naaru

Latest

  • Know Your Lore: Sinestra and the Night of the Dragon

    by 
    Anne Stickney
    Anne Stickney
    03.27.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. My master... He continues the work that his progeny began. Though the Black Dragonflight is in the process of dying out, that isn't stopping Deathwing from trying to keep it alive. Sort of. Over the course of Warcraft, Deathwing has been on a very deliberate mission to repopulate the world with dragons of his choosing. During the Second War, Deathwing discovered the location of the Demon Soul, a powerful artifact he created back during the War of the Ancients in order to control the other dragonflights. Deathwing wasn't able to wield the Demon Soul, however -- the other Aspects placed a powerful enchantment on the device so that he would no longer be able to use it. But Deathwing was a very clever dragon and realized this meant he simply had to find someone else to use it in his stead. Through visions, he led a powerful orc from the Dragonmaw clan named Zuluhed the Whacked to the artifact. Zuluhed couldn't decipher how to use the thing, and so he handed it over to his second in command, Nekros Skullcrusher. Nekros then promptly used the thing to enslave Alexstrasza the Dragonqueen.

  • Blues explain nature of archaeology cooldowns

    by 
    Dawn Moore
    Dawn Moore
    03.02.2011

    Several players and Community Manager Lylirra shared some discussion today on the official World of Warcraft forums about the cooldowns of novelty items crafted through the archaeology profession. In the thread, the original poster suggested that the cooldowns of certain novelty items were too long in comparison to others and that Blizzard should consider fixing the discrepancies. The poster used Pendant of the Scarab Storm and Bones of Transformation as an example, noting that both items have a vanity effect that lasts 20 seconds but a cooldown difference of 90 minutes. Lylirra responded, explaining that the cooldowns, though seemingly random, were chosen with specific issues in mind. She explains that with the Pendant of the Scarab Storm specifically, developers were concerned that the item's effect might strain certain players' computers. Archaeology Items' Cooldowns The current cooldown was chosen deliberately, but I can see why you might think otherwise (100 minutes is kind of strange for a cooldown time). Anyway, summoning a harem of scarabs can be pretty taxing on some systems, so there were some initial concerns about putting the pendant on a short cooldown. Based on the feedback we've received, though, we're looking into reducing it. We agree that the effect is pretty cool and would be nice to use it more frequently. source Personally, a little lore logic behind the items might be nice as well. How is it that my character can summon a god every 3 minutes, but it takes 10 minutes to round up some sassy dwarven ladies?

  • Know Your Lore Tinfoil Hat Edition: Mystery of the naaru

    by 
    Anne Stickney
    Anne Stickney
    02.13.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Oh yes, we're going here again. Since the launch of The Burning Crusade, one of the most enigmatic mysteries of Warcraft lore has been the naaru, a race of creatures seemingly formed of pure energy that equates to what we in Azeroth know as the Light. We've discussed the naaru before in another Tinfoil Hat edition of Know Your Lore surrounding Elune and the history of the Light on Azeroth. However, there's been very little to suggest where these creatures come from or what their influence on the denizens of Azeroth ultimately means. In last week's Know Your Lore, we theorized that Azeroth isn't just some simple planet that's been organized by the Titans. Instead, it may be that Azeroth is a weapon of some sort, quietly engineered by the Titans in the midst of their regular crusade of world organization in order to combat and perhaps, one day, defeat Sargeras. But where do the naaru, who led the draenei to Draenor and away from the influence of the Burning Legion, fit in? Why do the naaru seek to eliminate the Burning Legion? Are they in league with the Titans or simply working along the same lines as our creators? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why it happened. The events presented are events that happened in Azeroth's history, but the conclusions are merely theories and shouldn't be taken as fact.

  • Know Your Lore: The Prophet Velen, the light and the darkness

    by 
    Matthew Rossi
    Matthew Rossi
    09.15.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. There will be spoilers for Cataclysm in this post. The Prophet Velen plays a long game. He thinks ahead and considers not only the past and the present but the future, which befits one who has lived for over 25,000 years and can see into the future (however malleable that future might become). To the Prophet, racial grudges, territorial acquisition, even revenge for injuries done to his people -- none of it matters. Even the great Cataclysm is unimportant. Because Velen has seen that all the battles we've fought are merely harbingers and the greatest conflict in the universe is approaching. And every son and daughter of the Light, no matter how tenuous his or her connection, no matter what forces he or she has chosen to consort with (be they divine, elemental, arcane or even fel), will have to make a choice and pick a side. The final battle approaches. The world of Azeroth has been chosen. Good versus evil, light against darkness, life opposing death. What side will you choose?

  • Know Your Lore: An'she and the Holy Light

    by 
    Anne Stickney
    Anne Stickney
    08.15.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. When considering the new race and class combinations that Blizzard has to offer, some are immediately recognizable, such as human or Forsaken hunters. It stands to reason they'd exist; they already have in game since the very beginning. Some take a little more research, such as the history of the Shen'dralar and how that effects new night elves that would like to study the arcane. However, some of these new race and class choices are so far out there and so inconceivable that the very mention of them existing seems completely out of place. The tauren race has long been a follower of nature, the spirits of the elements and the mysterious "Earthmother," as well as the elusive Mu'sha -- also known as Elune by the night elves. Yet in Cataclysm the tauren will be following the path of the Holy Light -- the paladin and the priest class. At first, the announcement seemed entirely out of line for the nature-loving race, but examining the tauren a little more closely gives the answers and the explanations we're looking for. To explain the tauren paladin and priest class, we first have to go way, way back to the dawn of tauren civilization and the only know records of tauren history, the Thunder Bluff scrolls. WARNING: The following post may contain some spoilers for the upcoming Cataclysm expansion. If you wish to remain spoiler free, do not continue.

  • Know Your Lore TFH Edition: Elune is a naaru

    by 
    Anne Stickney
    Anne Stickney
    05.01.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. WARNING: The following post contains spoilers for World of Warcraft: Cataclysm. Players who wish to play the new expansion spoiler-free should veer away from this post. The above screenshot (go ahead and view it in full) was taken in the Temple of the Moon in Darnassus. Instead of the ever-present statue of Haidene, first high priestess of the moon, we see Elune. Or rather E'lune, a naaru that looks much like A'dal, which I suppose would be only appropriate given the sheer scope of what E'lune's power would have to be. I mean heck, she made the night elves what they are, didn't she? E'lune, (or Mu'sha, as she is called by the tauren) is the major deity worshipped by the night elves. That's right, night elves: Your deity is a giant light-spinning windchime. Maybe. If you haven't noticed by now, today is another "Tin Foil Hat" edition of Know Your Lore, which means we're going to talk about lore elements presented in game and attempt to weave them together into a logical conclusion that makes perfect sense in the context of Warcraft lore. Today's subject is Elune, the goddess of the night elves, An'she, the "missing half" of tauren history surrounding the Earthmother's eyes, and why tauren priests and paladins may not be quite as far-fetched as some people think. To begin, we have to go back to what all priests and paladins of World of Warcraft work with, that mysteriously vague magic school knows as the Light.

  • Know Your Lore: The Draenei

    by 
    Matthew Rossi
    Matthew Rossi
    03.31.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I love the draenei. Ever since their incorporation into World of Warcraft I've been fond of our indigo skinned (well, colors range from a light whitish-blue to an almost black), tentacle bearded, cloven hooved dimension exile friends. Yes, I'm aware that Chris Metzen had to take some heat for having contradicted his own backstory (and isn't it fascinating how the guy who wrote the original story can still be lambasted for having 'gotten it wrong'? Truly, fandom is wondrous strange.) but to my eyes, having a chance to play one of the draenei is worth all the handwaving. Their history as it has been incorporated into the game is one that I find equal parts tragic, epic and inspiring. Not many races in the universe can be said to have survived the personal attentions of Kil'jaeden the Deceiver for tens of thousands of years. Even now, after the near total genocide of the orcish Horde, the draenei endure. They have a slight problem with steering Naaru dimensional ships, though. They've crashed two, by my current count, one becoming the mountain Oshu'gun (ironically one of the orcs most sacred sites before they fell to darkness and corruption is a crashed Naaru vessel) and the most recent being the Exodar section of the Naaru fortress seized by Kael'Thas Sunstrider and renamed Tempest Keep. So who are the draenei? Well, for that we need to go back more than 25,000 years. Luckily, this talking dog and small child happen to have a wayback machine and no means to prevent me from stealing it from them. Hopefully Nozdormu doesn't find out.

  • Breakfast Topic: Missed Dungeon Opportunities

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.05.2010

    So we've talked about the WoW that wasn't in terms of what was planned for Wrath that never got implemented, but that brings to mind another question: What about the WoW that could have been? Namely, where could the game have used another instance or raid, even if Blizzard didn't make any plans for one? Reader Elstor, who sent us this question the other day, had some ideas himself, such as Oshu'Gun, the giant diamond mountain in the middle of Nagrand. It's honestly a good idea. Unfortunately, the Horde is the only faction who gets quests to head into the middle of the mountain and find out its true secret, as well as gain a valuable insight into the nature of the Naaru. Fleshing out Oshu'Gun as an instance would have provided some great lore insight into the Naaru (and maybe even the Horde) that the Alliance is sadly missing, and would even be an opportunity to further develop the split between the Kurenai and the Mag'har.

  • Ask a Lore Nerd: Life and Death

    by 
    Alex Ziebart
    Alex Ziebart
    03.16.2009

    Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition. Today we're fielding a lot of questions on the Light and the Shadow, and Life and Death. I don't know why, really, that's just how things happened! Trends like that are always fun, like the week or two where we had nothing but dragon questions. It makes picking out themes really easy!Emorich asked... I was under the impression that C'Thun wasn't dead. I thought we simply stopped him. After all, we were attacking one of his eyeballs, hardly a vital organ. Is Kil'Jaeden dead too? I thought we basically just pushed him back through the portal and now he's really pissed.

  • Ask a Lore Nerd: It's the end of the world as we know it

    by 
    Alex Ziebart
    Alex Ziebart
    03.10.2009

    Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.Good morning, everyone! My apologies for missing last week's Ask a Lore Nerd, I am apparently very, very bad at time management and I lost track of things while trying to finish furnishing my apartment. We're back in action this week though, so it's all good!Before we get started, I also wanted to remind people that Tokyopop is letting us read Warcraft: Legends for free until the 17th. I know Daniel mentioned it already this morning, but seeing as this is the lore column of the day, I just wanted to mention it again. Just imagine me as the hammer trying to drive this nail into your head. You can read it for free. And now we get the show on the road!naixdra asked...Why do the Orcs call Draenor, Draenor? Didn't the Draenei show up out of nowhere and call it that, so why would the native Orcs adopt the name given to it by outsiders (and still refer to it after their attempted annihilation of said outsiders)?

  • Ask a Lore Nerd: The heads and tails of the Horde

    by 
    Alex Ziebart
    Alex Ziebart
    11.30.2008

    Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.This week on Ask a Lore Nerd, we're only answering a small number of questions, because they're really good ones and I want to dork out over them a little. Let's get started, shall we?Mornash asked...Speaking of Garrosh Hellscream, what do you think Blizzard has in store for us with his story. They're portraying him like his father was, a bloodthirsty, arrogant, loose cannon. Are they going to have him repeat past mistakes? Maybe bring about another downfall? Or will Saurfang and Thrall get through to him and have him ultimately become a hero?

  • All the World's a Stage: So you want to be a Paladin

    by 
    David Bowers
    David Bowers
    11.23.2008

    This installment of All the World's a Stage is the fourteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. You might say that paladins are the guardians at the gates of hell -- they fight evil wherever it penetrates into their world and they take the fight to the evil's source in the hope of quenching it forever. Although they focus on guarding their people from undead and demonic forces on the rise, paladins actually stand against evil everywhere, including the evil in their own hearts.Being a paladin means that you have a relationship of some sort with the Holy Light, that mysterious force of goodness and faith that flows to some degree within all living beings with positive intentions. Most paladins (and many priests) believe that when you do something that you believe to be good, the power of the Light increases in you and your connection to the rest of creation is strengthened, whereas doing something evil (such as acts of greed, despair, or vengeance) will darken the universe and weaken your connection to it. Whether this belief system is a religion or a philosophy is open to interpretation, and seems to depend in some part upon which race you are.There are three sorts of paladins in World of Warcraft, aligned with the humans, the draenei, and the blood elves. All of these share certain similarities, but each has its own differences as well.

  • Ask A Beta Tester: Questions I wish we'd been asked

    by 
    Allison Robert
    Allison Robert
    11.03.2008

    Here at WoW Insider sometimes we go a little nuts around big news events due to sleep deprivation or sensory overload in conjunction with large hits of caffeine. When that happens while we are writing "Ask A Beta Tester," occasionally we ask ourselves questions ("Why am I not in bed?") that we later realize might actually be useful.As Wrath of the Lich King's release date creeps up and the beta becomes more and more deserted (seriously: Dalaran is a ghost town these days, not that my computer's wheezing hardware doesn't appreciate it), I find myself turning to a few topics that readers generally never asked about, but wound up being game-defining experiences in the beta. By necessity, most of them are a little more general -- overall impressions, things you wouldn't necessarily think to ask about unless you were a fresh arrival in Northrend and noticed the differences -- but I've included a few specific things that I hope people will find interesting. Unlike --Why are you not in bed?What makes you think I'm not?

  • All the World's a Stage: So you still want to be a blood elf, part 2

    by 
    David Bowers
    David Bowers
    11.02.2008

    Stealing the LightAt this point it is important to draw a distinction between the blood elves who followed Kael'thas and the naga through the portal into Outland, and the blood elves who stayed behind in Quel'thalas and Silvermoon City. They were still one faction at this point, but a number of differences were starting to appear. For one, although the blood elves in Quel'thalas were drawing on fel energies just like their brethren in Outland, they certainly weren't surrounded by demons like Illidan and all his minions all the time, not to mention the vast energies of the evil Twisting Nether, which surrounded all of Outland. Thus, the blood elves in Outland were saturated to overflowing in magic and power, while the blood elves in Quel'thalas were still rather hungry for it.Therefore, Kael'thas thought it wise to send the gift of this captured naaru, named M'uru, back to Silvermoon City, so that his people there could have more energy to help quench their magical thirst. Soon, however, the blood elves of Quel'thalas found a way to start using this power of the Light rather than merely feeding on it, casting spells and blessings in the same way that human, dwarven, and draenei paladins could -- while the other races drew on the Light through the power of their faith, the blood elves learned to control it as it flowed through M'uru.The first blood elf to take up this path of corrupted paladinhood was Lady Liadrin, who then founded the order of Blood Knights that became infamous throughout Azeroth and Outland alike. Thrall and the other leaders of the Horde disagreed with the methods the Blood Knights had employed, but could not deny their strategic value on the battlefield.

  • All the World's a Stage: So you still want to be a blood elf

    by 
    David Bowers
    David Bowers
    11.02.2008

    This installment of All the World's a Stage is the eleventh in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. This article is largely a continuation of last week's article, which has been updated for accuracy.There has been a great deal of change and evolution of the world of World of Warcraft, and to a certain extent, all the available player races have gone through changes because of the events that have taken place. The original release content had lots of dungeons and quests and things going on, but each one seemed to tell the story of a place rather than the story of a people. Like each place, the stories told there seemed static, as the players grew and moved on, the places all remained the same.The Burning Crusade, however, began to change all that. Instead of just adding new content with each patch, some aspects of the old content were changed as well, with certain characters and peoples coming to the foreground as major antagonists. Players were no longer merely vague adventurers tasked with saving the world from one giant evil monster or another, their characters had vested interests in bringing about some change in their circumstances. For no group of player-aligned characters was this as true as it was with the blood elves. From the time The Burning Crusade was released, up to now, when the next chapter of the Warcraft story (Wrath of the Lich King) is starting to unfold, the blood elves are the only player faction whose leader has turned into a major boss in a dungeon (not once but twice!), whose capital city has been deprived of one of its most significant residents (who also ended up turned into a major dungeon boss), and whose culture has undergone a complete turnaround over the course of this expansion's expanding storyline. The draenei, of course, played a huge role in the story of The Burning Crusade, but in the end, they were mostly just very strong supporting characters. The blood elves were the stars of the show.

  • All the World's a Stage: So you still want to be a blood elf, part 3

    by 
    David Bowers
    David Bowers
    11.02.2008

    The Sunwell Redemption The final tie between Kael'thas and Quel'thalas was broken when Kael'thas' minions returned to take back by force the naaru, M'uru, which he had once given to his kindred so freely. Lady Liadrin and her Blood Knights would have been left without any of their powers had the naaru A'dal not reached out a hand to save her and her people. Lady Liadrin was deeply regretful of what she and her Blood Knights had done to M'uru, but A'dal forgave them, saying that M'uru had known all along what his role would be in this unfolding drama. The naaru extended his own Light energies to Liadrin and her Blood Knights, and encouraged them to assist him to stop the terrible threat that Kael'thas now represented to all the people of Azeroth and Outland. The former "Lord of the Blood Elves," now quite insane, had brought the remaining strength of his forces back to Azeroth and taken over the Sunwell Island, just across the channel from Silvermoon City, and planned to use the hidden energies of the Sunwell's magic to try and summon Kil'jaeden into the world. The blood elves and draenei of Shattrath united to overcome this threat, and as their forces ventured deeper and deeper into the Sunwell fortifications Kael'thas had set up, they found that M'uru himself was enslaved as a guard the site where Kil'jaeden would be summoned. The heroes were forced to destroy his weakened body and stop the entropic energies which now began to vacuum up all life around it as the last of his Light energies seemed to drain away. At last, of course, the heroes faced Kil'jaeden himself at the site of the Sunwell (perhaps your own character was among them), and, with the help of some dragons, they drove him back into the Sunwell Portal, away from Azeroth. The draenei prophet Velen arrived, along with Lady Liadrin, and spoke to the heroes, as he placed the last remaining fragment of M'uru's body into the Sunwell. The result is one of the best scenes in Warcraft lore, which you too can look on, as the last spark of M'uru's life reignites the Sunwell with the energy of the Holy Light, restoring once and for all, that magical life energy the blood elves need, as well as something far greater, something with the power to rebirth the entire civilization of the blood elves: Faith.

  • All the World's a Stage: So you want to be a draenei

    by 
    David Bowers
    David Bowers
    10.05.2008

    This installment of All the World's a Stage is the eighth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.The draenei are one of Warcraft's more unique contributions to the realm of fantasy fiction, the one player race without no real precedent in earlier fantasy worlds. These are not your typical elves, orcs and dwarves borrowed from Tolkien or Dungeons and Dragons; the draenei are tall, with hooves, tails, horns and even face-tendrils -- but they are noble and spiritual people, the last remnants of an ancient civilization of magic and beauty.To begin thinking about what it must be like to live as a draenei, imagine how the human race might be many thousands of years into the future, maybe a quarter of a million years from now. Whatever technology those people might have would probably seem like magic to us. Our descendants might unravel the mysteries of biology to such a degree that they can halt the aging process and live as long as they want to. They may be able to tap on sources of power we haven't even imagined, and act with motivations and purposes we could scarcely understand.The draenei as a people were once like this, 25,000 years before the setting of World of Warcraft. Even at that time, they were already ancient in their history and advanced far beyond what you and I might understand. Their world, called Argus, was a prosperous society full of great achievements and magical wonders, quite unlike anything we see today. They had a different name then, however -- they were called, the "eredar" -- a name which now upsets the draenei as a painful reminder of everything they have lost, the corruption, the betrayal and the near extermination of everything they have ever known and loved.

  • WoW Moviewatch: Lingering Memory

    by 
    Natalie Mootz
    Natalie Mootz
    09.24.2008

    Hey there, I'm the new WoW Moviewatch blogger since Moo unfortunately had to leave our hallowed halls. My first pick is a new film by Count Vrenna called Lingering Memory. The story follows a young Paladin's conflict with The Scourge at Caer Darrow. It's told without dialog or voiceover, with just a few titles by way of setup and some emotional music to carry the mood. Count Vrenna asserts that this is his first time filming large battle scenes, but I wouldn't have guessed if he hadn't told me. The last scene showing rows of Death Knights -- including one of the Naaru, just like we find in Ebon Hold -- is chilling in its inevitability. Another scene I liked is where the hero confronts her fate and memories of her life flash before her eyes. It reminds me somewhat of Here Without You but without the love story. I've never quite gotten the hang of role playing but all these RP guilds making such cool recruitment videos sure make the idea tempting to try.[Via WarcraftMovies.]If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch ...

  • Breakfast Topic: The unsung NPC heroes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.11.2008

    We all know the major NPCs of the World of Warcraft: Thrall, Jaina, Tyrande, Saurfang, and all the others that rule the cities, have won great battles, give out the most epic of quests, and all that good stuff. They have followings, sycophants, and all that. Life is good for them. But what about the other guys? What about the NPCs that stay with us day after day or week after week, repairing our gear or giving us all the little simple quests that help us level up or get gold or just being a little bit of flavor while we're standing around looking pretty in our favorite capital city? I know I'm not the other one who has an NPC or two that he considers to be pretty awesome.

  • The future of trinkets

    by 
    Alex Ziebart
    Alex Ziebart
    05.04.2008

    A little earlier, Eliah mentioned the world first M'uru kill by SK-Gaming. What caught my eye was a particular item that dropped off of the poor Naaru: The Shifting Naaru Sliver. This item doesn't yet appear on Wowhead or Wowdb quite yet, but the spell effect that accompanies it is.It caught my attention because it made me think a little about future itemization. Most of the trinkets in Magisters' Terrace and the Sunwell Plateau have little effects that basically do the same things as other items, but they're done in slightly more interesting ways. There are a few that are almost entirely unique of course, but overall, they're just new ways to do old things. Personally, I adore it and can't wait to see Wrath trinkets and rings.The Shifting Naaru Sliver in particular caught my attention, because the way it's phrased is so different from other On Use trinkets. It implies that only the caster of the buff gets that buff, so overall, it's the same as something like the Icon of the Silver Crescent. The spell is pretty unique though, so it might be an indication of more widespread applications of this sort of thing later. Being able to flesh out your spell/buff repertoire via a necklace or a ring would be pretty interesting! I suppose Leatherworking Drums do something similar, but this excites me a little more for some reason. Perhaps in Wrath raiding, we'll see people gearing up to complement their party's damage as well as their own moreso than we see currently, thanks to item buffs like these. We'll just have to wait and see.