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  • The Daily Grind: What would you break the NDA for?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.13.2010

    It's easy to miss amongst all of the GDC 2010 coverage and news, but Final Fantasy XIV and All Points Bulletin went into beta this week. Of course, not much new information has surfaced about either, both due to the relatively short time they've been out there and to the three letters that are the bane of any tester's existence: the NDA. Those documents are the barrier between whatever fun gameplay (or buggy, glitchy nightmares) the testers are experiencing and the eager public, and Mark Jacobs has gone so far as to say on record that the earlier the NDA drops, the more confident a company is in its game. That doesn't mean that the NDA is an ironclad protection, of course. There are always one or two testers that find something so surprising, in either direction, that they consider it worth breaking the rules and being thrown out of testing for the chance to break a story. So put yourself in their shoes. What sort of things could you uncover within a game you were testing that would inspire you to break an NDA? Would you be more likely to break it for good news, or to warn other people off from a mess of a game?

  • EFF releases iPhone developer license agreement

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    03.09.2010

    In a step towards transparency, the Electronic Frontier Foundation has made the entire iPhone Developer Program License Agreement available for the general public. This is the document that all iPhone developers must agree to when they become part of the iPhone developer program. As EFF points out, public copies of the license agreement are pretty scarce thanks to developers being locked under a non-disclosure agreement as part of the contract. EFF used the Freedom of Information Act to get its copy from NASA, which is the version from approximately a year ago (Rev. 3-17-09). The agreement has been updated since then. The EFF characterizes the agreement as "a very one-sided contract, favoring Apple at every turn," and that's not an overstatement. Some of the clauses and conditions in the Apple developer agreement do smack of "our field, our ball, our rules" thinking from Cupertino. Highlights from the 28-page document include: A ban prohibiting developers from making public statements about the license agreement; however the contract itself is not considered "Apple Confidential Information." Apps developed from Apple's SDK are only allowed to be sold through the App Store. You can't push it anywhere else (Cydia, etc.), even if Apple has rejected the app for any reason. Developers are forbidden to tinker with any Apple products, not just the iPhone. This includes jailbreaking. Apple is not liable for more than $50 in damages in case something happens on their end to your app. This is laughable, and I'm honestly surprised that Apple has not had a legal challenge over this yet. Devices used for testing purposes could be locked into a "testing mode," and may not be able to be restored to their original condition. That is one way to brick your device. I discussed the EFF's post with Mike Rose, and he offered some editorial comment; read on for more.

  • iPhone OS 3.2 SDK released, supports iPad but covered by NDA

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    01.27.2010

    The Apple Developer Center is providing iPhone OS 3.2 beta, complete with iPad developer guides and support for Apple's latest creation. Unfortunately, just as Apple has done in the past, they have enshrouded the details of developing for the iPad in yet another NDA, preventing developers from discussing the OS outside the highly sanitized Apple forums. It's possible that Apple will lift the NDA once iPads start flying off the shelves (or cargo containers) in about 60 days, but it is disappointing that developers continue to be hamstrung by what is, frankly, a futile effort to contain SDK details. The idea of an NDA is great, and it is an agreement, but it's not going to deter people from sharing details if they want to send an email or post in a forum. Granted, you won't be developing long if you do this, but doesn't that seem a little ridiculous? This adversely affects honest developers who wish to share information. Looks like we'll again have to wait for books on development to get the green light once Apple gives their green light. Again.

  • Enough already with the draconian NDAs, Apple

    by 
    Erica Sadun
    Erica Sadun
    01.12.2010

    Yo, Apple. February's coming, and likely with it, the iPhone OS 4.0 SDK. And you know what? We're totally over this infuriating ducking NDA thing when it comes to the iPhone software development kit. NDAs refer to nondisclosure agreements. They are contracts -- in this case, between Apple and would-be developers -- that prevent those who have been granted beta access to early releases of Apple's software development kits from discussing any aspect of the SDK in public forums. Apple has pulled this NDA on us a few times before, for iPhone SDKs that anyone and their brother could download and look at freely. I'll say it for the record: NDAs on new iPhone OS SDKs are a bad, bad thing. These NDAs provide no protection against competitors discovering Apple's proprietary secrets. Apple places no restrictions on who may sign up and access those materials. At the same time, they limit developer discourse outside of Apple's rather minimal members-only developer forums. Under past NDAs, TUAW could not publish how-to articles or code samples, which was frustrating. The fundamental problem is not limited to this site, though. Developers couldn't tweet about their experiences, write about them on developer e-mail lists or otherwise engage in the kind of productive peer support that makes a development community thrive. Limiting discussion to a vendor-approved site where posts can be modded and/or deleted at the vendor's whim does not exactly cultivate open discourse. Of course, we're talking about Apple. As avowed "Gearhead" Aleksandr Milewski puts it, "It's Apple. They'd NDA their customers if they could." So you can take it as likely that once again Apple is going to slam down an NDA on our collective selves. At least unless enough people proactively stand up and say: "We're mad as hell about NDAs and we're not going to take it any more." So what can you do? Add your voice to this post. Leave a comment and express exactly how you would feel about Apple NDA'ing the upcoming iPhone OS 4.0 SDK. Tweet it. Status wall it. E-mail it to your friends and to Apple. File a bug report at bugreport.apple.com. Give some unofficial feedback. Post about it on your own blog and leave a link in the comments. It's time to be heard. We're tired of REDACTED and we want change.

  • Mortal Online lifts the NDA

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.23.2009

    Getting into a closed beta is usually good news for the player, with one unmistakable caveat -- the NDA. You can't talk about anything that's going on when you play the game, either the cool features that are encouraging to anyone on the fence about the game or the horrible problems that make it a miserable slog. Mortal Online has long been fairly quiet to the outside simply because of its NDA -- but that changes now. As of today, the NDA is lifted on the game and it can be discussed freely. Henrik Nystrom on the official forums explains that while the game is still undergoing more polish, the core features have all been implemented and tested, which means that the developers are comfortable having the game discussed and dissected elsewhere. The post also states that the release date might be pushed back a little, as well as the plans for the game to move into a fully-open free-to-play beta as they move on to the next phase of testing. It's certainly good news for people interested in Mortal Online who didn't want to purchase the game sight-unseen. So, if you've been playing the game in beta so far, what are your thoughts? You can tell us all about it now. [Thanks Mortal Online Radio!]

  • Spring Design vs. Barnes & Noble: all the nooks and crannies

    by 
    Nilay Patel
    Nilay Patel
    11.03.2009

    So we followed up with Spring Design to figure out what exactly its relationship with Barnes & Noble had been during the development of the Nook and why the company was suing, and, well, it's looking like B&N played some dirty pool here. You're looking at the actual NDA signed by Barnes & Noble and Spring Design, wherein each party agreed to keep their secrets... secret. After signing the agreement, Spring Design showed the Alex dual-screen ebook reader and associated marketing materials to B&N execs all the way up B&N CFO Kevin Frain and B&N.com president William Lynch, who said he was "looking forward" to a partnership. Soon after that, Spring implies that all contact stopped until Barnes & Noble announced the Nook. Lawsuit time! Here's where it gets tricky, though -- the NDA contains pretty standard language specifically allowing both B&N and Spring Design to walk away from each other and develop competing products, so long as they don't use any of the confidential information they learned under NDA. Without knowing exactly what Spring Design showed to B&N and how much of that influenced or is included in the Nook (which Barnes & Noble currently won't let anyone touch), we can't say much about how this one's going to play out, but for right now we're looking at a huge corporation bringing out an Android-based ebook reader with dual electronic paper and touchscreen LCD displays just months after being shown the same concept by a three-year-old startup, and that's not exactly a warm and fuzzy bedtime story. We'll see what happens next -- Barnes & Noble, you have anything to say? %Gallery-77196% %Gallery-77201%

  • Spring Design sues Barnes & Noble over the Nook

    by 
    Nilay Patel
    Nilay Patel
    11.02.2009

    We knew something was up with the Spring Design Alex dual-screen ebook reader the instant we saw its hastily-prepared web site published the night before Barnes & Noble's Nook launch, and it appears that our hunch was right: Spring Design just filed a trade secret lawsuit against B&N, alleging that their designers showed the Alex to the bookseller's execs before the Nook was developed. According to Spring Design, the two companies had been in contact with each other over ereader designs since the beginning of the year, with various executives exchanging calls, meetings and product details under NDA -- which would certainly explain why there are suddenly two Android-based ereaders on the market with dual electronic ink and capacitive LCD touchscreen displays. Definitely suspicious, but we'd also note that the Nook and Alex actually work quite differently: users browse the web on the Alex's touchscreen and then "print" the content they want to read to the electronic ink display, while the Nook doesn't have a browser and the touchscreen is only used for navigation, not content. We're digging for as much info as we can, and we'll hit you with more info as soon as we get it -- stay tuned.

  • Mortal Online's beta starts rolling out more features

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.01.2009

    We still don't know nearly as much about Mortal Online as we would like, but the slow deployment of information we've been getting is certainly appealing. With promises of open PvP, long-term repercussions of actions rather than the usual respawns and resets, a crafting system encompassing nearly every item in the game... suffice to say it aims at being a niche game that knows its place and its peers. Unfortunately, as it's in beta and under an NDA, information is slow to be released. The October newsletter for the game has mercifully given us a few more bits of information, most importantly the next features being brought out in testing. November 1st (that's today!) will see the release of the next beta build, which carries with it the opportunity to start taming and harnessing mounts as well as building houses. The newsletter specifically mentions that building materials -- most likely the type of wood -- will be integral to the home's quality, keeping with the very detail-oriented approach the game has taken so far. There's also an in-game event promised for the patch, which should certainly be a nice bonus for the players lucky enough to take part. For those of us not yet in the testing, however, there's a promise that there are more lore and developer updates coming to the site in the near future. You can currently get into the beta by pre-ordering the game, which might be a bit of a risk for some players... but for the niche Mortal Online is aiming for, it might well be the sort of thing you can't get anywhere else.

  • Dawntide reaches beta phase 2, re-opens testing applications

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.30.2009

    Did you miss the first round of Dawntide beta testing applications? Well fear not, as Working As Intended has re-opened their request for testers as they march Dawntide into its second phase of beta.Dawntide's beta testing has been quite unique so far, as it hasn't come with an NDA to keep testers quiet. The testers have been sharing their opinions on the game, as well as offering lots of feedback over on the Dawntide forums.While information on the game has been quite limited, the website has been updated with a wealth of information regarding general gameplay, combat, territory control, and plenty more. Plus, we here at Massively got to sit down with Dawntide's producer, Christian Hummeluhr, and talk with him about his vision for the game. So if you're interested, don't drag your feet, sign up for a beta testing spot!

  • EVE Online player elected council rep steps down in wake of insider trading

    by 
    James Egan
    James Egan
    09.08.2009

    One of the unique aspects of the sci-fi massively multiplayer online game EVE Online is that it has a peer-elected council of players that represents the interests of EVE's subscribers to the title's developer CCP Games, working with them to improve the MMO. This select group of EVE Online players is called the Council of Stellar Management (CSM). No other online game in operation has anything quite like it, but that's because EVE Online is one of the few games where something like this would even work. Given the scope of interactions that happen in EVE's single shard setting of thousands of solar systems where player actions have the potential to affect others in the game, it comes as no surprise that players can take the game very seriously. They form military and political alliances to conquer and hold regions of space. Players even establish financial institutions built upon the game's virtual economy. Any insider knowledge about how the game's New Eden galaxy will change through future development could be valuable. CSM delegates are expressly forbidden from divulging or using insider information for their own advantage, or those of their friends. However, CCP Games revealed today that exactly such a situation has arisen. Larkonis Trassler, a prominent member of the Council of Stellar Management, used insider information to attempt to profit in the game's virtual InterStellar Kredit (ISK) currency. He has stepped down from his position on the council and his accounts have been banned by CCP for Non-disclosure Agreement violations.

  • Champions Online NDA has dropped

    by 
    James Egan
    James Egan
    08.17.2009

    Champions Online closed beta testers, please observe a moment of silence for your now-deleted characters. They died yesterday as part of the server wipe to make the world a better place for open beta, which kicks off today. The biggest news here is that the NDA is now lifted, and we're expecting there will be a flood of impressions about Champions Online in the coming days from people who've spent time in the game. The Cryptic Studios superhero MMO will enter open beta today at 10 a.m. PDT, and will last through August 24th at 10 a.m. PDT. Barring unforeseen technical issues, daily server downtime is scheduled from 1 a.m. PDT - 3 a.m. PDT. Aside from that, open beta testers have a solid week of gameplay ahead of them.

  • Aion NDA drop and first database revealed

    by 
    Brooke Pilley
    Brooke Pilley
    06.16.2009

    We just received the official word from NC West and can confirm that the North American NDA has dropped for Aion. This is great news for the 5% of testers who exhibited enough self-control to uphold the NDA, while the other 95% spoke freely as if it didn't exist at all. Some bloggers even took the loophole approach and downloaded the Chinese client so they could share their early impressions without breaking the NDA.We can expect to see all sorts of new goodies release now that the NDA is no more. One such tool is called the Aion Armory, which is a database project partnership between AionSource and Curse. Anyone familiar with WARDB or WOWDB will find themselves quite at home on this site. AionSource also opened a new free guide subforum you may want to check out before participating in the Asmodian beta event taking place this weekend.An early September release is looking more and more likely every day.

  • LGJ: Is the NDA still viable?

    by 
    Mark Methenitis
    Mark Methenitis
    06.10.2009

    Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games: It was about E3 time last year when I gave an overview of our old friend (or enemy) the non-disclosure agreement. After all, it's those NDAs that are responsible for keeping the surprises as surprises. This year's E3, however, was a solid demonstration of the failure of the surprises mentioned last year, with Sony bearing the brunt of the leaked information. While I don't think this is necessarily an indication of the health of the NDA concept, it is a good opportunity to showcase some of the weaknesses of the NDA.I'm willing to assume that most people have heard the term "iron-clad contract." In that regard, I have some unfortunate news: there's really no such thing. Even a perfectly drafted contract that addresses every possible contingency still requires that the parties hold up their ends of the bargain. Otherwise, you're going to have to go down an enforcement route like litigation. The idea is to make the penalties for violation of the agreement something people want to avoid to encourage compliance with the agreement, and in the game industry context, as well as much of the tech sector, certain kinds of disclosures are simply difficult to deal with.

  • The Daily Grind: Truth or Consequences

    by 
    Shawn Schuster
    Shawn Schuster
    04.18.2009

    Today's The Daily Grind is a bit of a personal pet peeve of mine, as I've been seeing this happen more frequently in the world of gaming journalism. I'm speaking of the growing practice of breaking NDAs. Not only is this something practiced by beta testers more and more frequently, as Johnny Blogger decides it's okay to brag about this shiny new beta he's in, but "professional" game journalism sites are joining in the fun more frequently by revealing embargoed information the day before the embargo actually lifts.Where this really chaps my hide is when there are no consequences for it. The larger gaming sites can get away with this, and the game studios will continue to give them the exclusive information because of traffic numbers. No consequence equals repeated NDA breaks. So my question to you, Massively readers, is if this bothers you as well. Sure, it's great to get the info a bit earlier than you were meant to, but it's a question of integrity here. Should there be harsh consequences for those sites or blogs that break their beta NDA? Oh, and don't even get me started on those large-name gaming sites that don't even play the games they discuss. Seriously, don't.

  • Darkfall's NDA has been lifted, system requirements given

    by 
    Shawn Schuster
    Shawn Schuster
    02.18.2009

    Earlier this afternoon, the Non Disclosure Agreement for Darkfall Online has been lifted, in preparation for next's week's highly-anticipated launch. With this NDA lift comes complete information on the game's pricing, availability and system requirements.According to the announcement by Tasos, the European launch is still on track to happen next Wednesday, February 25th. North Americans are welcome to participate in the European launch, with North American servers coming soon. They say the option will come to migrate servers later. Continue reading below the cut for the complete announcement, and look for our own post-NDA coverage of Darkfall's beta coming soon from Massively.

  • Darkfall to launch with limited pre-order and launch copies

    by 
    Brooke Pilley
    Brooke Pilley
    02.13.2009

    With Darkfall set to launch in Europe a couple weeks from now, MMORPG.com caught up with lead developer, Tasos Flambouras, for an interview. Things have been a bit quiet on the Aventurine front since late January, which Tasos attributes to them working furiously on getting the game ready for release and supporting thousands of beta testers.Several interesting things were revealed in this interview, including denial that they are planning on delaying release yet again, their plans to lift the NDA to give players enough time to make an informed decision, and that they aren't looking past the EU launch for a North American one just yet. The most interesting piece of information is that they plan to release a limited number of pre-order and launch copies of Darkfall to ensure their infrastructure can support the initial rush of players eager to get their hands on the game. This is a very different strategy than most MMO developers take. Usually, players are forced into long server queues or servers that can't handle the player load and crash frequently. This can lead to more servers being opened that spread the population too thin once the initial rush is over. Given Aventurine's strategy, you may want to keep your eyes on eBay if you miss out on a pre-order or launch copy.

  • Darkfall unleashes first wave of invites

    by 
    James Egan
    James Egan
    01.23.2009

    The latest news surrounding Darkfall should have some gamers whipped up into a frenzy -- the first wave of invites for clans and for individual testers has been sent out. Those for whom the pearly gates open will be able to download the Darkfall installer and patch their way in to the game. The announcement from Darkfall's creators, Aventurine, states that they're spacing out the invites to better accommodate the number of people they'd like to bring to test Darkfall. So if you haven't been invited yet, there's still hope that you may be; they'll be sending out more invites each day until they've hit their capacity. The NDA will remain in effect throughout this first phase of testing, however. The final bit of info Aventurine put out there deals with their website issues: the site and forums have been coping with denial of service attacks, which Aventurine is working to resolve... it looks like the PvP has begun before the game's even launched. [Via MMORPG.com]

  • Massively in Moria: The beta NDA lifts tomorrow!

    by 
    Shawn Schuster
    Shawn Schuster
    10.19.2008

    We here at Massively are happy to announce that the Non Disclosure Agreement for Lord of the Rings Online's Mines of Moria beta will be officially lifted tomorrow! We've spent several weeks in the beta, exploring the deepest depths, leveling the two new classes and experimenting with the new Legendary Item system all for you!You can look forward to several feature articles about Moria coming out from Monday until the release date of November 18th, and beyond. In fact, you can look for our first one, a complete guide to the entire Book 1 of Volume 2 to be released Monday morning, with many more to follow. We'll provide galleries, helpful class guides and much more over the coming weeks. Stay tuned!

  • Apps Amuck gives you free iPhone app tutorials

    by 
    Cory Bohon
    Cory Bohon
    10.13.2008

    Since Apple dropped the non-disclosure agreement (NDA) from the iPhone SDK, iPhone developers everywhere have started some awesome projects. From writing a book, to providing examples like Apps Amuck is doing, the development spectrum has exploded. The idea behind of Apps Amuck is to build on the iPhone app tutorials that Apple provides for developers. They are currently giving away one app per day for the next 31 days. The tutorials they provide are small, one trick ponies that allow you to perform tasks like finding your location, building a fire, figuring out your IP address, and more. The site allows you to see a screenshot of the application, read a description, and download the source code to play around with. If you have a developer provisioning file (meaning you've been accepted into the developer program), you can even sync the applications over to your iPhone or iPod touch.If you are not an iPhone developer and wish to play around with the applications, you will soon be able to download them from the iTunes App Store. For more information about the project, visit the Apps Amuck website.Thanks for tip, Chris!

  • Apple's iPhone Tech Talk World Tour

    by 
    Dave Caolo
    Dave Caolo
    10.09.2008

    Earlier this month, Apple dropped the non-disclosure agreement that prevented iPhone software developers from publicly discussing the details of their work, saying "...the NDA has created too much of a burden on developers, authors and others interested in helping further the iPhone's success."Developers and would-be developers were pleased, and several shared what they had learned right away. Prior to this change, Apple announced a series of iPhone Tech Talks for several cities in the US. Now, that program has expanded into the iPhone Tech Talk World Tour. Developers in 24 cities across North America, Europe, India and Asia Pacific can attend workshops like "Introduction to Objective-C and Cocoa Touch" and "iPhone Game Development Technologies."The New York session is already booked (sessions are free for ADC members), so register while you can. Have fun, good luck and drop us a line when your application is ready![Via AppleInsider]