monsters

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  • TUAW's Daily App: Monster Feed

    by 
    Mike Schramm
    Mike Schramm
    10.26.2010

    Monster Feed is a colorful little tower defense title for the iPad, and it's a little more action-based than most TD titles. A lot of your interaction with the oncoming hordes is actually interactive, as you have not only towers to build and grow but also spells and even summonable minions fighting with you and at your side. Monsters have a few new tricks, too -- rather than just blindly following the paths, some will require you to tap on them or otherwise keep them back as you play. There are a few good ideas in the mix, and especially if you're a fan of the growing tower defense genre, this one seems like a must-see. The iPad app is on sale right now for US $1.99, which is 50 percent off of the usual price. If you don't want to jump right in, you can try a lite version for free. And while the app isn't on the iPhone yet, we're told that it will be soon. If you want to try tower defense with a little bit more actual interaction, give Monster Feed a look.

  • Final Fantasy XIV unveils the next part in the Making of Eorzea

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2010

    Any veteran player of Final Fantasy XI will be quick to talk about the marvelously detailed and realistic monsters found across the game. It's been clear from the start that Final Fantasy XIV will continue in the tradition, and the most recent video documentary released by Square-Enix demonstrates that in loving detail. Examining the production of the game's monsters in depth, the video is embedded after the cut and is a visual treat for almost any fan of the series. As the video explains, the process of creating a monster for the game starts with the team essentially sculpting a virtual model at a polygon count far too high for use in the game. That model is used as the basis for the detailed and intricate final models, several of which are allowed to strut their stuff in the video. From the giant sea serpent seen in the benchmark to old standbys like the malboro, it's clear how much work has gone into making each part of Final Fantasy XIV's wildlife seamless and believable. Take a look past the break for the video, and if your interest is piqued, you might wish to try and get into the beta.

  • Famitsu reveals new selection of Final Fantasy XIV wildlife

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2010

    We learned quite a bit about the upcoming Final Fantasy XIV during E3, but there's still quite a bit left still to learn before its release later this year. One of the more obvious questions is what, exactly, players will be squaring off against on the field of battle; in a series partly defined by its memorable recurring adversaries, it's reasonable to wonder what will return and what won't. A newly translated piece from Famitsu helps answer that question, with an octet of new creatures as well as a few bits of information about changes in the next phase of testing. Most of the newly revealed monsters have a storied history in the series as a whole, and several are direct exports from Final Fantasy XI, including the deceptively fearsome Goobbue making a triumphant return. Funguar also return, although looking very different from Vana'diel's odd mushroom-frog hybrids. Each of the monsters has a brief write-up describing its size, behavior, and habitat, so Final Fantasy XIV fans would be well served by taking a look at what they're going to have to deal with during their journeys.

  • The Mog Log: The people have spoken!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.17.2010

    Actually, it's more like the people never stopped speaking. Because there's been quite a bit to talk about over the past few weeks, most of it circling around the enormous bursts of information coming out of the Final Fantasy XIV testing process. We've gotten our first few looks at what the game might look like, and compared to the lockstep class-and-level progression of Final Fantasy XI it's like the game's being developed by a whole other company. Or like it's some mixture of all the best parts of the games of yesteryear, which might not be that far from the truth. If you haven't been in the mood to talk about the new hotness, of course, there's been plenty of other things to chat about, specifically the huge March update in Final Fantasy XI that added all sorts of new widgets. (An update I was lucky enough to take a tour of, if you missed it.) So jump on past the cut for the most interesting, though-provoking, or just most noteworthy threads over the past month around the web, as determined by reader mail and whatever caught my eye before my clicking hand got tired.

  • Miruko wearable gaming eyeball robot turns the creep factor up significantly

    by 
    Laura June Dziuban
    Laura June Dziuban
    09.27.2009

    Miruko is the creepiest gaming device we've seen in a while -- but it's also downright awesome. A robotic interface boasting WiFi and a built-in camera, it's designed to be worn and used in augmented reality, real life gaming situations, able to detect things -- like monsters -- that are invisible to the human eye. Once the robot detects the presence of said monster (or zombie), it fixes its gaze on the object, allowing the gamer to follow its line of sight and then.. you know, destroy it -- using an iPhone camera. It's also capable of locating and locking in on specific objects and faces, making it really useful in hunting down whatever imaginary creatures that have been following you lately. Check the coolness in the video after the break, but keep in mind -- we've been able to see the invisible monsters all along.[Via Pink Tentacle]

  • Aion trailer 1.5 released into the wild

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.19.2009

    Aion's launch is coming up this September, and a brand new trailer has been released to make sure that everyone remembers exactly how pretty this game is. For the record, Aion is jaw-droppingly gorgeous.Aion's "patch 1.5 trailer" is a glorious eye-candy collection of new zones, monsters, powers, and pretty. The focus here is obviously on the threats of the world as many large bosses are shown while formerly beautiful areas transition into a state of war and decay. The threats that will haunt players are extremely varied, as the video starts off with a dragon but goes on to show demons, foot soldiers, and even a really angry plant-like thing. You know things are bad when you can't even trust the plants.The second half of the trailer features an Asmodian raiding party taking down the owners of a beautiful airship, as well as a huge battle in the... You know what, why are we still talking when we could just be showing you the pretty first-hand? Jump after the break and take a look at Aion's latest trailer.%Gallery-70516%

  • A Memory of Monsters...

    by 
    Tim Dale
    Tim Dale
    08.15.2009

    Being something of a monster hunter, at least in the virtual sense, I've certainly come across my fair share of monsters. In many ways, the monster defines the MMO genre, providing the adversity by which adventure can happen. We head out and conquer, freeing the world of peril and are heroes as a result, but none of this can happen without the monsters putting the world in jeopardy in the first place!The great majority of the enemies in our MMOs are often quite unremarkable, existing as little more than wandering piñatas stuffed with loot and advancement. Plundered from commonplace mythology and incarnated again and again, we've all beaten plenty of skeletons, orcs, wolves and bandits, often in alarming numbers during the typical quiet week-day evening. This kind of riff-raff is very much the bread and butter of our online adventuring, but every now and then, something a bit different comes charging at us. Follow me into the Billiard Room, where I shall show you the stuffed heads of some of my own personal favourite monsters!

  • Meet the Sparkplay Media team: Part One

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.23.2009

    Here at Massively we recently got the chance to sit down with a couple members of the Sparkplay Media team and pick their brains about their upcoming MMO, Earth Eternal. However, these guys had a lot to say to us! So much so that we couldn't fit it into one of our standard interviews!So that's why we're bringing you "Meet the Sparkplay Media Team," a two part feature article with all of the info and answers that we've been exposed to. Today and tomorrow you're going to get to know the lead designer, a concept artist, lead writer (and moonlighting CEO), and one of the programmers behind Earth Eternal.Today we're sitting down with Greg Chapman, the lead designer, and Alex Madrigal, one of the concept artists. If you wish to comment on today's interviews, please do so on page two of our interviews. Otherwise, hit that continue reading button and come on in!

  • 'Medium' sized LBP packs begin with new monster-themed DLC

    by 
    Andrew Yoon
    Andrew Yoon
    05.18.2009

    Monsters are heading to LittleBigPlanet this week on the PlayStation Store. The upcoming "Monster Kit" is the first of what Media Molecule calls "Medium" sized DLC packs. For $3.99 (€3.99), players will get a large number of ready made pieces, materials, decorations, sounds and stickers. In addition, the DLC pack will include a "gallery level" that shows off how to best use these items in the creation of your own levels.We do believe these "Medium" packs are a better value than previous sticker sets. However, we're still aching for something as epic as the Metal Gear Solid pack launched many months ago. Please, Media Molecule?[Thanks, Payam!]

  • Turbine breaks out with the funny in the latest Moria dev diary

    by 
    Shawn Schuster
    Shawn Schuster
    11.06.2008

    In probably one of the most entertaining dev diaries we've ever read, Turbine's Tim "Raskolnikov" Lang gives us a look into what is involved with creating the new creatures in Lord of the Rings Online: Mines of Moria, and more on the upcoming changes arriving with the expansion.The entire monster creation process is explained step-by-step, which would ordinarily be extremely boring, yet "Man-Bat", as Lang is affectionately called, provides a humorous Q&A throughout the entire diary. That certainly doesn't mean that this eight-page article isn't packed with useful info though, as it gives us plenty of new information on the upcoming monster features we have to look forward to in Moria.

  • World of Warcraft miniatures game hits shelves November 11th

    by 
    Samuel Axon
    Samuel Axon
    09.30.2008

    A World of Warcraft miniatures game will be released on November 11th. It has been designed and will be published by Upper Deck, the company behind the WoW TCG. For those curious how the game works, there are a number of gameplay previews at the News section of the game's website.According to the FAQ, you can play with between one and five characters (each represented by a 40mm miniature) on each side of a battle (there are three sides -- Alliance, Horde, and Monster). Each character has an "action bar" which can be customized with abilities from WoW. Starter sets (priced at $24.99) will include basics like dice, rules, etc. as well as two Alliance and two Horde miniatures. Booster packs ($14.99) will include three random miniatures from one faction. The company plans to release expansions based on famous WoW raids in the future.This is perhaps most interesting in that Warcraft has taken the opposite approach of its initial inspiration, Warhammer, by starting with video games and later moving on to miniature-based board games![Via MMORPG] One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • Big Download's Monster Island impressions

    by 
    Kyle Horner
    Kyle Horner
    08.06.2008

    Monster Island is a place in Champions Online where all the monsters of the world are stored, if you couldn't have guessed that by the name. Obviousness aside, it's the perfect MMO zone for all sorts of over-the-top mayhem and Big Download got to check it out for themselves. It sounds like "The Big D" -- as we like to call them -- were pretty impressed by what Cryptic Studios had to show off. Of course, we're not surprised as we've been long convinced that Champions Online is going to be a very cool experience for superhero fans and MMO players in general.If you haven't checked up on the game in a while, we've got some recent screenshots you may be interested in checking out in our gallery. While sadly there aren't any giant monsters (we did consider photoshopping ourselves into the shots while making scary faces) there are plenty of actions shots to check out.%Gallery-17946%

  • Previewing the monsters of Age of Conan

    by 
    William Dobson
    William Dobson
    04.28.2008

    For just a few more days the NDA on beta information for Age of Conan is still in place. In the meantime, we're left to interpret screenshots and glean what we can from sources like the community site's lore library. We've done just that, and have put together a preview of some of the monsters that you'll be encountering once Hyborea opens its doors. From the trivial to the downright lethal, a large cast of baddies awaits when you step into the world of AoC -- join us for a look at a few of these in our Monsters of Age of Conan feature.%Gallery-21623%

  • Champions Online teaser trailer debuts

    by 
    Kyle Horner
    Kyle Horner
    02.22.2008

    The information just keeps rolling along with Champions Online lately. Today IGN posted up a video teaser (posted after the jump) featuring the first ever in-game footage of the newly announced superhero MMO. It's a small, but meaningful glimpse into the world of Champions Online. The entire teaser is presented in the appropriate comic book style and towards the end we get a barrage of costumes (and some alter-egos it seems) ranging from the silver age to the more modern feel. We're happy to see that characters really will run the gambit visually -- we spied several monsters, battlesuits, tights and everything in-between.

  • Player compiles LotRO PvMP Creep ranks

    by 
    Kyle Horner
    Kyle Horner
    01.30.2008

    There's a post on the official Lord of the Rings Online forums compiling lots of high-resolution PvMP creep images from Rank 0 all the way to Rank 15. It's nice that there's a lot of different ranks, but some of them seem to repeat once or twice as you look through the actual tiers. We can't help but wonder if it's a little bit of a lazy solution for trying to keep a lot of variety in LotRO players' world. Don't get us wrong, there's nothing wrong with some of the skins - in fact some of them are great looking. However, others leave a lot to be desired as well. All we're trying to say is some consistency would be nice.

  • Lorebook describes things older and fouler than orcs

    by 
    Samuel Axon
    Samuel Axon
    12.17.2007

    Another Lorebook entry has been featured on the official Lord of the Rings Online website. This time we get to learn a bit about the Rogmul -- a monster found in high-level encounters.While Turbine has worked hard to stay as faithful to Tolkien's literature as is practical, they've had to extrapolate a few new things from the texts to fill up the game world. For example; the Neeker-Beekers of the Midgewater Marshes are based on an odd sound described in one one line from the books.The Rogmul are also a Turbine invention. They're lesser demons that serve the Balrogs. "Wherever a Balrog is or once was," says the Lorebook, "it can be wagered that a Romgul or two is not far away."

  • Age of Conan video all about scary monsters

    by 
    Samuel Axon
    Samuel Axon
    11.28.2007

    GameSpot is hosting its sixth official Age of Conan video, which we've embedded here. This time, members of the Age of Conan team talk about the philosophies and motivations behind the designs of the various hostile monsters and NPCs of the game-world.The interview clips are interspersed with glimpses at the game's gorgeous graphics in motion. We're sure the graphics will go over well with XBox 360 players, but a case can and has been made that MMOs on the PC can benefit from low system requirements. On the other hand, AoC is not exactly aimed at your grandmother.So if you've got one of those computers so powerful it has to be submerged in 15 gallons of liquid nitrogen to prevent a planet-busting anti-matter explosion, then rest assured that the monsters shown in the video look awesome. [Via Warcry]

  • Arden released to the public

    by 
    Mike Schramm
    Mike Schramm
    11.27.2007

    Arden, the MMO supposedly based around "the world of William Shakespeare," has been released... kind of. I've been waiting for this one for a while-- who wouldn't want to walk the halls of Kronborg Castle with Hamlet, or visit Banquo's banquet with MacBeth? But unfortunately, "released" is a little strong a word here-- the "game" consists of a Neverwinter Nights module, so you've got to have the NWN toolset up and running to even check it out, and even then, I'm not sure it quite makes the definition of an MMO.I'm hesitant to actually call Arden vaporware, but I don't see how a Neverwinter Nights module can help "test political and social theories." Over on Terra Nova, Edward Castronova (who's running the project), admits that they didn't make it fun, and laments that testers wanted "monsters" to turn the thing into a game. So he's planning Arden II: Electric Boogaloo London Burning, a game that is designed to be fun from the beginning.I take a little issue with the fact that he thinks only "monsters" can make a "gripping game experience," but seeing as I don't have NWN installed at the moment, I'll have to leave my analysis at that. If you get a chance to check out Arden, let us know what it's like. I'm sure there is a lot of interest in a "gripping" virtual world full of references to Shakespeare, but by the creator's own admission, it seems that Arden probably isn't it.

  • LotRO: Troll and Ranger Session Play out for now

    by 
    William Dobson
    William Dobson
    11.15.2007

    Session Play in Lord of the Rings Online is a feature that allows you to take the form of a different character, and experience Middle Earth from a new perspective. From the official website, "You could play as a Ranger, a Troll, or... a chicken." Well, it looks as though your only option for now may be of the feathered farmyard variety, according to this post on Turbine's official LotRO forums.The announcement from Turbine Community Specialist Saffron tells us little other than that there have been unspecified issues with Trolls and Rangers in Session Play, and that they will not be available until further notice. These two character types were formerly playable in the Ettenmoors Monster Play (PvP) zone, with Rangers for the Free Peoples and Trolls for the Monsters. A quick visit to the Monster Play forums shows that Trolls and Rangers have already been a topic of hot debate, with many feeling they were overpowered. Perhaps they will be tweaked along with other PvMP updates due with Book 12 -- we will have to wait and see what changes have been made when they are made available for play once more.

  • New monsters revealed for EverQuest II expansion; producer Scott Hartsman weighs in

    by 
    William Dobson
    William Dobson
    10.26.2007

    MMORPG.com has posted part one of their Creature Feature article, in which they had a chance to chat with Everquest II senior producer Scott Hartsman about monsters being introduced for the game's upcoming expansion, and about bringing new monsters to an MMO in general. The feature will have two parts, and cover five new monsters from Rise of Kunark. The two nasties that we meet in this episode are the Burynai Casters and the Devourers. These races both debuted in the Kunark expansion of the first EverQuest. Fans will recall that the Burynai are usually located deep underground -- if you see one walking above ground, you can be sure there's a cavernous tunnel nearby. Devourers seemed to show up all over the place, but I always wondered what the heck allowed them to float in mid-air. Regardless, a very cool-looking mob.Hartsman's contributions to the article are insightful as he discusses ideas, balancing and time frames when bringing new creatures to MMO's. He also reassures us that beyond the five monsters featured in the two-part series, there are plenty more to discover in EverQuest II's new expansion. Click through to the full article below, and we'll let you know when part two goes up.