motioncontrol

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  • Hillcrest Labs takes its TV motion control system to China, becomes TCL's new best friend

    by 
    Richard Lai
    Richard Lai
    05.23.2012

    It's only been a few days since Hillcrest Labs open sourced its Kylo web browser for TVs, and now the company's back with yet another announcement. Well, this time it's more about TCL who's just declared its top TV market share in China. Much like the Roku 2 and LG TVs with Magic Motion remote, Hillcrest's Freespace engine has been outted as the enabling technology behind TCL's recently announced V7500, a 3D smart TV series featuring a heavily customized Android 4.0.3 and a 7.9mm-thick bezel. This means users can interact with and play games on this slim TV via motion and cursor control on the remote (there's also voice control here but it doesn't look like Hillcrest has anything to do with it). There are no dates or prices just yet, but TCL better be quick as Lenovo's got something very similar ready to ship soon.

  • Leap Motion reveals super-accurate motion control tech, $70 device to change the UI game

    by 
    Michael Gorman
    Michael Gorman
    05.21.2012

    In many respects, Microsoft has led the charge towards a future of gesture-based controls with its Kinect, and other tech giants like Samsung and Apple are getting in on the action, too. The move to motion controls isn't limited to the big boys, however. Leap Motion has created a new device, called the Leap, it claims is 200 times more accurate than existing technology and will take gesture controls to the next level. It's about the size of a pack of gum, and once connected to your computer via USB, it creates a eight-cubic-foot virtual workspace. Within that area, it tracks all ten of your fingers simultaneously to within 1/100 of a millimeter -- that level of accuracy allows for rudimentary gestures like pinch-to-zoom and more complex actions like manipulating 3D-rendered objects. Naturally, the company isn't telling much about the black magic making it happen, but Leap Motion claims that its software can be embedded in almost anything with an onboard computer, from phones to refrigerators. Users can customize it to suit their needs with custom gestures and sensitivity settings, in addition to chaining multiple Leap devices together to create a larger workspace. Plus, Leap Motion has created an SDK for devs to create Leap-compatible applications and an app discovery platform to distribute them to others. That means the Leap can work in a variety of use cases, from simply navigating your desktop to gaming and computer-aided design. The best part? Leap brings you this next-gen UX for a mere $69.99, and a select few can pre-order them now, with the full roll-out coming this winter. Full details follow in the PR below, and you can see the Leap in action in the videos after the break.

  • Neuroscientists develop game for stroke rehabilitation, give the Wii a run for its money

    by 
    Alexis Santos
    Alexis Santos
    05.20.2012

    Think the Wii has the market cornered on gaming rehab? Think again -- neuroscientists at Newcastle University are developing a series of motion controlled video games to make stroke rehab more fun and accessible. The team's first title, dubbed Circus Challenge, lets patients digitally throw pies, tame lions and juggle to help them build strength and regain motor skills. As players progress, the game ratchets up its difficulty, presumably to match pace with their recovery. Although Limbs Alive, the game's publisher, has only described their motion controller as "next-generation," it affirms that the game will be playable on PCs, laptops and tablets later this year. In an effort to lower costs and provide at-home therapy, the team hopes to leverage a £1.5 million award from the UK's Health Innovation Challenge Fund to build a system that will allow therapists to monitor patient progress remotely. The whole enchilada still needs some time to bake, but you can hit the break for a video and the full press release.

  • Insert Coin: Genie turns any camera into a world-class time lapse rig

    by 
    Daniel Cooper
    Daniel Cooper
    05.01.2012

    In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you'd like to pitch a project, please send us a tip with "Insert Coin" as the subject line. New Zealand-based designer Chris Thomson and filmmaker Ben Ryan found that motion-control time lapse gear too expensive, too complicated and too bulky. So they set about building the Genie, a box that moves your camera around under its own power. Designed to be cheap(er than the competition) and user-friendly, the device will let you choose from a variety of presets or build your own to turn and position the camera. It will also draw itself along a guide rope, either on a dolly track or cable-cam for stunning landscape photography. It's reached $42,542 of its $150,000 goal and if successful, each unit will cost $1,000.

  • Daily iPhone App: Wave Alarm lets you turn off your alarm with the wave of your hand

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    04.04.2012

    Wave Alarm has one feature that sets it apart from the myriad of other alarm clocks in the App Store. It lets you turn off your alarm by waving your hand at your phone. This may seem like a gimmick, but I found it to be extremely useful. Wave Alarm is a no-frills alarm clock. It has a digital clock face with weather information that's pulled down using your location. The alarms are simple -- the app lets you set the time, select a sound, choose a snooze duration and give each alarm a custom name. There's no support for repeating alarms, which may be a drawback for those who need reminders everyday at the same time. The app also lets you customize the motion detection so you can either activate snooze or disable the alarm by waving your hand over the phone. As you would expect, the app uses the front-facing camera to detect your motion, which means you must have the app open in the foreground for the motion to work. Fortunately, it's not a big deal if the app is sent to the background. You'll lose the motion control, but the alarm will still sound. I've been using Wave Alarm for a few weeks now and find that it's perfect as a cooking timer in the kitchen or a project timer when I'm working at my desk. It's useful to be able turn off an alarm by waving your hand when you are in the middle of a messy recipe or an engaging project. You don't even have to move your eyes away from what you are doing, all you have to do is wave your hand at your phone. As much as I like the motion control, the requirement to launch the app right before bed and keep it open all night prevented me from using Wave Alarm as a morning alarm clock. I'd often forget to launch the app and when I did remember, I would check my email in the middle of the night and then forget to re-launch the alarm clock. Though I don't use it at night, I do enjoy Wave Alarm for those quick daytime reminders. Wave Alarm is available for free from the iOS app store. An in-app purchase of US$1.99 will remove the banner ads at the bottom.

  • Sony applies for 'head control' patent to frustrate non-verbal communicators

    by 
    Daniel Cooper
    Daniel Cooper
    03.15.2012

    The company formerly known as Sony Ericsson applied for a patent in 2010 that's yet to be granted, but you never know, one day it might wind up in a handset near you. Having recently introduced the "floating touch" Xperia Sola that doesn't require your hands to make contact with the display, the next logical step is to make the whole thing controlled just with the movement of your head. Wearing a Bluetooth earpiece with a motion sensor, you then map a custom motion onto a phone action, so shaking your head could answer a call, nodding up and down ends it and going from side-to-side will fire up an app. Designed for when it's not safe to jab at your phone (i.e. driving) we think it's a pretty neat idea, unless you're the sort who, even on the phone, nods in agreement to what the other person is... oh, nope, hung up again.

  • HBO GO teases vocal controls via Kinect, coming soon to Xbox 360 (video)

    by 
    Darren Murph
    Darren Murph
    03.15.2012

    We knew it'd be arriving on April 1st, but now we're actually longing for it. HBO has just released a half-minute teaser propping up the impending release of HBO GO on Xbox 360, and while it's available on a plethora of other platforms, being able to verbally command HBO (through Kinect, of course) to play your favorite shows just takes the enticement up another level. Care to see for yourself? Tap that video just after the jump.

  • The best Kinect to come: Microsoft's Xbox 360 spring showcase

    by 
    Sean Buckley
    Sean Buckley
    03.05.2012

    Like the Nintendo Wii before it, Microsoft's Kinect has been braving the storm of new peripheral adolescence, awkwardly shuffling users through jump, wave, lean and jiggling gameplay, typically at a leisurely pace. Sure it's had its moments on the dance floor, but aside from being a good listener, the spatially aware sensor hasn't exactly redefined core gaming. Almost a year and half after its launch, however, the often hacked device is taking another crack at reaching the hardcore. We dropped in on Xbox's spring showcase this weekend to find out how that effort is going -- see what we found after the break.

  • Microsoft reportedly working on Kinect-enabled laptops

    by 
    Donald Melanson
    Donald Melanson
    01.27.2012

    It remains to be seen when or if they'll turn into actual products, but The Daily reports that Microsoft is at least working on getting its Kinect technology shoved into laptops. While details are light, the iPad-based publication says that it's seen a pair of prototypes that "appear to be Asus netbooks running Windows 8," but which have had their webcams replaced with an array of sensors that run along the top of the screen (a set of LEDs are said to be at the bottom). The Daily also says that it's confirmed with a source at Microsoft that the devices are indeed official prototypes of a Kinect-enabled laptop, and it unsurprisingly suggests that Microsoft would likely license the technology to laptop manufacturers rather than build its own hardware.

  • Sony's second try at Google TV brings Blu-ray player, streaming box and a new remote (Update: hands-on!)

    by 
    Richard Lawler
    Richard Lawler
    01.09.2012

    Interestingly, despite a Sony execs saying that its Google TV model was meeting sales expectations, for the second round it's focusing on two add-on boxes. The NSZ-GP9 Blu-ray player and NSZ-GS7 network media player (pictured above) will ship in North America and Europe in early summer, and are expect to roll out in other regions afterwards as Google TV expands its reach. Common to both boxes is a completely reimagined remote, featuring a backlit QWERTY keyboard, touchpad and motion control for gaming. We're not hearing anything about IR blasters up front this time around, but it can work as a universal remote to control other devices with "basic" control of Sony's 2012 HDTVs as well, while the Blu-ray player supports voice search as well. Unspecified at this time are the provenance of the internals, although the switch away from its Intel predecessors should yield cheaper, cooler running units. There's no price or expected ship date available currently, check back for more info and hands-on with these as well as the other new Sony hardware shortly. Update: We got our hands all over the new hardware and our first impression is: it's tiny. The network streamer is still bigger than a Roku, but compared to say, a Revue, the switch to ARM has clearly had a slimming effect on Google TV. The Blu-ray player is similarly shrunken, with its footprint down to merely what a normal player would occupy. The remote is conveniently backlit this time around, and dual sided. It certainly has an improved feel this time around, but is it good enough to satisfy the masses? We'll know better after we've spent more time with it. Check the pics in the gallery to see for yourself.

  • Sony's latest PS Move Bundles let you go Medieval, get your groove on

    by 
    Joe Pollicino
    Joe Pollicino
    11.13.2011

    Good ol' gaming bundles can be enticing when you're on the prowl for a new console or accessory set, and we have to admit, we'd be excited to lay some motion-controlled moves down with Sony's latest PlayStation offerings. Back at E3, we had a chance to slice enemies with virtual swords in Medieval Heros: Deadmunds Quest, thanks to the PS Move's 1:1 tracking abilities. With the game releasing next week, Sony's decided to offer it in a $100 bundle, packing a PS Eye, Move controller and a copy of Sports Champions (which Deadmund shares its gameplay mechanics with). If you don't already own a PS3 -- and love getting your groove on -- the Everybody Dance bundle may be your $300 ticket to the wand-waving fun; it features a 320GB PS3 Slim, PS Eye and Move controller, along with a DualShock 3 for when Duty Calls. These likely won't be Sony's last PlayStation-related bundles to hit shelves before the year's through, but if it sounds like your kind of party you'll find more info at the source link below.

  • Kinect hack lets you manage your bank account with gestures, will occupy your living room (video)

    by 
    Amar Toor
    Amar Toor
    10.17.2011

    You know all those convoluted gestures and hate-infused fist pumps you make every time you look at your bank account? Well, you can now put them to good use, thanks to a new Kinect hack from Lithuania-based Etronika. The company's software, which made its debut at last week's CTIA E&A event, effectively brings motion-controlled banking directly to your living room. All you have to do is stand in front of your display, clap your hands to choose an icon, or wave your hand back and forth to navigate across the app's carousel menu. This means you can pay your bills, check your balance and return to fetal position without even touching a sharp object. "A lot of banking software apps are filled with boring crap," Etronika CEO Kestutis Gardziulis explained with refreshing candor. "With our software, you could be on the couch at home, having a beer, all while dealing with your bank account and kicking back." Beer, banking and body language -- sounds scandalous! Head past the break to watch a demo video, starring Pam Beesly's doppelgänger.

  • Movea MoveTV platform delivers motion control options to TV and set-top makers

    by 
    Terrence O'Brien
    Terrence O'Brien
    09.09.2011

    In case you've been living under a rock: motion controls are all the rage these days. And it's not just console makers who want in on the action. ASUS, Philips and Hillcrest Labs have all launched their own takes on the tech. Movea is a company that's well versed in the field, and now plans to start offering its wares direct to TV and set-top box manufacturers. The MoveTV platform offers not only remote control tech to OEMs, but opens up the company's tools to developers for building games and apps. Movea even announced its first partners: C&M Media, a major cable provider in Korea, and Remote Solution. Remote Solution will be licensing Movea's SmartMotion and integrating MoveTV into the set-tops provided to C&M. Soon enough using gestures to change channels and playing arm-flailing renditions of Angry Birds on your cable box could be the norm. Check out the video, PR and one more pic after the break.

  • Windows Phone 7 turned into Windows 7 controller, 3D mice put on notice

    by 
    Daniel Cooper
    Daniel Cooper
    08.15.2011

    You can pack all the gyroscopes, accelerometers and other motion-detecting sensors you want in your desktop -- it's still not going to be any good at playing Eliminate: Gun Range. That's the motivation behind developer Arik Poznanski's latest release. He has created a driver enabling his Windows Phone 7 to transmit its accelerometer data back to his Windows 7 desktop in real time. Currently the driver's not good for much beyond a tech demo, but given the different ways people have hacked their Wiimotes, it won't be long before homebrewed killer apps start appearing -- perhaps paired up with a little Kinect wizardry. If you're looking to get started at home, hit the source link below for more details. [Thanks, Sandip]

  • PS4 production to begin later this year?

    by 
    Joseph Volpe
    Joseph Volpe
    07.05.2011

    We're still waiting on that globe-like PS9 (aren't you?), but seeing as how wireless head-to-console gaming isn't yet available or ethical, we'll make do with PS4 rumors. Based on nothing more than a game of component-maker telephone, sources out of Taiwan are telling Digitimes to expect a brand new PlayStation 4 for launch sometime in early 2012. Reportedly on board for this latest iteration are baked-in motion controls à la Kinect and a holographic David Lynch virtual pet. We kid, but we do hope he helms those new ads. According to these anonymous insiders, Sony has a planned production run of 20 million consoles for launch -- all headed straight to eBay, we imagine. It should go without saying that news of this kind should be taken with a mouthful of salt, but with the PS3 turning five this November, it's a safe bet that there's a successor to the "It Only Does Everything" throne on the way. [Image credit via CNET Asia]

  • KinectShop concept is ready to televise your shopping revolution (video)

    by 
    Vlad Savov
    Vlad Savov
    06.13.2011

    Does anybody actually enjoy the laborious process of trying out clothes? The sheer physical effort, the risk of breaking a sweat... it's just not for us. We're much more comfortable with virtual reality fitting rooms, which is where Microsoft's Kinect motion camera has found yet another raison for its etre. Razorfish, the folks who already impressed us with some neat Kinect hacking, now have a new shopping platform that's said to actually wrap clothes around your frame and thereby provide a 3D preview of what you and they would look like together. The current iteration only shows some giddy ladies exploring the wide world of handbags, but they do look suitably impressed with the system. There are also sharing options via QR codes and NFC, plus the obligatory social networking tie-ins. Skip after the break to see the KinectShop on video.

  • Kudo Tsunoda doesn't tell us a thing about Windows 8 support for Kinect

    by 
    Sean Buckley
    Sean Buckley
    06.09.2011

    Microsoft asked us to drop by at E3 to chat up a generically identified "Xbox executive," imagine our surprise when we found Kudo Tsunoda hiding behind door number six. Wearing his signature shades, Kudo gave us a brief primer on what makes Kinect great, or at least a heavy endorsement of Kinect Fun Labs. While we can certainly dig the bite-sized gadgetry Fun Labs has to offer, we like to dig deeper -- will the Kinect hardware ever be integrated into other devices? Any plans for Microsoft's 3D tracking camera and Windows 8? Kudo did his best to feed our ravenous appetite for answers. It wasn't easy on poor Kudo, of course -- more than once we saw him glance longingly at his wrangler, a friendly PR rep keeping him from spilling the beans on anything too awesome. Probing about Windows 8 and Kinect produced one such look, and while our man very lightly suggested that Microsoft does more than games -- and that the dual-camera device might start showing up on other devices -- the big M had nothing to announce at that time. Kudo did go on to say, however, that we can expect to see new, innovative, "oh my gosh, I can't believe Kinect can do that" experiences at E3 year after year, citing this year's keynote for some recent examples. While we couldn't coax any leaks about Xbox or Kinect successors out of the man, it's good to see Microsoft's continued dedication to improving the platform.

  • Deadmund does it right: PlayStation Move and 1:1 swordplay, hands-on (video)

    by 
    Sean Buckley
    Sean Buckley
    06.09.2011

    Medieval Moves: Deadmund's Quest may be built on the mini-game mechanics of last year's Sports Champions, but its whole is greater than the sum of its parts. We hit up Sony at E3 2011 to see if Deadmund could out-fence the Jedi in a duel of 1:1 swordplay and on-rails battle. What we found was surprisingly responsive. Deadmund himself runs on a pre-set path, plodding his way through a skeleton-filled barracks automatically. Deadmund's on-screen sword matched our wand-equipped wrist's every move, accurately slicing skeletor wannabes any way we saw fit. Reaching behind our back with the Move controller let us pull a virtual arrow from a quiver, or we could choose to dispatch baddies by flinging throwing stars. If the on-screen slashfest lagged behind our physical slicing in any significant way, we didn't notice -- we were too busy loving the Move's speedy response time. Faster swings produced "stronger" in-game sword attacks, or farther flying shurikens. Last year at E3, we accused the PlayStation Move of just skirting outside of gimmick-land, but it's hard to argue with 1:1 motion control this responsive. Will Deadmund move Sony's motion lollypop to the front of the gesture control race? Probably not on his own, but it's still great to see this tech at its best. Check out our hands-on playthrough video after the break to see the action for yourself.

  • Kinect integration in Ghost Recon: Future Soldier, hands-off (video)

    by 
    Sean Buckley
    Sean Buckley
    06.08.2011

    Microsoft's E3 keynote may have exploded with deeper Kinect support, but nothing caught our eyes quite as sharply as Ghost Recon: Future Soldier's rifle-exploding Gunsmith demo. A Ubisoft representative showed us how it's done: separating your arms separates your deadly firearm into a gorgeous display of floating screws, components, and accessories, which can be effortlessly modified, swapped, and replaced with gesture and voice commands. Too picky to decide for yourself? Then don't: just tell Gunsmith what you're looking for. For instance, saying "Optimize for range" produces a weapon any sniper should be proud of -- even better, we found that commanding Gunsmith to "optimize for awesome" birthed a rifle (pictured above) sporting an underbarrel shotgun attachment. A gun attached to a gun? Yeah, that works. Weapons can be tested in Gunsmith's gesture-controlled firing range, an engaging shooting mode exclusive to the Gunsmith weapon editor and not usable in regular gameplay. Head past the break for a hands-on (figuratively speaking) video.

  • Gmail Motion April Fools' gag inevitably turned into reality using Kinect (video)

    by 
    Vlad Savov
    Vlad Savov
    04.02.2011

    It had to happen. When Google showed off a new and revolutionary Gmail Motion control scheme yesterday, it failed to fool most people, but it didn't fail to catch the attention of some motion control geeks with Kinect cameras on hand. Yep, the FAAST crew that's already brought us a Kinect keyboard emulator for World of Warcraft has taken Google to task and actually cooked up the software to make Gmail Motion work. All your favorite gestures are here: opening an email as if it were an envelope, replying by throwing a thumb back and, of course, "licking the stamp" to send your response on its way. Marvelous stuff! Jump past the break to see it working, for real this time.