moonwalk

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  • Breakdancing breaks SWTOR enemies' spirits [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2012

    We've heard of many a bug and exploit in MMOs over the years, but sometimes there comes along one special case that is so entertaining you can't help but wonder if some mischievous developer planned it on purpose. Such is the case with Star Wars: The Old Republic's latest glitch, where players busting a groove actually affects combat. According to several sources that confirmed this, by typing /getdown during combat (a dance move) enemies attacking you will be continually interrupted -- including bosses. Perhaps the bad guys were so amazed that players could do the moonwalk that they become stunned out of awe? If you're hoping to wield your incredible dance powers for either the light or dark side of the Force, know that BioWare is fully aware of this exploit. Considering that the studio removed all mentions of the bug on the forums, we can assume that a fix is coming to the game sooner rather than later. [Thanks to Kaizlu for the tip!] [UPDATE: The Reverend Shaw Moore has arrived in SWTOR and accounts are being banned for getting down. Accounts taking advantage of this bug are being sanctioned with the explanation that the offending characters "participated in abusing game mechanics to prevent enemy NPCs from targeting the user", and that "dancing is currently not permitted outside of special Dance Zones."] [UPDATE #2: BioWare sent us a note saying that the previous update was based on a troll posting to Reddit and that this is a "fake ban email."]

  • Android.com easter egg has the robot doing the moonwalk (video)

    by 
    Christopher Trout
    Christopher Trout
    11.19.2011

    It's Easter in November! At least over at Android.com. The website's latest refresh brought us a whole lot of Ice Cream Sandwich, but the real treat's a bit of a hidden gem. Google's new site's packing an easter egg in the lower-left hand corner that has the little green robot doing the moonwalk, waving hello and juggling among other things. You can check it out in the video after the break, but the real fun awaits you at the source link below.

  • The VC Advantage: Staircase of the Moon

    by 
    JC Fletcher
    JC Fletcher
    11.28.2007

    The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on The VC Advantage.Super Castlevania IV afforded players more control than any previous Castlevania. You could whip in eight directions, and even let the whip dangle from your hand. You could swing from strategically-placed grappling points. For the first time, subweapons were given their own button. Until the PC Engine Dracula X came along, Super Castlevania IV had the freest movement of any Castlevania game yet. This no doubt left an impression on frustrated players happy to be able to whip up for once, and contributes greatly to the continued enjoyment of Castlevania IV by many over the NES games.But the move that is most responsible for Super Castlevania IV's specialness, in our eyes, was not related to whipping. In fact, it was probably unintentional. By holding back while ascending or descending a staircase, you could make Simon face the direction opposite his movement, while the forward stair-climbing animation continued. In essence, Simon would moonwalk up the stairs. It's not technically a code, but it is somewhat of a secret that is accessed by pushing buttons in the game, so we feel it's close enough to a code for the VCA.

  • Moonwalk treadmill trains brain-injured patients to walk

    by 
    Darren Murph
    Darren Murph
    08.13.2007

    Though there's been plenty of inventions that help brain-injured individuals regain a somewhat normal gait, a split-belt treadmill that oftentimes "pushes people into sloppy versions of Michael Jackson's moonwalk" is certainly one of the most bizarre. The device enables one foot to move up to four times faster than the other or throw one leg into reverse whilst the other moves forward, essentially forcing one's brain to make an "unconscious adjustment" in order to keep him / her from falling down. The goal, now, however, is to figure out how to make the temporary fixes instituted by the moonwalk machine permanent -- without forcing the disabled to live out their lives with Thriller running through their headphones.[Via ShortNews]

  • More Secret Rings impressions

    by 
    Jason Wishnov
    Jason Wishnov
    02.06.2007

    Our excitement for Sonic and the Secret Rings grows daily, and these hands-on impression by some folks in London aren't making the wait any easier. The game is looking scary good, as the players (who strongly disliked Sonic the Hedgehog for the PS3 and 360) rave about the graphics, voice acting, control, level design, and difficulty. For the love of God, Sonic moonwalks when you tilt backward on the Wiimote. Moonwalks. That's sweet.Some tidbits: there isn't a standard "lives" system; if you die, you simply restart at the last checkpoint. Each level contains around twelve missions, and somewhere around six need to be cleared before advancing. Earning bronze, silver, and gold medals will earn you access to a huge catalog of unlockables, including BGM and artwork from the game as well as previous entries in the series.The impressions are certainly worth a read; check it out![via GoNintendo]