that players use to make life smoother in TSW.

  • The Tattered Notebook: Celebrating the search for the perfect UI

    by 
    Karen Bryan
    Karen Bryan
    08.18.2012

    EQInterface and EQ2Interface have been stalwart sidekicks for me through the years, and it's great to see them expand into other games. They now have a library of UIs for several MMOs and have really helped put player-made UIs on the map. EverQuest II's site had a news article announcing that the collective UI site, now called MMOUI.com, is celebrating its 10th birthday this week, so I thought I'd get in the celebratory spirit by highlighting a few iconic favorites and taking a brief look at the state of the user interface in MMOs. I've included picks from three SOE MMOs: EverQuest, Vanguard, and of course, EverQuest II. In this week's Tattered Notebook, we'll put down our macros, take a break from resizing windows, and look at the quest for the perfect UI.

  • Wooden Sega Saturn laptop sits nicely on your antique dresser

    by 
    Daniel Cooper
    Daniel Cooper
    09.16.2011

    If there's one thing better than a new Ben Heck mod, it's seeing something his army of apprentices has cooked up. This time, Turkish modder c_mon has produced a striking wooden Sega Saturn laptop. It's got a 5-inch LCD screen pulled from a Sony PSOne in the lid, built-in speakers and a fan to keep things cool in the enclosure. The case copies the mould lines from the original Saturn, with the natty addition of an electroluminescent wire that puts us in mind of Tron when the device is running. Keen-eyed visitors to our gallery below will notice that the laptop's lid actually bears the logo of Saturn automobiles -- it's deliberate as the modder couldn't get his CNC (Computer Numerical Control) cutter to play nicely with Sega's curved logo. Incorrect marque or not, we can all agree it's much more handsome than previous efforts. %Gallery-133881%

  • World of StarCraft modders clash with Activision Blizzard

    by 
    Brendan Drain
    Brendan Drain
    01.19.2011

    Last night, we brought you the news that a talented StarCraft II modder had begun developing a full MMO based in the StarCraft II engine. World of StarCraft, as the mod came to be known, used the game's open modding and map-editing tools to produce some pretty impressive MMO-style mechanics. But the project has not been officially endorsed by Activision or Blizzard Entertainment, who own the rights to the StarCraft intellectual property. Given the huge popularity of both StarCraft and StarCraft II, an MMO based in that setting would be a sure bet to attract a lot of interest. There has even been speculation that Blizzard may be planning to develop an official StarCraft MMO in the near future -- a move that, after the rampant popularity of World of Warcraft, would seem like a no-brainer. Today brings some bad news for fans of the World of StarCraft mod and its development, as Activision has finally taken notice. The alpha trailer released on YouTube has been removed at the request of Activision, the reason being cited as copyright and intellectual property violations. This may pertain to the use of StarCraft II material in a game trailer, the similarity of the name to World of Warcraft's, or something else entirely. Whatever the reason for it, it's clear that it won't be plain sailing for the development of this popular StarCraft II mod.

  • Anti-Aliased: Modding your way out of a paper bag

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.22.2010

    If there's been a theme to this week, it's been interfaces and modding. Both EverQuest II and Lord of the Rings Online have had announcements related to their interfaces, be it re-skinning or new Lua functionality being installed. However, it was these two articles that set off the Rube Goldberg device in my head. They reminded me just what I thought about mods. My relationship with mods has always been iffy. While I certainly appreciate what they do for us in our many MMOs, they also irk me to no end. While I understand (and totally support) some mods, there are others that I'd rather offer to Zuul. Now don't get me wrong, I don't hate the mods because they're not useful. It's quite the opposite, in fact. Sometimes, I think mods are too useful. When you start skipping social interactions in favor of an e-peen number, that's the point where mods are going over the line.

  • LotRO and Lua: Turbine gives the mod community a thumbs-up

    by 
    Justin Olivetti
    Justin Olivetti
    07.14.2010

    The winds of change are blowing swiftly across the lands of Middle-earth, as we've just gotten word that Turbine is going to allow the use of Lua scripting for Lord of the Rings Online. A Casual Stroll to Mordor reports that Meghan Rodberg announced the change on a recent episode of The StunCast!. On the podcast, Rodberg confirmed the upcoming implementation of Lua scripts: "We historically have not allowed any modding of the UI other than skinning it. Hope I'm not blowing anything here, but there is a Lua scripting project going on. I don't know if we've talked about it that much, but people will be able to do some mods. I'm not sure to what extent they'll be able to do it. It seemed like enough of our players were looking for this that we decided to do it." Lua is a programming language that allows for the creation of add-ons and mods for MMOs, which has seen extensive use in titles like World of Warcraft. It allows for players to design useful (or not-so-useful) UI features, such as auction house enhancements, timing bars and even mini-games. While player response to this announcement is mixed, it hopefully will make many budding modders happy to hear. [Update: Meghan clarifies: "It's not guaranteed for a launch with F2P - it may be in the testing stage for a while!"]