movement

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  • The Daily Grind: What do you think about travel in MMOs?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.12.2010

    If you never played Final Fantasy XI, you missed the singular joy of trying to catch a connecting flight in a video game if you wanted to go from, say, San d'Oria to Kazham. And sometimes you missed the flight and had to sit and wait for the airship to come land again. World of Warcraft might have eliminated that issue, but Alliance players still have nightmares about arriving in Darnassus and flying across an entire continent just to go through a single dungeon run. Compare and contrast travel in Guild Wars, a game in which you scroll around the map, click where you want to go, and port there with no fuss. On the one hand, there's something to be said for keeping travel an inconvenience, as it helps contribute to the feeling that the game world is huge and difficult to get around in. On the other hand, there's no reason in the world why a video game needs to be made that obnoxious and difficult to navigate -- you're not trying to chart a course to India in the fifteenth century, you're trying to go kill internet dragons. So what do you think about travel times in MMOs? Do you like a big world that takes a while to traverse, or would you rather just take the lead from the map travel of Guild Wars? Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's The Daily Grind!

  • Guest Post: Long exposure WoWtography

    by 
    Lisa Poisso
    Lisa Poisso
    08.19.2010

    This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. Long exposure photography is an intriguing photographic technique that involves slowing a camera's shutter speed, thereby allowing light more time to strike the film. The technique often produces otherworldly images in which there is a sharp contrast between stationary and moving objects -- perhaps you have seen long exposure photos of cars at night, their headlights melting into long streaks of color. Because long exposure photography often reveals hidden patterns, its applications can go far beyond generating simple eye candy. Last summer, I had the opportunity to do research on interactive digital media (read: video games) at the University of Rochester, and I thought it might be fun to try some long exposure photography within my favorite game, World of Warcraft. Rather than do real long exposure photography, however (difficult when one has no camera!), I opted to emulate the effect using video clips captured with Fraps and processed with a program called Exposure. Both of these programs have free versions available. %Gallery-99392%

  • Microsoft's Kinect patent application goes public, reveals gobs of fine print

    by 
    Darren Murph
    Darren Murph
    08.05.2010

    Not like it matters much now -- after all, Project Natal has had time to incubate and come out as Kinect -- but those wondering about the inner workings of the motion sensing system now have more one outlet to investigate. A patent application filed on February 23, 2009 was just made public today, describing a "gesture keyboarding" scenario where users can make gestures that are caught by a "depth camera" and then converted into in-game controls. Of course, those paying close attention could've read between the lines when we toyed with a camouflaged PrimeSense demo at GDC, but here's the fully skinny in black and white. And a bit of blue, if you count the buttons. Give that source link a tap once you're settled in. %Gallery-98933%

  • Video highlights the differences in Final Fantasy XIV test versions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.27.2010

    We're not done with the love for Final Fantasy XIV around here by a long shot, especially not as the game moves into the next phase of testing. Amidst secondhand reports, allegations, rumors, and the general wall of non-information Square-Enix surrounds the game with, it can be difficult to know whether the new phase of testing has actually changed anything, or we're just looking at the same build with a few names changed. There's a new video making the rounds, however, demonstrating exactly what has changed. It's easier to understand the changes by watching the video, but in brief: they've improved light sourcing, distance rendering, and a vastly different combat system. The latter is perhaps the most surprising, as the two systems sound similar but have significant differences when compared side by side. Any fan of Final Fantasy XIV is encouraged to watch the video not just to see the version comparisons, but to get a good sense of what the game will look like in action.

  • Scientists to bring piezoelectrics and rubber together to form flexible, wearable energy harvester

    by 
    Laura June Dziuban
    Laura June Dziuban
    03.02.2010

    Piezoelectrics are nothing new -- though most applications, they've proven to be far more theoretically useful than practical. Still, the technology is starting to move in a direction that could prove more applicable to everyday situations -- and a new piezo material recently developed could really get the ball moving. Called PZT, it's made of nano-sized fibers of lead zirconate titanate, which are applied to thin (and we mean thin) ribbons of flexible silicone rubber. The material is super efficient, and has the ability to convert mechanical energy into electricity at a rate of about 80 percent, and, because it's made of flexible rubber, it would be well-suited to converting electricity from the energy of body movements, meaning all sorts of wearable fun may be imminent. There's no word on any practical application of this yet -- so we'll just have to keep our eyes peeled for you.

  • WoW Rookie: Effective movement and camera use

    by 
    Lisa Poisso
    Lisa Poisso
    02.25.2010

    New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. For links to all our tips, tricks and how-to's, visit WoW.com's WoW Rookie Guide. Does your numbskull pet always seem to come between you and the object of your affectionate (or not-so-affectionate) clicking? How can you get turned around and react more effectively when something smacks you from behind while you're drinking up? Wouldn't it be nice to see something besides your own rear end? And speaking of which, is it your camera angle or do you think your character been putting on a few extra pounds? What you need, my friends, is better movement and camera controls. As the challenges and skill level ratchets up over the levels, clunkier styles of viewing your game field and moving your character may eventually cause you to fall behind the performance curve. Our advice: Find out what the best practices are, and then try them out sooner rather than later. Let's face it, changing the way you see and move around the game world can be completely disorienting. You feel as if you're starting all over again, just learning the controls. (Bottom line: It's true. You are.) But the payoff is more efficient, more effective play that ultimately makes your character more enjoyable to play.

  • Apple ten years on

    by 
    Mike Schramm
    Mike Schramm
    01.06.2010

    This is a pretty wandering post over at the NZ Herald (it starts out with a screening of Avatar, and drops a few local actor names before getting down to business), but it eventually gets to an interesting premise: what will Apple's hardware look like not in 2010, when we're all breathlessly awaiting the tablet, but in 2020, ten years from now? Of course we're talking about complete speculation here -- not even Apple knows what they'll be doing in ten years. But it's not like we haven't done it before: Apple's devices are smaller, faster, and more powerful than ever. What will they be like ten years down the line? More gesturing and intuitive human interfaces seem like a good guess -- with the iPhone, the accelerometer has been used in all sorts of interesting ways, and it's probably not far until Apple figures out a way to track movement in 3D space, either by moving an iPhone or a controller around, or as the piece suggests, by tracking our body in some way. Slimmer display screens and extra battery life will be in the future as well. And the article mentions solid state storage, but if our predictions for this year are any indication, Apple will try to move off the hard drive as much as possible, and start placing data for multimedia and other files in a cloud server, accessible via Internet whenever they're needed. Like I said, interesting thought experiment. What do you think Apple will be like ten years from now?

  • BlizzCon 2009: Hands-on with Razer's Naga MMO mouse

    by 
    Mike Schramm
    Mike Schramm
    08.25.2009

    We posted last week that Razer had released an MMO mouse fittingly called the Naga (technically after the Sanskrit word for "snake," but c'mon, who plays WoW and doesn't know what Naga really means, right?), and when we did that, we mentioned it would be usable on the floor at BlizzCon. Sure enough, when we ran into the hall (hey, had to get to the store before those plush murlocs sold out) in Anaheim, there it was. We sat down with Travis Wannlund, community manager for the mouse and accessory company, for a quick demo and hands-on.In that demo, we learned that Razer has actually developed their own WoW addon for the mouse's use, allowing you to map your abilities right into on-screen slots that correspond to the 3x4 touchpad of buttons on the thumb side. He also let us in on some of the design reasoning for the mouse itself, and what they've got in store for the device's future. Read on to learn more.%Gallery-70864%

  • Nokia interface patent fits like an AR-enhancing glove

    by 
    Ross Miller
    Ross Miller
    07.11.2009

    Okay, you know the drill by now: just because it's in a patent doesn't mean it's happening anytime soon, if ever. With that said, we'd love to see what Nokia had in mind when they concocted this one. As Unwired View recently unearthed, the Finnish phone maker has drawn up a design doc / patent application for comfortable, stretchable material that fits over your skin and is used for device interaction. Gestures and stretches are computed and signaled into nearby computers, phones, or interestingly enough "near-eye displays" -- sounds like we're getting into a bit of virtual / augmented reality territory here -- and they are also tailored to provide feedback via vibration. Again, don't hold your breath on seeing this come to fruition any point in the near (or even long) future, but still, we know what you're thinking: Nokia's gonna have to think of a ton of kooky color descriptions to accentuate any future lineup of input wristbands / fingerbands.[Via Pocket-lint]

  • Rumbling, bumbling D-BOX motion chairs coming to cinemas?

    by 
    Darren Murph
    Darren Murph
    10.16.2008

    Chalk this one up as a rumor for now, but CTV has it that those pricey D-BOX chairs you've been ignoring (due to cost, obviously) could wind up underneath your tush, regardless. According to the report, unspecified theater chain owners are contemplating the addition of the motion-simulation chairs as yet another way to bring in legions of customers willing to fork out cash to see new films on the big screen. It's also bruited that the firm will be introducing a new version of its chair at ShowEast 2008 which will be aimed squarely at "commercial theaters." $10 says the butt-kicking experience won't be gratis, even if it does make it into a cinema or two.

  • Hellfire Fortifications grants an Insignia

    by 
    Mike Schramm
    Mike Schramm
    10.16.2008

    Reader Zanthix of Gul'dan let us know, and I just confirmed, that the Hellfire Fortifications PvP quest in Hellfire Peninsula now grants a little extra welcome gift to Outland when you do it. In addition to the Marks of Thrallmar or Honor Hold that you get as a reward, you also now get an Insignia of the Horde or Alliance, to get you started on PvP.And yes, it is just a start -- the Insignia removes all movement-impairing effects, but it doesn't have any extra resilience like the epic PvP trinkets you can get from turning in honor, so if you're doing lots of PvP, you'll still want to grind for the other trinkets. It is equivalent to the trinket sold for ~2800 honor (that used to be a class-specific trinket, but is now basically faction-specific), just a little easier to get.I also checked the Halaa PvP quest in Nagrand, but there's no extra trinket reward there, just the usual daily gold and the extra honor. The Armory shows that this is the only place you can get it, save for the usual honor vendors. So if you haven't nabbed a PvP trinket yet, go take some fortifications in Hellfire.

  • Lichborne: PvP, grinding, the Unholy tree, and you

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.10.2008

    Every weekend in Lichborne, Daniel Whitcomb will take you through the ever-changing (Beta) world of World of Warcraft's first hero class, the Death Knight. With a new Beta Build on the test servers, Death Knights have received a massive amount of talent changes. Many of them have been hinted at on the test servers for eons, and I've covered much of them in last week's Lichborne. The new disease changes are in, as is the changing of Chains of Ice's Snare component to an undispellable physical effect. You can check out the full list of changes here. Among the new changes is a very extensive revamp of the Unholy tree, which features quite a bit of talent consolidation and quite a few new and interesting mechanics and abilities. In fact, I'd have to say that the current build may very well mark the rise of the Unholy Tree, with the changes making it an amazing tree for grinding and PvP. As a disclaimer, there's still lot of bugs in this build. Many abilities don't seem to be working quite right, especially Blood Caked Blade (which only hits for 1-4 damage based on the number of diseases instead of 60% weapon damage per disease), Raise Dead, and Night of the Dead. Because of that, it's often hard to say how or if an ability would be better or worse if it actually worked. Therefore, I'll be discussing the abilities based on if they actually did work, backed with some feel for them from Death Knight play on the Beta Servers.

  • Casio gets fancy with LED-infused Tough Movement

    by 
    Darren Murph
    Darren Murph
    07.31.2008

    Automatic movement? Sweeping hands? Pish posh. Casio's looking to impress a few watch aficionados itself with the all new Tough Movement. Designed to slip inside its Oceanus and G-Shock series of timepieces, the new movement "features a high shock resistance and a hand position correction function using LED." During the 55th minute of each hour, the movement receives time calibration signals from six bases located throughout the world; if the hands are off at all, it automatically corrects things to ensure that you're never a moment off. Reportedly, the first wristwatch to utilize the technology will be the GS-1200, which is currently slated to hit Japan this September for a stiff ¥42,000 ($390).[Via OhGizmo]

  • WoW Rookie: Keyboard shortcuts

    by 
    Natalie Mootz
    Natalie Mootz
    07.17.2008

    WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know.Accept this fact: to be good at playing WoW, you need to learn to use your keyboard at least some of the time. You don't have to bail on your mouse, but it's very helpful to learn some of the very basic keyboard shortcuts that will make your life in the game that much easier. (Easy is good, right?)Using the game interfaceThere are hotkeys for almost everything you do in-game. You can find most of them by just hovering your mouse over the icons that you click -- as no doubt you may have already noticed. Let's start with the button bar that you use to bring up your Quest Log, Spellbook and other things. You'll see that when I hover my mouse over the gold cup icon, a tooltip pops up. The L in parentheses after "Quest Log" means you can just press your L key to bring up the log instead of clicking the icon. (Don't worry that it's a capital L, just press lower-case L. When a keyboard command is capitalized, it's written as "Shift-L".) After the break, you'll see a list of keyboard shortcuts for the game interface.

  • European PC Store update for July 15th

    by 
    Jem Alexander
    Jem Alexander
    07.16.2008

    Yeah! It's E3! Time for a special E3 PC Store update! Check out all of these awesome trailers from the Sony Press Conference. Oh wait ... Yeah, it looks like SCEE wasn't informed about E3, but a new episode of Movement is available. That's kind of cool, right? We'd rather have a Resistance Retribution trailer. Here's the full release list:Videos Buzz! Master Quiz Promo Trailer Buzz! TV Ad (Master Quiz) Movement "Munich: Engine Trouble" Movement "Munich: Sausages?" Movement "Munich: Hot in the Park" Movement "In Vain: Wake Me Up" Movement "In Vain: Not Enough" Movement "In Vain: Interview" Movement "Black Diamond: Ride My Pony" Movement "Black Diamond: Can't Take..." Movement "Black Diamond Interview" Movement "Black Diamond: I want You..."

  • SCEE announces first made-for-PSN TV show: Movement

    by 
    Jem Alexander
    Jem Alexander
    05.07.2008

    Click for higher resolution Mentioned during the closing minutes of the PlayStation Day keynote speech, Movement is an interesting idea that is being sadly under-reported. Sure, it's not a game, but the idea of made-for-PSN TV shows is something that definitely piques our interest. The gist is that two British blokes, Spencer and Martin, travel around Europe in a VW Camper van in search of unsigned bands, documenting their progress as they go.The program will feature many different kinds of music, including French electronica and London "Grindie." Eventually one band will be chosen by Spencer and Martin to have a professional promo video made. There's no word on when we'll be seeing this hit the PSN, other than that it will be "soon." Movement will almost certainly be exclusive to Europe - but you never know. This, along with the GT Academy competition that was announced, shows that SCEE is clearly very interested in episodic video content for the PSN and, to be honest, so are we.Check out the gallery below for photos of some of the various bands featured in the show. %Gallery-22273%

  • WoW Insider's Guide to the Mounts of the World of Warcraft

    by 
    Adam Holisky
    Adam Holisky
    04.29.2008

    WoW Insider has put together the ultimate guide to every mount in the World of Warcraft. From the first Pinto you'll get as a budding Human Mage, to the rare epic flying mount the Ashes of Al'ar, we cover every mount available to every race, faction, and class in-game.A Warcraft mount holds a special spot in all of our inventories. It allows us to travel Azeroth, Outlands, and soon Northrend in blazing speeds rivaling those of the mighty Alliance Gryphons. Many people have names for their mounts and become uniquely attached to them. Others make it a point to try to get every mount available to them, often spending years collecting the necessary reputation with each faction.And who doesn't like to go even faster on the fastest mount? For the speed demon in all of us there are several enchantments and trinkets that make our rides travel faster than before.Check out WoW Insider's Guide to the Mount of the World of Warcraft for every mount in the game. And don't forget to check back whenever there is a new content patch - as the World of Warcraft grows, so will this guide. Alliance Draenei Mounts Dwarf Mounts Gnome Mounts Human Mounts Night Elf Mounts Horde Blood Elf Mounts Orc Mounts Tauren Mounts Troll Mounts Undead Mounts Class Specific Mounts Flying Mounts Holiday Mounts Profession Mounts PvP Mounts Rare Drop Mounts Reputation Mounts Riding Skills & Mount Mechanics TCG Mounts Index %Gallery-18308%

  • D-BOX Motion Code system gets explained

    by 
    Darren Murph
    Darren Murph
    04.22.2008

    Considering the prohibitively high costs associated with D-BOX's admittedly intriguing Motion Code system, it's no real shock that we haven't heard much about the product since 2006. Fast forward a year and change, and The Man Room's Dan Bradley was able to sit down with the firm's Marketing Director and find out a good bit more about the technology. Essentially, the firm encodes films (over 750 are currently in its database) frame by frame with Motion Effects (MFX) that enable at-home movie viewers to actually feel as if they're a part of the action. Interestingly, the shakes aren't created from sound, but rather by a sophisticated actuator system which comes built-in to its own line of seats or can be retrofitted into furniture you already own. Currently, D-BOX has partnerships with Disney, Fox and Sony, and it's hoping to ink deals with a few other studios in the not-too-distant future. In the end, the tech is still too pricey / niche for most, but if you're curious, the full interview awaits you in the read link.

  • Hands Free 3D enables your movements to control Second Life avatar

    by 
    Darren Murph
    Darren Murph
    04.15.2008

    Using 3D cameras in order to let humans control interfaces by simply moving about is old hat, but for those sick and tired of being strapped to a mouse / keyboard in Second Life, take a glance at this. Hands Free 3D is a prototypical system that gives addicts members of the virtual realm the ability to walk, jump, fly and interact by simply gesturing in front of a PC-connected camera designed by 3DV Systems. Currently, it doesn't seem like this solution is on the fast track to release or anything, but we have a sneaking suspicion they aren't demoing this stuff for kicks and giggles. Peek the video right after the break.

  • Center your tanking

    by 
    Adam Holisky
    Adam Holisky
    03.30.2008

    While I'm pushing through Black Temple and Mount Hyjal nicely as my guild's tank, I am still trying to improve my style and playing elements. There's not much more I can do to build threat – the Devastates, Shield Slams, Revenges, Heroic Strikes, etc., are all going off at the right time. Gear is fine, I can pretty much tank anything in the game at this point and succeed. So why am I still dying? Why am I missing that critical moment when I could put up my Spell Reflect and live a second longer?I think I've found it.It's all about eye movement. Try this: focus your sight to the upper left hand corner of the screen, and now move your sight down to the bottom of the screen. If you have a large enough monitor, you completely lose focus of the text and items near the upper left corner. This is problematic for tanking in that the unit frames (those things that tell you who's in your group and who you're attacking) are by default located in the upper left corner, and the action bars are located at the bottom. So if you want to make sure you're going to hit something – or even look at your keyboard for a moment – you're moving your eyes quite a bit.