motioncontrol

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  • HP adds Leap Motion control to select PCs just in time for the holidays

    by 
    Joseph Volpe
    Joseph Volpe
    12.05.2013

    HP's adding more Leap Motion to its PC arsenal. After refreshing its Envy 17 with inbuilt Leap Motion control, HP's now expanding that partnership to select products in its desktop and all-in-one lines. The 11 devices, which encompass HP's Envy Recline, Phoenix and TouchSmart series, in addition to its Pavilion TouchSmart line, will come packed with the Leap Motion keyboard. But that keyboard would be useless without the necessary Leap Motion software, which HP's made sure to pre-install on the devices, along with a few free apps to demo the gesture control and Airspace, Leap Motion's own app store. If a motion-controlled PC sounds like something you'd want to gift wrap and nestle under the tree, then be sure to check out HP's online shop for the full list of supported devices. Because nothing says, "Merry Christmas!" (or "Happy Holidays," or whatever) like expensive, gimmicky technology.

  • Apple confirms PrimeSense buyout, paves way for motion-controlled future (updated)

    by 
    Jon Fingas
    Jon Fingas
    11.24.2013

    At last, the will-it-or-won't-it drama surrounding Apple's rumored acquisition of PrimeSense is over. The iPhone maker has confirmed the deal with AllThingsD, issuing its now familiar statement that it buys smaller companies "from time to time." The company isn't discussing its plans or the terms of the deal, but ATD's sources claim that PrimeSense sold for about $360 million, or more than the $345 million that Calcalist reported a week ago. Whatever the value, it's clear that motion control will play a role in Apple's future -- the crew in Cupertino now has access to 3D sensor technology that works in everything from living room devices to smartphones. Update: PrimeSense has confirmed the acquisition to us, stating "We can confirm the deal with Apple. Further than that, we cannot comment at this stage."

  • Xbox One vs. the PlayStation 4: A battle over services, not chips

    by 
    Sean Buckley
    Sean Buckley
    11.18.2013

    If you start counting from the Magnavox Odyssey, we've been playing console games for seven generations now. Yes, it's crazy to think of, but it's even more alarming to realize that the industry has been in an all-out "war" since generation three. For better or worse, competition became a part of the hardware cycle. The players (you know, Sega, Nintendo, Sony and Microsoft) have changed several times through the years, but until recently, the game hasn't -- the console wars were fought over who had more bits, what had the most RAM and how fast a machine could render frames. Now, as we kick off generation eight, we're seeing a very different kind of contest. We're not saying that hardware specifications don't matter -- they absolutely do -- but this time, the two leading armies are packing painfully similar heat. On paper, the Xbox One and PlayStation 4 really aren't that different. So, what's going to win the war? Software, services and brand.

  • The future of motion interfaces: Wave goodbye to the mouse

    by 
    Sean Buckley
    Sean Buckley
    11.10.2013

    We're still big fans of Douglas Engelbart's original pointing device, but human/computer input is moving past traditional peripherals. We're rapidly approaching a future of touchscreens, motion sensors and visual imaging control solutions. "Gone are the days, probably, of the keyboard, mouse and maybe even touch input," Samsung's Shoneel Kolhatkar told us. During a panel on the future of gesture and motion controls at Expand NY, Kolhatkar suggested that these technologies could fade away within the next 20 years. His fellow panelists, Pelican Imaging's Paul Gallagher and Leap Motion's Avinash Dabir agree that there's more to the future of computing than the traditional point and click.

  • Xbox One Kinect shrinks minimum distance requirement to 4.6 feet

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    10.23.2013

    Microsoft said it improved Kinect on the Xbox One, and now a leaked setup manual indicates how little space it requires to operate. The PDF NeoGAF spotted notes that a minimum 1.4 meters (just over 4.5-feet) between the user and Microsoft's new do-all sensor is all that's required. For those of us with cozy living quarters, this could be a bit more generous than the last one's recommended six to eight-foot gap. We've reached out to Microsoft for an official comment and will update this post if we hear back. Until then however, we're hoping that November 22nd will mark the end of us rearranging our living room to play the latest Dance Central.

  • Google applies for patent on gesture-based car controls

    by 
    Jon Fingas
    Jon Fingas
    10.03.2013

    So far, in-car gestures aren't useful for much more than raging at the driver that just cut you off. Google wants these gestures to be more productive, however, and has applied for a patent that uses hand motion to control the car itself. Its proposed system relies on both a ceiling-mounted depth camera and a laser scanner to trigger actions based on an occupant's hand positions and movements. Swipe near the window and you'll roll it down; point to the radio and you'll turn the volume up. While there's no guarantee that we'll see the technology in a car, the USPTO is publishing the patent filing just a day after Google has acquired a motion control company. If nothing else, the concept of a Google-powered, gesture-controlled car isn't as far fetched as it used to be.

  • Sixense's Stem motion tracker may get Android and iOS support through stretch goal (video)

    by 
    Jon Fingas
    Jon Fingas
    09.24.2013

    Sixense has so far promised only PC compatibility for its Stem motion tracker, but the company just teased us with the prospect of a wider ecosystem. It now says that Stem's developer kit will support Android and iOS if the crowdfunded project reaches a new $700,000 stretch goal. Mobile devices linked to a Stem tracker could serve as motion controllers, virtual cameras and even head-mounted displays. As an incentive to make a pledge, Sixense is adding a pair of programmer-friendly pledge rewards: $149 gets a one-tracker bundle with no controllers, while an early five-tracker bundle has returned at a lower $299 price. Whether or not you chip in, you can watch a conceptual demo after the break.

  • Bot & Dolly's Box takes CG into the real world (video)

    by 
    Myriam Joire
    Myriam Joire
    09.24.2013

    Remember Bot & Dolly's awesome Kinetisphere from Google I/O 2012? Today the San Francisco-based design and engineering studio released Box, a film of the first ever synchronized live performance featuring projected 3D computer graphics, robots and actors. Imagine two Kuka industrial robots moving walls around and a projector displaying CG onto them in complete sync. Add a second projector aimed at the floor. Now introduce an actor and capture the entire scene with a 4K camera mounted on a third Kuka robot in sync with the other two. The result is a mind-blowing experience that takes CG into the real world. Flat walls transform in to 3D cubes, objects levitate and teleport -- it's magic. In fact, it's even more impressive in person. The company believes that "this methodology has tremendous potential to radically transform theatrical presentations". We briefly talked with Tarik Abdel-Gawad, Creative & Technical Director and Bradley G Munkowitz, Design Director (of Tron fame) about the technology behind the performance. The project uses two IRIS and one SCOUT robotic motion control platforms (based on Kuka robots) plus two powerful high-resolution projectors. Bot & Dolly's in-house software, which integrates with Autodesk's Maya, is used to synchronize and control the performance. As such, the work serves "as both an artistic statement and technical demonstration." See the video for yourself after the break.

  • Battlefield 4 for Xbox One may get Kinect-based look controls

    by 
    Jon Fingas
    Jon Fingas
    09.18.2013

    If you've wanted to immerse your body in a first-person shooter, you've typically had to use a complex simulator. Battlefield 4 may soon provide a decidedly simpler (and cheaper) alternative. DICE's Patrick Bach has revealed to Xbox Wire that the game may use the Xbox One's Kinect sensor for head-tracking look controls, such as leaning around a corner. Voice commands might also be available, Bach says. There's no guarantees that BF4 will get the new input methods, but DICE may have competition as an incentive. Infinity Ward recently hinted to Official Xbox Magazine that Call of Duty: Ghosts could use Kinect for more than navigating menus, so there's a chance that at least one of the two games will have motion control in the future.

  • Hydra evolved: Sixense Stem launches on Kickstarter, we go hands-on with a prototype (video)

    by 
    Sean Buckley
    Sean Buckley
    09.12.2013

    Sixense might not be a household name, but its electromagnetic motion sensing technology crops up in the darndest places. The 1:1 tracking technology is used in medical rehabilitation and Japanese arcade games, but it's most widely known as the wizardry behind the Razer Hydra motion controller. Now the company is gearing up to release a spiritual successor to the Hydra, the Sixense Stem System. Like the Hydra, Stem offers six degrees of motion-tracking freedom, albeit without the wires or Razer branding. It isn't necessarily more accurate, but it is more comprehensive -- it's a modular system that offers up to five trackable modules, or "Stems," that attach to game controllers, VR headsets, accessories or even appendages. We caught up with Sixense president and CEO Amir Rubin to learn more about the Stem's Kickstarter launch and the company's first foray into the consumer product space.

  • Hisense picks up Hillcrest Labs' gesture and motion control tech for TVs

    by 
    Richard Lai
    Richard Lai
    09.04.2013

    Following LG and TCL, Hisense is now the latest TV manufacturer to adopt Hillcrest Labs' Freespace technology. According to the agreement, Hisense, the world's fifth largest smart TV brand (as of Q1 2013, according to NPD DisplaySearch), will be able to add in-air pointing, gesture control and motion control -- all via a remote control -- to its future smart TVs and set-top boxes. This also means TCL now faces a fellow Chinese competitor with the same set of Freespace features. While there's no time frame just yet, we've been told that Hisense will eventually sell these next-gen devices in the US and China later this year, so stay tuned.

  • Leap Motion controller review

    by 
    Michael Gorman
    Michael Gorman
    07.22.2013

    When the Leap Motion controller was revealed to the world, it brought with it the promise of a new and unique computer user experience. And, ever since we first got to see what the Leap Motion controller could do -- grant folks the ability to interact with a computer by waving their fingers and fists -- we've wanted one of our own to test out. Well, our wish was granted: we've gotten to spend several days with the controller and a suite of apps built to work with it. Does the device really usher in a new age of computing? Is it worth $80 of your hard-earned cash? Patience, dear reader, all will be revealed in our review.%Gallery-194274%

  • Leap Motion controllers now shipping

    by 
    Brian Heater
    Brian Heater
    07.19.2013

    Would you look at that? Seems Leap Motion's eagerly awaited motion controller has started shipping a few days early -- well, a few days before its delayed July 22nd date, but we'll take it. We've received a couple of confirmations from future Leapers that their devices are on the way. Until they actually arrive, however, why not take a look at some of the apps developers have been working on for the system? [Thanks to everyone who sent this in]

  • The New York Times Leap Motion app: for all the news that's fit for gestures (video)

    by 
    Jon Fingas
    Jon Fingas
    07.18.2013

    Few of us reading the morning news enjoy putting our greasy hands on a tablet or newspaper just to flip through articles. With the newly unveiled New York Times app for the Leap Motion Controller, we won't have to. The release lets news hounds navigate stories (and ads) through a unique interface optimized for touch-free gestures. Both Mac and Windows versions of the NYT app will be available in the Airspace store on July 22nd, the same day Leap Motion ships to customers. More importantly, the app will be free -- at least at launch, readers won't run into the usual paywall. If the prospect of contact-free news has you intrigued, there's a video demo available after the break.

  • Leap Motion starts expanded beta, opens dev portal to the public, shows off Airspace app store (hands-on)

    by 
    Michael Gorman
    Michael Gorman
    06.24.2013

    Slowly but surely Leap Motion is making its way toward a commercial release. Today, the company has announced it's moving into the next phase of beta testing and that it will be opening up its developer portal to the public later in the week. While this still won't get folks a Leap device any faster, it will let them dig into Leap's tools and code base in preparation for when they finally get one. The move marks a shift from the company's previous SDK-focused beta to a consumer-focused one that'll serve to refine the UX in Windows and OSX. Within each operating system, there will be two levels of Leap control: basic, which essentially allows you to use Leap in place of a touchscreen, and advanced to allow for more 3D controls enabled by Leap's ability to detect the pitch and yaw of hands in space. CEO Michael Buckwald gave us this good news himself, and also gave us a preview of Airspace, Leap's app store, and a few app demos for good measure. As it turns out, Airspace is a two-pronged affair -- Airspace Store is showcase for all software utilizing the Leap API and Airspace Home is a launcher that keeps all the Leap apps that you own in one convenient place. There will be 50 apps in Airspace at the start of the beta, with offerings from pro tools and utility apps to casual games, and we got to see a few examples.%Gallery-192153%

  • eyeSight software uses standard cameras to power 3D gesture controls (video)

    by 
    Melissa Grey
    Melissa Grey
    06.12.2013

    Turning regular ol' devices into motion-activated wonders is all the rage these days, and a company called eyeSight is determined to stand out from the pack. The brains behind eyeSight claim to have developed a purely software-based solution for equipping PCs, TVs and mobile devices with 3D gesture controls using existing standard cameras. It sounds like a pretty sweet deal, but it all comes down to whether or not eyeSight can deliver on its potential. If it can, then it could be a promising sign that gesture-controlled technology is on its way to becoming more accessible for budget-conscious consumers, since a software setup would negate the need for costly hardware. Currently, the platform is limited to developer SDKs, but you can watch an eyeSight-powered Google Earth demo after the break.

  • PMD and Infineon to enable tiny integrated 3D depth cameras (hands-on)

    by 
    Richard Lai
    Richard Lai
    06.06.2013

    After checking out SoftKinetic's embedded 3D depth camera earlier this week, our attention was brought to a similar offering coming from Germany's PMD Technologies and Infineon. In fact, we were lucky enough to be the first publication to check out their CamBoard Pico S, a smaller version of their CamBoard Pico 3D depth camera that was announced in March. Both reference designs are already available in low quantities for manufacturers and middleware developers to tinker with over USB 2.0, so the two companies had some samples up and running at their demo room just outside Computex. %Gallery-190502%

  • WiSee uses WiFi signals to detect gestures from anywhere in your house (video)

    by 
    Melissa Grey
    Melissa Grey
    06.05.2013

    Have you always dreamed of controlling your TV by flailing in the next room? Researchers at the University of Washington have just the system for you: WiSee, a gesture-recognition interface that uses WiFi to control things like sound systems and temperature settings. Since WiFi signals are capable of passing through walls, WiSee can detect gestures made from neighboring rooms, breaking free from the line-of-sight method relied on by devices like Kinect and Leap Motion. Unlike those two, WiSee doesn't require an additional sensor; the software can theoretically be used with any WiFi-connected device and a router with multiple antennae to detect Doppler shifts created by movement. The prototype was tested in both an office environment and a two-bedroom apartment, and the team reported a 94% accuracy with a set of nine distinct gestures. If you watch the video, embedded after the break, you'll notice that each user performs an identifying motion prior to the control gesture. It's a trick the team picked up from studying Kinect's solution for distinguishing between specific individuals in crowded rooms. Intrigued? Head over to the source link to read the report in full.

  • SoftKinetic teases embedded 3D depth camera, coming to Intel devices next year (hands-on)

    by 
    Richard Lai
    Richard Lai
    06.04.2013

    At Intel's Computex keynote earlier today, the chip maker teased that it expects embedded 3D depth cameras to arrive on devices in the second half of 2014. Luckily, we got an exclusive early taste of the technology shortly after the event, courtesy of SoftKinetic. This Belgian company not only licenses its close-range gesture tracking middleware to Intel, but it also manufactures time-of-flight 3D depth cameras -- including Creative's upcoming Senz3D -- in partnership with South Korea-based Namuga. Read on to see how we coped with this futuristic piece of kit, plus we have a video ready for your amusement. %Gallery-190272%

  • Mad Genius' Motion Capture System brings Sony's break-apart controller idea to life, and then some

    by 
    Joe Pollicino
    Joe Pollicino
    05.12.2013

    Remember that break-apart DualShock 3 idea for motion control Sony had five years ago? A new company named Mad Genius Controllers has surfaced with a working prototype that shows such a contraption working in spades. The setup uses a splittable controller and a processing unit to enable seamless motion control and spacial tracking on any title and system. Because Mad Genius doesn't use any accelerometers or cameras like the current consoles, its creator notes that accuracy of up to 1/100th of an inch is possible. In a video demo with an Xbox 360 version of Skyrim and a modified Xbox gamepad, certain gestures and movements even automate menu selections like a macro. One instance shows the controller being split and held like bow and arrow, highlighting that both sides are tracked in relation to each other -- not to mention that the in-game character's weapon automatically changes without any menu-digging by the user. The current version is merely a wired proof-of-concept, but Mad Genius plans to eventually make it wireless and hit Kickstarter for funding. In the meantime, you can build up anticipation for yourself by checking out the nearly 10-minute long video demo after the break. All that's left is the inevitable Oculus Rift tie-in (like we've just done with this post).