moon-hunters

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  • Square Enix Collective finalist Moon Hunters aiming for 2015 release

    by 
    Danny Cowan
    Danny Cowan
    09.25.2014

    Kitfox Games will launch its multiplayer roguelike action-RPG Moon Hunters for the PlayStation 4, PS Vita, and PC platforms next year, the developer revealed today. Moon Hunters is a one-to-three hour game in which players establish a heroic reputation as they search for a planet's missing moon. Key game elements are randomly generated throughout each session, and defeated heroes are immortalized as constellations that appear in future playthroughs. Though its quest is short, Moon Hunters boasts multiple character classes and biome types, upping replay incentive. Today's announcement arrives as the studio enters the final hours of its Kickstarter campaign, which was approved and promoted by Square Enix's curation-focused Collective platform earlier this year. Moon Hunters will debut in "late 2015." [Image: Kitfox Games]

  • Square Enix opens its curation and funding program to all indie devs

    by 
    Mike Suszek
    Mike Suszek
    04.04.2014

    Square Enix opened the doors for all developers to submit game ideas to its Collective platform today, which curates ideas and pushes them forward to the crowdfunding space. The publisher previously tested the waters with three games, two of which received a thumbs-up from the voting community: World War Machine and Moon Hunters. Crackdown 2 developer Ruffian Games received 60 percent "No" votes for its project, Game of Glens. New submissions going forward will be published every Monday. The Square Enix Collective allows indie developers to submit their projects to the community for a Steam Greenlight-esque voting process, which takes place over the course of 28 days. Once a project gains approval by the community, Square Enix assists the developers in crowdfunding the game via a partnership with Indiegogo. Of the three test-phase projects, only Tuque Games' World War Machine (which received a 90 percent positive vote from the community) will move forward to the funding part of the program at the moment, and is scheduled to do so near the end of the month. Square Enix announced the Collective program in October, at which point it revealed plans to open up older IPs from Eidos' backlog for prospective designers to toy with. The publisher is still hammering out the details of this option, so it is only accepting original IPs from developers for now, but will start with the Gex, Fear Effect and Anachronox properties when the time comes. Developers interested in joining the program should check Square Enix's terms and conditions. [Image: Square Enix]