moise-breton

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  • Lessons from Metroid: Spending some time with A.N.N.E.

    by 
    Richard Mitchell
    Richard Mitchell
    04.26.2013

    At the opening of Super Metroid, a gunship rockets through space, eventually descending to the surface of the planet Zebes. A hatch opens, and bounty hunter Samus Aran slowly rises from the ship amidst the rain and lightning of an alien world. It's one of the most memorable moments of the 16-bit era, but it left Moise Breton with a question: Why doesn't she ever get back in the ship?Last September, after Moise (Mo for short) left Activision's Quebec Spider-Man studio, Beenox, he decided to find the answer. The result is A.N.N.E., a game that cobbles together and improves upon some of Mo's favorite video game ideas. A 2D, open-world adventure, ANNE pulls inspirations from a broad spectrum of games, including Metroid, Mega Man, Contra, Gradius and Cave Story – though the latter is mostly coincidence, he says. Much like Samus, our robotic hero, Number 25, uses his abilities to take down enemies, finding numerous upgrades and uncovering new areas along the way. Unlike Samus, his ship is a constant companion, transporting him from place to place, blasting monsters from the sky and forging new paths.After launching a Kickstarter and posting an impressive reveal trailer, things have "exploded all at once," Mo tells me, and he's very excited. Based on the short demo I played, you should be too.%Gallery-186751%