motion plus

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  • Nintendo 3DS ships in Japan February 26, US and Europe in March, auto-generates Mii from camera (update: video!)

    by 
    Thomas Ricker
    Thomas Ricker
    09.29.2010

    Enough with the rumored prices and launch dates for the 3DS already, let's get official. Nintendo just announced a February 26 ship date in Japan for ¥25,000 (about $298). It'll then land in the US and Europe in March for an undisclosed amount. Launch colors are aqua blue or cosmo black. At a press event in Japan, Nintendo demonstrated the ability to take your picture using the 3DS' front-facing camera and then automatically converting the image into a Mii -- you can edit it too using Mii Studio on the 3DS. You can even merge two photos into a single image if you choose. Images can then be exported as QR codes in wireless "tag mode" or as a file to the bundled 2GB SD card. Ninty also announced a special edition Super Mario DSi LL (no hardware changes) set to launch for ¥18,000 in Japan on October 28th. It also confirmed that a Wii Remote Plus is in development (it'll be announced at a date some time in the future) and a partnership with Fuji TV that will trial 3D video streaming to Nintendo's new handheld. Finally, a virtual console-style store was show serving up downloadable Game Boy and Game Boy Advance games to the 3DS. Update: Nintendo just launched its 3DS microsite in Japan with a bit more product detail including new feature overview and software lineup videos found after the break. There you'll see a built-in pedometer with activity graph and what looks like background multitasking (or at least a state save) letting you launch other apps and then return to a game at the exact same point you left it. Nintendo also demonstrates the Mii Plaza app that lets you collect and view Miis from 3DS owners you pass throughout the day (even when the 3DS is sleeping); Augmented Reality gaming with six AR cards included in the box; a long-press home button for in-game access to web browsing, WiFi toggle, and more; a Book app; and note writing / diary software.%Gallery-103589%

  • Miyamoto says that Wii is 'honored' to be in such great company as Move and Natal

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.26.2010

    While Sony might be doing its best to heat things up with its Wii-baiting "realistic movements" ad campaign, Nintendo's Shigeru Miyamoto is taking the high road. Elaborating on recent comments that he made about the threat posed by rival motion controllers (or lack thereof), the elder statesman, whose career stretches back to the beginnings of the video game industry and includes everything from Donkey Kong to The Legend of Zelda and beyond (don't forget Nintendogs), said that "[c]ompeting with other companies" in a specific product category was "never our top priority." Rather, the company will continue to do what it does best: creating "unique and unprecedented entertainment." So how does he feel about PS Move, then? "The user experience we have created is going to be intensified by the advent of new machines from other companies. It's a new experience that we originated. So we really see it as a great honor." Class act, that guy. We'll see how he feels when we beat him to market with our Engadget Vitality Sensor.

  • HardGrip: Wii game uses MotionPlus for rock climbing, other motion-based platforms on the horizon

    by 
    JC Fletcher
    JC Fletcher
    03.03.2010

    Human Soft calls its upcoming MotionPlus-enhanced rock climbing game HardGrip "the first extreme rock climbing game for Wii," but we disagree with that appellation. How could Human Soft (or anyone) forget Rock N' Roll Climber, Nintendo's Balance Board-capable WiiWare game that combined rock climbing with air guitar? We can't imagine a more extreme rock climbing game on Wii. While the Wii version is the only officially announced release, Xbox owners who want to claw at thin air (and PlayStation 3 owners who want to follow the bouncing ball up the side of a mountain) may be in luck. "In addition to the Wii product," the press release notes, "Human Soft is working on versions of HardGrip for other upcoming motion-based game systems."

  • Black Wii remote bundle coming to North America, no matching console in sight

    by 
    Ross Miller
    Ross Miller
    09.01.2009

    Oh Nintendo, you tease. You still won't give us that jet black Wii console bound for Japan, but you've got no problem giving us in North America a taste of the dark side with a black Wiimote and Motion Plus bundle, coming this holiday along with a black nunchuk sold separately. With any luck this is just the sign of things to come, and should the Wii's sales momentum drop, we're sure quite a few new colors will start shipping their way over here (light blue, anyone?). On the more portable side of things, the DSi will be adding pink and white to its repertoire on September 13th. Unless the House that Mario Built is feeling particularly nasty, prices should be the same as their pre-existing color counterparts -- you wouldn't put a premium on a palette swap, right Nintendo? [Via Joystiq]

  • Nitho releases a plethora of Wii Motion Plus accessories

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    06.26.2009

    If your gaming experience seems a little underwhelming for want of little plastic Wii Motion Plus-compatible accessories, it looks like the gang over at Nitho has got your back. A quick trip over to the company's website reveals baseball bats, golf clubs, a revolver / nunchuck, charging docks, and more: all suitable for the make-believe Pete Rose, Arnold Palmer, or Chuck Norris in your life, and all in that boring white plastic that's become synonymous with the game system. We haven't seen a street date or price for these bad boys yet, but we're keeping our eyes peeled. PR after the break.

  • Miyamoto "not worried at all" about Sony and Microsoft's motion controllers

    by 
    Nilay Patel
    Nilay Patel
    06.08.2009

    Sony and Microsoft certainly turned the motion-sensing heat up on Nintendo at E3 last week, but it doesn't seem like Shigeru Miyamoto is all that concerned at the moment -- he just told the BBC that while he's "flattered" his competitors are "moving in the same direction," he's "not worried at all" about Project Natal or the Playstation motion controller because "they don't have the type of depth that we're able to provide with Wii Motion Plus." Snap. We don't know about that -- we certainly haven't been blown away by Motion Plus -- but we can see why Nintendo's not sweating it just yet: the Wii's a runaway hit and a pop-culture phenomenon, while Natal and the PSMC are still tech demos without announced ship dates or even final names. That said, it's clear that Microsoft and Sony don't intend to just cede this space to Mario and Co., so we'll see how Nintendo fights back -- we'll tell you right now that the Wii Vitality Sensor ain't gonna cut it. [Via Joystiq]

  • Motion control wars: Xbox 360 and PS3 are playing catch-up with Wii next year, who will do it right?

    by 
    Paul Miller
    Paul Miller
    06.05.2009

    It doesn't come as a surprise that Sony and Microsoft are hard at work at motion controls for their respective consoles: Nintendo is eating their lunch. The Wii's incredible appeal with the average consumer -- due primarily to the accessibility and charm of its Wiimote motion controls -- has also created an annoying divide in the industry (real or perceived) between consumers who use embarrassing gestures to control meaningless mini-games, and those who memorize incredibly complex control schemes to control deeper and more "mature" experiences. There's been a small amount of crossover, of course, but since Sony and Microsoft have lacked most of the gestures option, a majority of it has taken place on the Wii -- the inclusion of an accelerometer in Sony's Sixaxis controller has had little impact on gameplay, and Sony's EyeToy 2 has had even less impact on the average gamer. Of course, that's all about to change next year, with the emergence of the Microsoft's Project Natal and Sony's PlayStation motion controller. Typical thinking would suggest that Sony and Microsoft will be attempting to capture a slice of the casual gaming market that the Wii has so well dominated, while also expanding on the Wii's capabilities at serving the hardcore gamer -- some capabilities which Nintendo itself is attempting to add to the Wii with the even more imminent MotionPlus add-on. So, does anyone here have what it takes to serve up the next generation of gaming controls to everybody, or do cost considerations and the current state of the console wars dictate an ongoing rift in the market? Let's weigh our options...

  • InvenSense gloats about world's first 6-axis MEMS-based motion sensing solution

    by 
    Darren Murph
    Darren Murph
    05.28.2009

    We tell ya, some proud folks work at InvenSense. After boasting last year about its Wii MotionPlus-powering IDG-600 motion sensor, the company is set to gloat once more at E3 this year. The cause for celebration? Its 6-axis motion processing solution, which it's calling a world's first. Said solution weds its IME-3000 3-axis accelerometer with its IDG dual-axis family of gyros in order to produce a wicked small 6-axis motion sensor. In theory, at least, this creation is small enough to add MotionPlus-like capabilities to smartphones and other ridiculously small devices, with even TV remotes holding the promise of one day letting you "roll through" the EPG. Currently, the only big-name devices utilizing 5- or 6-axis motion functionality is Logitech's MX Air Mouse and the aforementioned MotionPlus accessory, but obviously InvenSense is hungry for more. Too bad that DSi already launched, right?

  • Wii MotionPlus can be oversensitive to your needs, say EA devs

    by 
    Ross Miller
    Ross Miller
    04.03.2009

    The jury's still out on whether or not Nintendo follows our logic and is gonna release the Wii MotionPlus attachment before June 18th, the day Electronic Arts debuts the first compatible game Grand Slam Tennis. Regardless, the developers of that game want you to know that they had to actually to tone down the touted 1:1 responsiveness to make the game playable. We can't say that we blame them -- after all, the air resistance of a Wii remote is slightly different than that of a full tennis racket -- but we'd love to have the option to crank up that sensitivity and see just how unstable it really is. So when do we a chance to find out for ourselves, eh Nintendo?[Via Joystiq]

  • E308: Wii Sports Resort bundle gets priced?

    by 
    David Hinkle
    David Hinkle
    07.16.2008

    According to Gizmodo, you'll be shelling out the usual AAA Wii price when snagging Wii Sports Resort this spring. The bundle, which includes the new Wii MotionPlus adapter, will cost $49. This all came from a nameless Nintendo exec, apparently.Seeing as how the original Wii Sports fetched the same price in Japan, and was eagerly lapped up there, we wouldn't be surprised if this was the case. Nintendo can certainly get away with charging as much, because, let's face it: most of us are going to be picking it up.%Gallery-27709%