mokus

Latest

  • 'Streamlined' real-time strategy game BOID debuts January 8

    by 
    Earnest Cavalli
    Earnest Cavalli
    12.29.2014

    Publisher TinyBuild Games (they of Speedrunners fame) has announced that Mokus Games' "streamlined" real-time strategy game BOID will reach Steam Early Access on January 8. You'll find a launch trailer beyond the break. TinyBuild claims that though BOID is a class-based multiplayer RTS, it eschews the complexity of most strategy games, and instead focuses on quick thinking and mind games. "[BOID] takes place in an underwater world populated by glowing, tadpole-like creatures," reads Alexander's description of a hands-on demo he played at Gamescom. "They swim toward colored nodes spread across the map and claim them, which yields more units and resources. You left-click drag to select units, and right click to send the little swimmers swarming toward their destination, where they'll battle others to claim the circle." Compared to the dozens of units and structures most RTS games expect players to micromanage, that certainly does seem straightforward. As with all Early Access games, players hoping to navigate the waters of BOID do so at their own risk. Though multiplayer functionality and online matchmaking have already been added to the game, it will not be a finished product on January 8 and will likely contain technical problems. If you must play the game as soon as possible, by all means go for it. But consider this a polite warning that the experience won't be flawless. [Image: TinyBuild Games]

  • Boid boils real-time strategy down to essentials soon

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.11.2014

    Mokus Games, creators of 2011's iPad Game of the Year, Contre Jour, revealed a new game called Boid this morning. Published by SpeedRunners developer TinyBuild, Boid is an extremely streamlined multiplayer real-time strategy gaming coming "first" (and soon) to Steam. We tried Boid's demo last night in Germany, where we're staying for this week's GDC Europe and Gamescom, and the concept of the game is super lean, and a classic example of "easy to learn, difficult to master."