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  • Massively Exclusive: RaiderZ boss fight video

    by 
    MJ Guthrie
    MJ Guthrie
    08.01.2012

    With RaiderZ's closed beta rapidly approaching, it's not a half-bad idea to see the game in action before deciding to make the leap into it or not. Massively has obtained footage of a boss fight that shows a group of players taking on a mighty stone golem that's being piloted by a rather cute goblin. RaiderZ will go into closed beta on August 8th, and Perfect World wants to remind players that those who sign up for the beta will get a chance to win tickets to the sold-out PAX later this month. Senior Producer Mark Hill hopes that the company can build on the foundation it's already set for the game: "Players who already got a chance to try RaiderZ during the Alpha Test phase can also look forward to striving towards a new level cap of 30, exploring the Makot Village, and much more." You can watch the boss fight video after the cut!%Gallery-161571%

  • RaiderZ announces closed beta date, PAX trip giveaway

    by 
    Justin Olivetti
    Justin Olivetti
    07.13.2012

    Are you starting to grow bored with summer? Do you wish there were something new to check out? Perfect World has the answer to summer duldrums, as its action-MMO RaiderZ is finally going into closed beta on August 8th. The new testing phase will raise the level cap to 30, add the Makot Village, and see numerous beta events. If getting into the beta isn't reward enough, Perfect World is also hosting a PAX Prime giveaway for testers. Anyone who registers for the closed beta will get a chance to win an "all-inclusive" trip for two to the sold-out PAX game show on August 31st. In the meanwhile, you can brush up on your RaiderZ knowledge by reading our impressions from E3 and PAX East. [Source: Perfect World press release]

  • RaiderZ mixes and matches classes to find the perfect fit for you

    by 
    Justin Olivetti
    Justin Olivetti
    07.09.2012

    If you're an overachiever who loves to plan your future character's career months in advance, then today's the day to get out your graph paper and get to work on your RaiderZ adventurer. Perfect World has released its second dev diary about the action MMO, this one focused on the character creation and development process. Players begin their time in RaiderZ by choosing one of four basic archetypes: Defender, Berserker, Sorcerer, or Cleric. These roles translate into tank, melee DPS, ranged DPS, and healer, respectively. If that sounds a little... stale, just wait. In RaiderZ, you eventually can create a hybrid that utilizes skills from two of the archetypes. This can result in a tank who casts spells, or a ranged fighter who also melees from time to time. You can watch the full dev diary after the jump!

  • RaiderZ releases dev diary on how to beat a monster to death with its own severed limbs

    by 
    Elisabeth
    Elisabeth
    05.31.2012

    Admit it: Deep down, you dream about beating in-game monsters to death with their own severed limbs. Who doesn't? Happily, RaiderZ makes that dream a reality, as is demonstrated in the game's most recent developer diary. The video diary goes over tactics and playstyles for handling monsters out in the world. Most monsters have unique attack styles and players need to observe their foes in order to best exploit weaknesses of the monsters' timing and tactics. The video drops other strategy gems, like the clue that "melee players must get up close and personal with their adversaries" and have to consider the pros and cons of fast, lighter-damage attacks or slower, more powerful strikes. With no tab-targeting in the game, caster and ranged classes have to be sure to fire in the right direction and take full advantage of times that monsters leave themselves vulnerable. Most excitingly, there is the previously mentioned ability to whack off monsters' horns and appendages for a chance to use them to pierce, bludgeon, and otherwise damage the beasties.

  • The Digital Continuum: Traversing the fantasy fantastic

    by 
    Kyle Horner
    Kyle Horner
    01.04.2010

    This week I present you with something different. Over the weekend, I participated in an interesting New Year's gaming resolution thought up by the illustrious Phil Kollar. His reasons behind playing over the weekend were to finally finish Final Fantasy XII, but mine were wholly different. For me, it was an experiment to see if I could glean any useful information for what was to come in Final Fantasy XIV. Did I fail or succeed? Well, I'd like to say the latter was achieved, but I'll let you be the judge of that.