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  • Spelunky 2

    ‘Spelunky’ and ‘Spelunky 2’ hit Nintendo Switch on August 26th

    by 
    Kris Holt
    Kris Holt
    08.12.2021

    Explore the caverns and dodge deadly enemies while you're on the go.

  • Mossmouth

    Get your first glimpse of 'Spelunky 2'

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    10.30.2017

    Spelunky 2 exists! And, really that's about all we know aside from the game potentially taking place in the sky, and you playing as the unnamed original protagonist's daughter a la (spoiler warning) Uncharted 4. Check out the trailer below and see if you can unravel any other clues. The first game was available on practically every platform, and was a driving force behind taking the roguelike subgenre as close to mainstream as it'll probably get.

  • Mossmouth

    'Spelunky' and 'Downwell' creators have 50 games coming this fall

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    08.07.2017

    Good news if you and yours have long worn out Sportsfriends' appeal -- it's been a few years, so that's understandable -- and you're hankering for another collection of unique multiplayer games. Next year, the minds behind Spelunky, Downwell, Time Barons, Skorpulac and Madhouse have teamed to bring you UFO 50. "Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design sensibilities," the game's website reads. That purview includes platformers, puzzle games, RPGs and shooters, for a total of, you guessed it, 50 different games.

  • Strict retrogaming regimen produces 8-year-old who beat Spelunky

    by 
    Danny Cowan
    Danny Cowan
    12.11.2014

    What happens when you introduce your child to classic consoles at an early age? You end up breeding a superpowered Wunderkind who can complete one of the most difficult games of any gaming generation. In this recent feature, writer and XOXO conference founder Andy Baio details his fatherly quest to introduce his son Eliot to classic gaming consoles chronologically, as part of an accelerated history lesson started on his fourth birthday. The plan kicked off with father and son tag-teaming every entry in the NES Mega Man series, and the pair later moved on to conquering Super Mario World and The Legend of Zelda: A Link to the Past. By the time he turned seven, Eliot had collected all 120 stars in Super Mario 64. Eliot then beat Mossmouth's infamously difficult roguelike platformer Spelunky at the age of eight. Earlier this year, he completed Spelunky's Hell level on his own -- a feat that eludes many gaming veterans with decades of experience. Eliot's recent favorites include Vlambeer's Nuclear Throne and, of course, Minecraft. "You're probably either thinking I'm a monster or a pretty awesome dad. Maybe a little of both," Baio concludes. "That's okay with me. My son is amazing, he loves video games, and more than anything, he loves playing them with me." [Image: Andy Baio, Eliot Baio]

  • Germany wins again, this time it's a world record Spelunky run

    by 
    Xav de Matos
    Xav de Matos
    07.15.2014

    Spelunky has once again been mastered, with a new world record speedrun set over the weekend. YouTube user Pibonacci waltzed through the devious action game with a final time of 1:55:343. The previously established world record for any percentage game completion was clocked at two minutes and one second, Eurogamer reports. "What a day for Germany, I guess," Pibonacci said after passing through the game's final door, in a run that occurred soon after his homeland took home the FIFA World Cup. The German YouTuber's phenomenal run was due in part to a few lucky breaks, including the good fortune to nab a few key items early in his run. His masterful use of the deadly teleporter, which when misused can lead to immediate death, was integral to his quick finish. You can watch Pibonacci's outstanding feat after the break. [Image: Derek Yu]

  • Original Spelunky gets online co-op mod

    by 
    Mike Suszek
    Mike Suszek
    07.07.2014

    Before Spelunky became a household name on XBLA in July 2012, it arrived on PC in late 2008 in its original low-res state. Source code for the original game was made available one year later, and just now received a new mod called Spelunky SD courtesy of Ukrainian developer Vadim. The mod adds, among other things, online cooperative multiplayer to the first version of the game. In what started as a weekend project, the developer spent three months fine-tuning the mod for its first public release late last week. He tweaked the original game in a few ways, adding elements such as "sounds fading off-screen" or making enemies blink when they're about to get up off the ground. Vadim fixed a few bugs as well and made input precision "slightly more forgiving" in the game. The Spelunky SD mod is available to download through GameJolt. [Image: Mossmouth]

  • Spelunky, The Wolf Among Us headline Steam's midweek sales

    by 
    Danny Cowan
    Danny Cowan
    04.08.2014

    Brace yourselves -- it's time for Midweek Madness at Steam, and developers Telltale Games and Mossmouth are thrust into the spotlight for a limited-time round of steep discounts. The complete season of Telltale Games' The Wolf Among Us is available for $14.99 through April 11 -- a discount of 40 percent. Today's sale coincides with the release of the game's third episode, "A Crooked Mile." Two more episodes are slated to launch in the coming months. If you'd prefer something more demanding of your reflexes, Mossmouth's roguelike platformer Spelunky is more than capable of doling out punishment in the form of extreme randomly generated difficulty. Spelunky is priced at $5.09 through Friday at 10 a.m. Pacific Time. [Image: Telltale Games]

  • Watch the Spelunky run that set a new high score record

    by 
    S. Prell
    S. Prell
    02.23.2014

    On February 21, Twitch user Bananasaurus_Rex (the gaming community really does have the best handles) set a new high-score record in developer Mossmouth's much-loved roguelike, Spelunky. The history-making run took seven and a half hours to complete, with a final tally of $3,105,850. Bananasaurus is known in the Spelunky community for being the first recorded player to beat the game's final boss using an eggplant in single-player mode, as well as being the first recorded player to have killed the game's ghost monster. You can watch the $3.1 million run above. [Image: Mossmouth]

  • Spelunky 1.4 update drops in a new HUD, save backup, more

    by 
    Danny Cowan
    Danny Cowan
    02.10.2014

    Indie developer Mossmouth has released a sizable update for the Steam version of its roguelike platformer, Spelunky, fixing numerous bugs and adding new features aimed at hardcore players. Spelunky's latest update introduces an optional "Pro" HUD that obscures less of the screen than the default interface, aiding players in crowded levels. The update additionally offers an "invert run" option, which makes running the default movement speed. When this option is enabled, players will need to hold the game's run button to walk instead of run. Version 1.4 of Spelunky also adds a backup save option and fixes repeating seed issues within the Daily Challenge mode. The changelog reports many more fixes for long-standing bugs: A ghost will no longer kill players instantly when they enter Olmec's chamber after destroying several Kali altars, for instance. The latest update is currently exclusive to the Steam version of Spelunky. An update for the GOG.com edition is coming soon. [Image: Mossmouth]

  • Spelunky mod lets players share specific generated levels

    by 
    Danny Cowan
    Danny Cowan
    01.22.2014

    A newly released mod for the 2013 PC version of Mossmouth's roguelike platformer Spelunky enables custom seed functionality, allowing players to bypass the game's random level generator and replay specific level layouts. The "Seedlunky HD" mod automatically generates repeatable level layouts based on any entered text string. The added utility is especially useful for competitive purposes; players can distribute seeds among friends, subjecting them to particularly challenging levels. See if you can create a series of dark stages filled with tons of instant-kill spikes. Your friends will love you for it. Spelunky already offers a similar feature in its Daily Challenge mode, which pits all players against pre-designed level layouts as they compete for leaderboard rank. Daily Challenge levels are only playable once, however, whereas Seedlunky HD-generated levels can be loaded and replayed at will.

  • PSA: Spelunky, Guacamelee, Papers Please available on Steam

    by 
    Mike Suszek
    Mike Suszek
    08.08.2013

    A triple-threat of indie games made their way to Steam today, starting with Papers, Please, which is debuting for $9.99. Additionally, Spelunky and Guacamelee Gold Edition are ten percent off (each game priced at $13.49) until August 15. The Gold Edition of Guacamelee includes a free copy of Tales from Space: Mutant Blobs Attack for this week only, which is regularly priced at $7.99 on Steam.

  • Spelunky explores PC this August

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.09.2013

    Unforgiving roguelike and cave dweller Spelunky will dig its way to PC on August 8 through both Steam and GOG.com. Spelunky was birthed on PC back in 2009, but this release will be the gussied-up version released on Xbox Live Arcade last year. Spelunky is also planning to join the available treasures of the PlayStation 3 and Vita platforms "around the same time" as the PC launch. Our review called Spelunky "the kind of experience you hate yourself for loving, but love it you shall." You know, after anger management classes.

  • Chunky Spelunky update eliminates unintended ordeals

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.21.2012

    A new title update for Spelunky on Xbox Live Arcade aims to eradicate the ignominious, agonizing fates caused by errant programming. This brings the brutal cave exploration game more in line with designer Derek Yu's vision, which is basically a die-o-rama of ignominious, agonizing fates caused by deliberate game design.Spelunky should be more stable once the update is applied and cease its crashing ways when you exit a level with a too-high timer, or when you get crushed during the tutorial. It's also been granted the iron constitution to properly handle the sight of you being "eaten by a worm and killed by a ghost at the same time."You'll also be delighted to hear that choosing "Ending Adventure" in the middle of an exit will no longer cause bags to pour out of you, it says here.

  • Indie XBLA game Spelunky begets indie 'Spelunky Minis' toy line

    by 
    JC Fletcher
    JC Fletcher
    08.23.2011

    At some point in the future, you'll be able to lay out your own randomly generated Spelunky adventures on your desk -- or just stare at some adorable round noses. Developer Derek Yu worked with his father to produce a line of "Spelunky Minis" toys, based on the characters in the upcoming XBLA remake of the PC platformer. The toys will be blind-boxed, and offered for sale "pretty soon." There's no word whether a full set will be offered for sale instead of having to randomly collect them, but ... there had better be. And if you're concerned about the effect this has had on the currently unknown release date of the game, Yu said " don't worry, we're still working hard on the game - all day, every day! But this was a nice side project."

  • Spelunky XBLA trailer digs a hole directly to our hearts

    by 
    Ben Gilbert
    Ben Gilbert
    06.14.2011

    Finally! Derek Yu's critically acclaimed sidescrolling action game, Spelunky, has been given a gameplay trailer. Beyond the thrilling gameplay is a somewhat expected, beefy cameo at the end -- head past the break and enjoy it with us!

  • Spelunky surfaces in new screenshots

    by 
    JC Fletcher
    JC Fletcher
    10.09.2010

    The XBLA version of Derek Yu's subterranean, sidescrolling roguelike Spelunky is looking pretty nice in these new screenshots. Not only is the resolution (and thus, the detail) higher than the PC original, but there are new lighting effects, explosions, and adorable red noses to look at. "I really want Spelunky to be as fun to look at as it it to play," Yu said, "and to that end, we've added lots of little details to the backgrounds to try and make each part of the game feel even more distinct. Spelunky was originally announced with a 2010 release date. "The game is coming along splendidly," Yu told Joystiq when we checked in, "but it's possible we may slip into 2011. We really want to make sure the game is awesome."%Gallery-104645%