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  • The Daily Grind: Are we cheating studios by not paying for free-to-play?

    by 
    Justin Olivetti
    Justin Olivetti
    11.04.2011

    Here's an odd question that I've been chewing on lately: Is there something wrong if we extensively enjoy a free-to-play title that we do not, and are determined to never, pay for? I mean, sampling a F2P title is kind of like participating in a trial, but what about playing a F2P MMO for months or even years without paying? Is there something ethically or perhaps morally wrong about that, particularly since our playtime is funded by both the studio and the paying members out there? On one hand, we're invited to do so. Studios use F2P to lure us in on the chance that we'll become so invested that we'll be tempted to spend money to either support it or gain a better play experience for ourselves. The studios set the rules for free-to-play, and we operate within them. But on the other hand, I wonder if there comes a point when one can take so much advantage of a "free" service at someone else's expense that it gets tacky or just plain wrong. Do we become the unwelcome house guest who mooches but never gives back -- and never leaves? What do you think? Should we feel obligated to pay at least something if we've played a F2P MMO for a good length of time? Or am I totally off my rocker here? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Road to Mordor: Gated communities

    by 
    Justin Olivetti
    Justin Olivetti
    07.30.2010

    This past week, many of us were shaken out of our self-absorption with LotRO's F2P switch as we were suddenly joined by -- of all things -- the good folks at EverQuest II. I don't think anyone could've predicted two such high-profile MMORPGs moving to a subscription/free-to-play hybrid model this year, which makes LotRO and EQII comrades-in-arms for the time being. Both titles are currently in testing, with their F2P release coming this fall. Other than the mutual surprise of two game communities that were taken off guard (except for that one guy who, y'know, totally called it and won't stop crowing about it), there are a number of similarities as both SOE and Turbine look to replicate DDO's F2P success and bolster both the number of players and number of dollars coming in to both games. However, there's certainly a major difference in how the freebie players will be handled: LotRO is integrating them with subscribers on normal servers, whereas EverQuest II Expanded will segregate the free players on their own unique servers. So I thought that this would be an excellent time to talk about one of the crucial factors of F2P switches, which is the potential growth and/or fracturing of the game's community. Which MMO has the better idea, LotRO or EQII? Hit the jump for my thoughts.