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  • PrimeSense fesses up: it's the magic behind Microsoft's Project Natal

    by 
    Darren Murph
    Darren Murph
    03.31.2010

    Up until now, we haven't actually been able to find out too much about the ins and outs of Project Natal. For all we knew, it's a technology designed in the back stall of a unicorn barn, and the final name will somehow involve diphthongs from both "lasers" and "Robot Apocalypse." All jesting aside, this really does mark the first bona fide announcement about the nuts and bolts behind Microsoft's forthcoming motion sensing add-on for its Xbox 360, and lo and behold, the revealing is being done by the same company we sat down with earlier this month at GDC. Quite a few of you assumed that PrimeSense's webcam was indeed Project Natal in camouflage when we posted up our original hands-on, and while we couldn't confirm or deny those suspicions at the time, we can today. So, what's this mean for you? It probably means that PrimeSense is actively looking to get its 3D-sensing technology (which has obviously been tweaked quite a bit by Microsoft, to its credit) into as many living room scenarios as possible, so what you're seeing in Natal might just appear elsewhere in the very near future. Did your imagination just run wild? No? Have a look back at our GDC experience and try again.

  • Yoga Natal game appears on GAME retailer's Xbox 360 release schedule (update: Amazon UK too!)

    by 
    Vlad Savov
    Vlad Savov
    03.29.2010

    Time for some more salacious prognostications about the future, courtesy of the wily folks over at vg247. The team there claims to have obtained internal documents from UK video game retailer GAME that lists the release dates for forthcoming Xbox 360 titles. The listing is headlined by new iterations of Crysis, Call of Duty and Metal Gear Solid, but the highlight for us gadget junkies is at the very end: Yoga Natal, scheduled for an October release. Now, even if this doc comes straight from the horse's mouth, game release dates are notoriously prone to fluctuation, so let's not read too much into that October date. What's intriguing is that Microsoft does indeed seem intent on creating specialist games for its Natal experience, and it may be that they'll all include Natal in their titles to make compatibility abundantly clear. Or this may be just a big bad April 1-related hoax, we'll live either way. [Thanks, Matt R.] Update: We've now also discovered a pulled Amazon listing for Yoga Natal, and we've stashed a screenshot of its Google Cache version just after the break [Thanks, Ian].

  • Miyamoto says that Wii is 'honored' to be in such great company as Move and Natal

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.26.2010

    While Sony might be doing its best to heat things up with its Wii-baiting "realistic movements" ad campaign, Nintendo's Shigeru Miyamoto is taking the high road. Elaborating on recent comments that he made about the threat posed by rival motion controllers (or lack thereof), the elder statesman, whose career stretches back to the beginnings of the video game industry and includes everything from Donkey Kong to The Legend of Zelda and beyond (don't forget Nintendogs), said that "[c]ompeting with other companies" in a specific product category was "never our top priority." Rather, the company will continue to do what it does best: creating "unique and unprecedented entertainment." So how does he feel about PS Move, then? "The user experience we have created is going to be intensified by the advent of new machines from other companies. It's a new experience that we originated. So we really see it as a great honor." Class act, that guy. We'll see how he feels when we beat him to market with our Engadget Vitality Sensor.

  • Microsoft to host E3 Natal event June 13, media briefing June 14

    by 
    Richard Mitchell
    Richard Mitchell
    03.25.2010

    Microsoft has sent out a "save the date" email announcing its major events leading up to E3 2010 (June 15–17). The first event, the "World Premiere 'Project Natal' for Xbox 360 Experience," is open to all ages and will be held on Sunday, June 13 at the Galen Center in Los Angeles. No further details have been provided, though Microsoft announced earlier this month that it's bringing "the full lineup" of Natal titles to E3. The following morning, on Monday, June 14, Microsoft will hold its annual E3 media briefing at the Wiltern Theater. The event will be restricted to ages 18 and older. With the media getting a taste of Natal the night before, it should be interesting to see what Microsoft has up its sleeve for the actual briefing. Expect more details on both events in the near future.

  • Project Natal 'experience' to premiere at E3 on June 13th

    by 
    Paul Miller
    Paul Miller
    03.25.2010

    No big surprise here, but Microsoft is bringing its full Project Natal setup to the E3 games show in LA this year, with a "world premiere" event on Sunday, June 13th, followed by a media briefing on Monday the 14th. It's good to know they're on track for showing this off, after a no-show at the PlayStation Move-dominated GDC, and we'll of course be there in force, waving our arms around like we just don't care. From the looks of our invite, which puts the name "Project Natal" in quotes, we're not convinced that's even the final name for the device, but we suppose we'll find out for sure in June. Microsoft promises this will be our "first look at the future of fun," and we imagine some near-final hardware and beta game experiences will be on display as well. No word in the invite, but we imagine a Fall launch is still in the cards, with Jonathan Ross's "October" tweet as the most recent morsel on that front.

  • Molyneux says Natal focus testing is 'almost impossible'

    by 
    Mike Schramm
    Mike Schramm
    03.24.2010

    Peter Molyneux says that the biggest problem with Project Natal isn't the difficulty in programming for a new technology, but the potential users themselves. Speaking with the Times Online, Molyneux says that the Natal tech is "so different and new that trying to get a focus group to look at it and respond is almost impossible." Perhaps it's not just that people aren't responding to the likes of Milo, it's that they don't realize he will respond to them. Molyneux clarifies that his team is still working on the to-be-announced project, which we saw "glimpses" of at E3, and that they've increased "emotional engagement" since then. "The only way I see you at the moment is through your thumbs," he says. But Natal lets a virtual character see everything from body movement to facial expression, and that, says Molyneux, allows his team to "design experiences that truly resonate with you as an individual, rather than with a mass of people." While its an intriguing concept, such an open-ended design makes for a lot of pressure on the developer to ensure accessible to all kinds of individuals. Good thing there's plenty of time to pencil in more focus groups before Natal's holiday launch. [Via TVGB]

  • PlayStation Move ad pulls no motion-controlled punches against Wii, Project Natal

    by 
    Ross Miller
    Ross Miller
    03.17.2010

    Sony's VP of Realistic Movements Kevin Butler (boy, does that guy have a large business card) is at it again, this time in a video ad for the PlayStation Move. He's back from the future to thank us all for the success of the motion control device, and make a few jabs towards Nintendo and Microsoft for their efforts. Here's a few choice quotes. "Because real boxers don't hit like this [flails arms exasperatingly]" "It's also got what we in the future call buttons, which turn out to be pretty important to those handful of millions of people who enjoy playing shooters, platformers, well, anything that doesn't involve catching a big red ball." "C'mon, who wants to pretend their hand is a gun. What is this, third grade? Pew, pew, pew." Check out the futuristic -- or now-eristic, rather -- commercial after the break. And if you ask, sorry, we still wouldn't bet on Kansas City in six.

  • Microsoft bringing 'the full lineup' of Natal titles to E3

    by 
    Mike Schramm
    Mike Schramm
    03.09.2010

    GDC 2010 is the hotness this week, but according to Microsoft's Mindy Mount (speaking at a tech conference in NYC), E3 should be fun this year, too. As you might expect, Microsoft is bringing "the full lineup" of Project Natal titles to the convention in June. We know there are a whole bunch of developers working on Natal titles, including EA, Capcom, Forza Motorport's Turn 10, and SpawnPoint Studios. Mount promises that Microsoft is "putting some of our best people on coming up with great game ideas for this, and we're going to have some great stuff." We'll start working out now to make sure we have enough stamina to flail our limbs all week long.

  • Steve Ballmer teases new Xbox 360 form factors, price points and options

    by 
    Vlad Savov
    Vlad Savov
    03.06.2010

    Turns out Steve Ballmer's talk up at the University of Washington delivered even more saucy info than we were initially led to believe. In a transcript of the subsequent Q&A session, Steve is shown to have delivered the following statement on the topic of large-screen televisions and Microsoft's related hardware strategy: For that big screen device ... there's no diversity. You get exactly the Xboxes that we build for you. We may have more form factors in the future that are designed for various price points and options, but we think it's going to [be] important. It's safe to assume new form factors point to a smaller rather than larger 360 chassis, though the price points and further options he mentions are wide open for speculation. It wouldn't be unreasonable to forecast Microsoft pushing out its own slimmed-down console to match up with Sony's PS3 Slim, but we also shouldn't discount the idea of an Xbox 360 with Project Natal hardware integrated into its shell. In other words, we really don't know what Steve has going on under that shiny dome of his, we just hope it's as exciting as he makes it sound.

  • Molyneux combats fear of Natal input lag

    by 
    Richard Mitchell
    Richard Mitchell
    03.05.2010

    The problem of input latency is something that keeps popping up in coverage of Microsoft's Project Natal. It's something we noticed when demoing Natal at TGS last year, something Microsoft promised to address before launch. Apparently, certain outlets are still noticing latency issues, which has prompted both Microsoft and Peter Molyneux to come to the peripheral's defense. The comments come in response to reactions from a recent event held in London for non-enthusiast press. Speaking to GI.biz (account required), Molyneux noted his "frustration" at seeing the press use a version of Natal that has since been "exceeded many times over." Said Molyneux, "So very often you get a position that what a person's looking at is two, three, four months, a year old and you kind of want to go, 'no, no, it's 10 times better than that!'" He added that there have been "countless" revisions to Natal's camera and software since X10, which was held just weeks ago. Furthermore a Microsoft source told GI.biz that the unit demonstrated in London was "one-tenth as responsive" as the current revision. Microsoft doesn't have any Natal presentations planned for GDC next week, but maybe, just maybe Molyneux will show us how far the peripheral has come during his panel on intuitive game design.

  • Pachter: Natal more than $50 after all, DSi XL won't sell

    by 
    Richard Mitchell
    Richard Mitchell
    02.25.2010

    In a stunning show that game industry analysts indeed are fallible human beings, Wedbush Morgan's Michael Pachter has changed his mind on Natal's supposed price. The prolific analyst prognosticated last year that price would be the primary factor in moving Natal hardware, leading him to predict that it would launch for less than $50. However, he now tells IndustryGamers that it will likely cost more, noting, "consumers will come to believe that the product and software has a lot of value." Furthermore, Pachter says that the higher that Microsoft and Sony price their motion controls, the less likely a consumer is to buy the competing product. In other words, if you spend $100 on Natal, you probably won't be too keen to plunk down another $100 for Sony's motion controller (and vice versa). Pachter also tackles the DSi XL. He has some choice words for the beefy handheld, pointing out the $60 difference between the DS Lite and DSi XL models. "I'm not sure that bigger screens provide the value that Nintendo thinks," says Pachter, adding his belief that the entire DS line is due for a price cut. He concludes the device won't succeed at launch "since it costs only $10 less than a Wii." Other topics discussed include Richard Garriott's foray into social media, the marketing of Dante's Inferno and the specter of third party success on the Wii -- "most third party Wii games just plain suck," says Pachter.

  • Microsoft's Project Natal lag calculated to be a tenth of a second

    by 
    Donald Melanson
    Donald Melanson
    02.23.2010

    Eager for a bit more Project Natal news now that Jonathan Ross let slip what may or may not be a launch date? Then you're in luck, as MTV's Multiplayer blog has taken advantage of a recent Natal demo session to peg down exactly how much lag we can expect from the motion-sensing system (assuming it's not fine-tuned any further, that is). After timing some 40 movements with a stopwatch, the site found that "life-to-screen" transitions ranged from 0.08 seconds to 0.12 seconds, or about a tenth of a second on average. That's obviously a bit slower than the response of an old fashioned controller (or even a Wiimote, for that matter), and is just enough to be noticeable when you're playing. Of course, it's the games that will ultimately matter the most, and we still haven't seen much more news on that front.

  • Project Natal coming in October, says Jonathan Ross (video)

    by 
    Vlad Savov
    Vlad Savov
    02.23.2010

    As unexpected sources of tech news go, UK television presenter Jonathan Ross is pretty high up there. But lo and behold, the man's had a chance to spend some quality time with Microsoft's Project Natal setup and while he's not altogether impressed with the current state of it, his note on when it's coming out is the one thing nobody has known for sure yet. "Got until October" may mean an October release, or it may imply they can work on it through October in time for an early November release (something we heard earlier), but altogether we find this both credible and logical considering the natural urge to try and get the latest gaming tech in well before the holidays. Need more convincing? Skip past the break to see the Wossmeister having a whale of a time with that balloon-blocking game that's embarrassed many a journalist already.

  • Disney won't rule out Epic Mickey on 360, PS3

    by 
    Richard Mitchell
    Richard Mitchell
    02.18.2010

    When Warren Spector's first Junction Point Studios title, Disney Epic Mickey, was revealed, many gamers were miffed to learn that the game was exclusive to the Wii -- especially after being inundated with some spectacular concept art for the game. It looks like there is still some hope that the game will hit the Xbox 360 and PS3, according to Disney's Graham Hopper. Hopper tells Gamasutra that one of the game's core concepts is its "ink and paint mechanic", making it ideal for the Wii. However, now that both Xbox 360 and PS3 will soon support motion controls of their own, things might be different. "If we started it 6 months ago we would have potentially thought differently about it," said Hopper. He noted that Disney has "a very large audience base that has Wiis in their home" but that the company isn't ruling out the possibility of a future port to other platforms. Making all of this a bit stranger, as Joystiq readers will recall, is that Epic Mickey actually started out as a project for the PC, Xbox 360 and PS3. The game switched to Wii development in 2008 when Disney raised the possibility of a port. At the time, Spector told the company that many of the design ideas wouldn't work on the console, noting that a Wii version would have to "be its own game." Disney apparently agreed, deciding to make the game Wii exclusive. Here we are two years later, and the game just might come full circle.

  • Project Natal makes a Smallville cameo, does not guarantee ability to fly*

    by 
    Richard Lawler
    Richard Lawler
    02.12.2010

    We didn't get any more details about Microsoft's Project Natal add-on for Xbox 360 from the X10 event, but tonight Smallville viewers got to watch someone else whipping their arms and legs around trying to catch imaginary balls flying out of their TV screen. Short of some actual time gesticulating wildly in front of that motion sensing cam this is the closest thing we've got to actually using it, but as the clip (embedded after the break) shows, girls are likely to be more impressed by someone that can fly. %Gallery-85394%

  • Microsoft's SpawnPoint Studios working on Natal launch title

    by 
    Richard Mitchell
    Richard Mitchell
    02.12.2010

    So that's what they're doing! A pair of job listings on Microsoft's career site have revealed that the mysterious SpawnPoint Studios is currently hiring for a Project Natal launch title. The listings don't reveal any details about the title, though they do ask specifically for someone to "work on a Natal launch title, built from the ground up in MGS / SpawnPoint Studios." The listing notes further that potential employees will work with "a very strong team fresh off AAA titles, starting a new project in a start-up like environment." This is the most we've heard about the studio since Microsoft's Phil Spencer first dropped its name in a Joystiq interview last year. Spencer then intimated that SpawnPoint was "really doing a lot of the Natal work." Later in the same year, we tried to pry some SpawnPoint info from 343 Industries' Frank O'Connor with little success. So, SpawnPoint remains something of a mystery for now, though it sounds like we're guaranteed to know more come the launch of Natal. Hopefully, we'll hear something sooner. [Via VGTribune] Source - Software Development Engineer-Senior-MGS-Project Natal Job Source - Software Development Engineer-MGS-Project Natal Job

  • Former EyeToy exec warns of the difficulties facing Natal, 'Arc'

    by 
    Griffin McElroy
    Griffin McElroy
    02.08.2010

    In a recent interview with GamesIndustry.biz, Jamie MacDonald, former Vice President of Sony Worldwide Studios (the company responsible for EyeToy), gave out a few pointers to Sony and Microsoft regarding their respective motion controllers. MacDonald warned that gamers are expecting more from the 360 and PS3's motion gaming than they do from the Wii, due to both consoles' beefier hardware. However, he also warned about implementing "traditional long-form gameplay," lengthy sessions of which would leave players "completely knackered." MacDonald's wisest words came when speaking about pricing the two pieces of hardware. He suggested they follow Sony's strategy with EyeToy, where the peripheral and a piece of software came bundled for the price of a normal game, which kept consumers from "paying a premium for the hardware." That's a sweet thought, but it's a little presumptive -- after all, we've yet to hear a price for the two devices. (Hell, we haven't even heard a name for one of them.)

  • Molyneux: Fable 3 news at X10 will make you 'super pissed off'

    by 
    Richard Mitchell
    Richard Mitchell
    02.07.2010

    Speaking to Gamereactor, Lionhead maestro Peter Molyneux revealed that there will be some big Fable 3 news at the X10 event this week. "There's some very, very big things happening in Fable," said Molyneux, "Bigger than you think, and it's going to really upset people." Molyneux added that he is "really scared" about telling people the news, saying, "They're going to get super pissed off, they really are." Still, he concluded that it's "the right thing to do," and confirmed that he will be demonstrating the mystery announcement at X10 in San Francisco. Joystiq's theory: The entire story of Fable 2 was a dream sequence. Whatever it is, we'll be delivering the news directly from X10, so Joystiq's staff and readers can all get pissed off together. In the meantime, be sure to watch the whole interview, which also contains some really interesting talk about Project Natal. [Via VG247]

  • Project Natal prototype spotted on a makeshift Gorillapod stand, sensing your every move

    by 
    Paul Miller
    Paul Miller
    02.04.2010

    We're not sure if this is a hint toward the final form factor, or merely the simplest conglomeration of parts available to get working Project Natal sensors in the hands of developers, but The Seattle Times has posted a picture today a developer prototype of the motion-sensing unit. The seems clearly slimmer in proportion than the soundbar-styled renders we've seen thus far, but also quite a bit different than the hacked together hardware used for the Jimmy Fallon demo of the tech. Of course, the fact that the assembly has been slapped atop a Gorillapod makes it hard to believe this is near-final hardware, but it's still fun to see this stuff as evolves toward our living rooms.

  • MotoGP dev keen on Natal head tracking, 3DTV

    by 
    Richard Mitchell
    Richard Mitchell
    02.03.2010

    Speaking to CVG, MotoGP lead designer Greg Bryant discussed the future of the series on both the Xbox 360 and PS3. Bryant said the development team plans to incorporate Natal support into MotoGP 10/11 in order to implement head tracking. According to Bryant, "the future for [Natal] is through head tracking in racing games." As for future iterations on the PS3, he noted that the team plans to use stereoscopic 3D and "theoretically" enable head tracking with the Playstation Eye. Honestly, if it turns out anything like this, consider us stoked.