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Hands-on with The Secret World's Issue #8: Scoping out scenarios
"I know your people are eager to go to Tokyo, but now is not that moment." - Arturo Castiglione, Council of Venice representative. Truer words have never been spoken. As much as players are looking forward to exploring Tokyo in The Secret World, that time is not yet at hand. (If you doubt, just look at how much Filth is still left to clear out in Agartha!) However, now is the moment for something else: the Venetian Agenda. And despite its unfortunate luck to be the DLC right before the most anticipated Secret World update ever, Issue #8 is more than just a stepping stone on the way to bigger and better things. This issue has merit in its own right; it introduces another layer of endgame as well as an entirely new mode of (replayable) gameplay. Although the update isn't live on servers until next week, I had the opportunity yesterday to travel to a sunken slice of Venice and dive into the new scenario and augment systems of Issue #8 in a special tour with Funcom Creative Director Joel Bylos and Communications Manager Tor Egil Andersen. After that hands-on experience, I've got to say that I think this DLC will keep folks sufficiently occupied, if not totally distracted from thoughts of Tokyo. And believe me -- you don't want to be distracted during these scenarios!
MJ Guthrie10.31.2013Luke Cage joins Marvel Heroes in update 1.3
As of last month, update 1.2 was Marvel Heroes' biggest to date. But that was then, and this is now: Today's update 1.3 surpasses its predecessor with even more content. Along with more unique items and an Iron Man rework, Gazillion Entertainment revealed a new hero (Luke Cage), new systems and modes, team insignias, and legendary quests. Additionally, the Lady Deadpool costume is now available. Players who want to earn special bragging rights can go back and start at level one again after they reach level 60 thanks to the new Prestige Mode. The Hero Synergy System offers more character customization as it unlocks account-wide synergy bonuses whenever a hero hits levels 25 and 50; these bonuses can then be equipped on any hero. The completion of legendary quests will give player rewards as well as the ability to craft Legendary Blessings for their artifacts and more. And finally, team insignias allow players to show off membership on previous teams. For complete details on these new systems and other fixes, check out the official patch notes. And get a look at Lady Deadpool in the trailer after the break [Source: Gazillion Entertainment press release]
MJ Guthrie09.30.2013Dragon's Prophet EU trailer introduces new region of Aluntia
Dragon's Prophet may barely be (officially) out of the gate, but Infernum isn't going to let a little thing like launch slow it down. The Berlin-based publisher just released a new video that shares the story of approaching dangers that are coming to the European shores of the game and shows off a bit of the new region of Aluntia. What dangers will players meet in this new land? How about enormous orcs and seething streams of lava... and a little thing like the followers of Kronos trying to resurrect that legendary villain. On the plus side, there will be new dragons available for players to tame and train as well! More details about the upcoming patch and the new region will be coming over the next few days. Until then, get a glimpse of these upcoming dangers in the trailer after the break. [Source: Infernum Productions press release]
MJ Guthrie09.26.2013Guild Wars 2's Twilight Assault trailer announces October 1st launch
You may not be finished putting down the undead dragon Tequatl yet (again), but that won't stop the Guild Wars 2 story train from rolling on! No, ArenaNet is moving forward full steam ahead. Starting October 1st, a new threat will need the attention of Tyria's adventurers; Twilight Arbor is home to another evil whose power and malevolence is growing. Want a sneak peek at the trouble that lies ahead? Get a glimpse in the teaser trailer after the break. [Thanks to Pete for the tip!]
MJ Guthrie09.21.2013World of Warcraft's patch 5.4 launches tomorrow
Tomorrow's patch for World of Warcraft will not bring about the end of the Horde. It will, however, mark a crucial turning point in the conflict between the Alliance and the Horde when both sides storm the walls of Orgrimmar to take down Warchief Garrosh Hellscream. It remains to be seen just what will happen after tomorrow's patch, but as the preview video past the break shows, things won't be the same after the walls come down. Not that the patch is just about laying siege to the Orcish home city. It also introduces flexible raiding modes to allow groups of any size to tackle raid content as well as the Proving Grounds, which are solo instances that test your tanking, healing, or DPS skills. There are also currency conversions and new items to be obtained, helpfully explained in a small FAQ on our sister site. Do what you need to do today, and get ready to storm the walls tomorrow.
Eliot Lefebvre09.09.2013Robots by the dozen: 12v12 goes live in MechWarrior Online
If you've played MechWarrior Online and thought to yourself, "This is fun and all, but I wish there were even more giant robots shooting my face off," today's news from Piranha Games might be what you've been waiting to hear. The studio announced that 12v12 battles are now live on MWO servers, bringing new strategies and opportunities for sharp tactical minds. Along with 12v12 matches comes a new hero mech by the name of Golden Boy and the Terra Therma map. Terra Therma is a volatile environment that features tectonic and volcanic activity that must be considered when developing attack and defense plans. MechWarrior Online is still in "beta," set for release on September 17th. In the meantime, check out the new game mode and mech in the trailers after the break. [Source: Piranha Games press release]
Mike Foster08.13.2013First Defiance add-on content launches August 20th [Updated with trailer]
Trion Worlds announced today that the Castithan Charge Pack, Defiance's first big content addition, is primed for release. The pack includes a new playable species, new story missions, new weapons, and new game modes, with some content available even for those players who elect not to purchase it. Free content includes new charge weapons, sieges, a PvP map, duels, and the Monolith Major Arkfall, while the playable Castithan race, a horde mode arena, unique four-passenger truck and new achievements/trophies will be available only to purchasers. Other small tweaks include a new chat window and enhanced map. The Castithan Charge Pack launches on August 20th for Xbox 360, PS3, and PC, and is priced at $9.99/800 Microsoft Points. Season pass owners will receive the add-on as part of their subscription. If you're curious about this first batch of DLC, be sure to check out our preview from E3 2013. We've also tucked the new trailer behind the break -- thanks to Gaius for that tip! [Source: Trion Worlds press release]
Mike Foster08.13.2013Neverwinter's Fury of the Feywild teaser has dragons, brambles
Neverwinter's first free content update, Fury of the Feywild, is due for release on August 22nd. This new module brings a host of new features to the Neverwinter universe including new zone Sharandar, new professions, new dungeons to explore, and a campaign system that will allow players to complete in-game challenges for special rewards. Cryptic and Perfect World today released a teaser trailer for Fury of the Feywild, and while it's not deep on details, it does showcase some of the new environments and talk a bit about the story surrounding them. Also, there's a dragon and a place with giant brambles because hey, this is a fantasy MMO and there are some things you just have to have. Check out the trailer after the jump and have a look at the new screenshots as well. [Source: Perfect World press release] %Gallery-195703%
Mike Foster08.08.2013SOE Live 2013: Thursday keynote announces expansions, release dates, and more
SOE Live 2013 kicked off in the new Planet Hollywood venue with a keynote full of information as well as frivolity. The night started with a rap performance by a PlanetSide 2 player and continued with plenty of humor and even prize giveaways. Fan favorite Brasse, aka Linda Carlson, then lit up the stage (literally) in her PlanetSide 2-inspired Dwarven armor set and plugged Player Direct, a way for player-made gaming videos to gain more exposure. And then came the gaming news. Although even more details will be forthcoming as the convention progresses, there were some definite highlights shared by SOE CEO John Smedley, EverQuest Producer Thom Terrazas, and EverQuest II Producer Holly Longdale, including expansion announcements, release dates, and even some EverQuest Next tidbits.
MJ Guthrie08.02.2013MechWarrior Online discusses the state of the game and the road to launch
MechWarrior Online has already gone into open beta with a functional cash shop, but the game still isn't officially launching until September. So how's the road to launch looking so far? According to creative developer Bryan Ekman, it's going quite well. Despite summer traditionally being one of the slowest times for games like MWO, the community has been strong and growing. The development team is also thrilled that response to the game's first charity drive was immensely positive, with Sarah's 'Mech raising over $40,000 for the Canadian Cancer Society on the first day of release. So what comes next? According to Ekman, the development is currently split into two teams, one focused upon major features and the other on content. A revamped UI and the Community Warfare system are the two biggest elements for the feature team, while a new map, Terra Therma, is set to debut next week. Third-person mode is also in testing for those who prefer to see their multi-ton death machines from the outside. Players would be well-served to look at the full letter for more dispatches about the game's future as September creeps closer.
Eliot Lefebvre08.01.2013Darkfall gains two new warships and a new class today
Bug fixing updates are all well and good (not to mention necessary), but you can't help but love a patch that adds more content as well! And today's Darkfall Unholy Wars patch does both. Besides some HUD and general fixes, Aventurine has added two new ships and a new class to the sandbox. The Junk and Barque are both fairly slow warships, lined with cannons -- 12 side and one rear on the former and nine side and two on each the front and rear on the latter. To craft either, a player needs a shipbuilding mastery of 50. The new class is the Slayer, a melee warrior with skills like Battle Rage and Vampiric Strike. Changes were also made to the village capturing and stealing mechanics to help the villages fall more in line with their envisioned purpose of being PvP hotspots. Full details on these and the other changes can be found in the patch notes. [Thanks to Dengar for the tip!]
MJ Guthrie07.30.2013The Daily Grind: What do you do when you're out of content for a game?
I've subscribed to Star Wars: The Old Republic since launch, but right at this moment I'm running a little low on things to do. I've got almost every class story completed; my high-level characters have explored all the content I care about. There are still a few more things here and there, but the newest patch can't come soon enough. And that raises the question of what you do when you just don't have as much to do any longer. Some people switch to exclusively roleplaying. Some people farm. Some people log in to chat with guildmates, and some just don't log in any more at all. What about you? What do you do when you're out of content for a game? Do you want to explore all the content first, or do you just explore the bits that interest you and then decide you've seen enough? And when that happens, does it mean it's time for a break or time for you to leave? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Eliot Lefebvre07.20.2013Dragon's Prophet update brings Wintertide and new level cap
Sony Online Entertainment's Dragon's Prophet beta has just receive a big update in the form of Wintertide, a snowy, chilly region packed with new content and more than a few bits of lore to discover. The expansion also brings three new dungeons that feature new enemy types and bosses, along with a fourth dungeon recommended only for players confident in their dungeoning abilities. Players can now quest, kill, and loot their way to level 70, and a new feature known as the Dragon Chamber has been added to allow players to keep an additional 96 dragons in their stables. Also new in the beta: a secret floating island housing option, Dragon Sanctuaries for guilds, new achievements and emotes, and guild storage. If you're curious about Wintertide, you can check it out yourself or tune in for the next Scales and Tales livestream on the official Dragon's Prophet Twitch channel at 5 p.m. EDT this Friday.
Mike Foster07.17.2013Lose your life and your wallet with ArcheAge's new dragon and cash shop
If you thought you were safe from giant bosses in ArcheAge if you avoided sailing, think again. XLGAMES' latest update introduced a massive red dragon to harass the landlubbers like the kraken does the seafarers. Massive, scaly, and with breath that can incinerate adventurers, this dragon might just drop in on your party whether invited or not. Also included in this latest update is the new cash shop. In a unique twist, players wishing to browse through and buy the wares visit an actual in-game shopping mall in the Market District. There are no generic icons to pour over, but full-scale items on display instead. Shoppers can peruse different departments filled with clothing, animals, gliders, even cars. Want a glimpse of the dragon before it lands on your head? Or need a tour of the mall before you lose yourself -- and your funds -- in it? Then take a look at the two videos below courtesy of Steparu.com, and head to the site for more in-game footage of a dragon fight.
MJ Guthrie07.17.2013Neverwinter's Fury of the Feywild lands August 22nd
Perfect World and Cryptic Studios didn't even let the launch-day paint dry (that's the officially official launch, not the one that let everyone in to play) before announcing Neverwinter's first free content update. And now that expansion has a launch date of its very own: Fury of the Feywild will go live on August 22nd. On that date Neverwinter players will gain access to a host of goodies, including the new zone Sharandar, new dungeons, new professions, and the new Campaign System. Players, however, don't have to wait until the module releases to get into the spirit of it; two special packs filled with Feywild-themed rewards are available for purchase. The starter pack consists of a portal hound companion, a Feywild hunter's ring, a fine Elven silk bag, and an adventurer's helper pack. Players can purchase multiple starter packs per account for $19.99 each. The knight of the Feywild pack offers a unicorn mount, a Sylph companion, the Moon Elf race, 600,000 astral diamonds, and more for $59.99.
MJ Guthrie07.16.2013Todd Harris confirms no more development on Tribes: Ascend
If you've been a fan of Tribes: Ascend, we hope you're happy with the current state of the game -- or that you like SMITE just as much. In response to a user inquiry, Hi-Rez Studios head Todd Harris announced that there are no major updates planned for the game within the next six months. The studio's current resources are devoted first to SMITE, then to Global Agenda 2, and beyond that a full-on sequel to Tribes: Ascend is more likely than a major content patch. While Harris goes on to mention that there are additional maps being worked on, he states there is no definite date for release, if indeed these maps are ever released. While support for servers and the existing game is not in question, the long-term health of the community without further content is questionable. And with no developers working on a sequel, even that seems rather unlikely at this point.
Eliot Lefebvre07.12.2013Issue #7 of The Secret World lets you be a secret agent
The Secret World has given players plenty of conspiracies to uncover, villains to put down, and dangerous traps to escape. The latest update, Issue #7, takes that one step further and lets you go full-on into secret agent territory. A Dream to Kill features a hunt through corporate secrets, a dangerous alliance against the Orochi Group, and a high-speed snowmobile chase while evading goons. No Daniel Craig, but you can't have everything. You can, however, enjoy a new auxiliary weapon in the form of the flamethrower, which deals damage over time and provides several additional flame-related abilities. And as you could guess from the game, your fight against goons and corporate machinations includes plenty of disturbing imagery, strange symbolism, and all of the groundwork you need before players can finally begin exploring Tokyo. If you're still not convinced, jump on past the break to see the full trailer for the game, complete with narration by director Joel Bylos. [Source: Funcom press release]
Eliot Lefebvre07.09.2013Neverwinter unveils the Campaign system
The first major content addition to Neverwinter isn't just bringing new dungeons, it's bringing a new way to experience the game's content. The new Campaign system will see its debut in the region of Sharandar. This isn't just another name for a series of quests, but rather a new way for players to unlock both new rewards and new areas simply by adventuring and completing larger goals. The Campaign window is a new UI element that lists a number of Projects players can undertake. Questing in the area, running solo instances, or diving into the new dungeons will provide new rewards that can be spent on clearing projects, unlocking new regions, new dungeons, and so forth. Players can also earn new equipment by completing other Projects, which offers several methods to reap the benefits of hard work. The new system, like the rest of the content, is still due out for sometime this summer.
Eliot Lefebvre07.06.2013Guild Wars 2 might never have an expansion [Updated]
Whether or not you like the "Living World" style of Guild Wars 2, you may very well see it as a long-running prelude to a full expansion. ArenaNet's lead content designer Mike Zadorojny recently went on record puncturing that particular balloon, saying that if the team manages these updates correctly, it will "probably never do an expansion and everything will be going into this Living World strategy." This stands in direct contrast to previous speculation and forecasts that the game would receive one on some sort of timetable. According to Zadorojny, the end goal is to provide the same sort of content as in an expansion, simply at a faster pace with a more episodic nature. He likens the experience to television, providing constant motivation to tune in next week for something new and exciting. While he declined to offer hard numbers on the game's performance, he did say that the game is doing quite well and has no plans to sell powerful items in the gem store, with the current business model supporting the game without any need for an expansion. [Update]: Game director Colin Johanson has posted a clarification on the GW2 forums. Just to clarify a bit, as Mike said there are numerous teams beyond our Living World teams, and some of them are working on much longer term projects which we'll go into details on much further down the road. It's entirely possible some of the types of content which you might traditionally find in expansions would be released through an expansion in the future for Gw2, and it's possible we'd try something different when it comes to integrating those type of releases. We have no final plans one way or another about expansions at this time, and certainly haven't ruled them out, it's something we'll discuss more in the future. Edited to add: Our primary focus right now is on making the core Gw2 experience as strong and compelling as possible, we'll release a blog post later this month detailing more specifically our plans for Gw2 in the second half of 2013.
Eliot Lefebvre07.03.2013The next chapter of The Aurora World launches with in-game events
Not one to dilly-dally around (it moved The Aurora World from closed to open beta in less than a month, after all), GBE Games launched the next chapter of the free-to-play fantasy game today. This content update includes a level cap increase to 70, new areas, upgraded servers, and Nation War PvP. To celebrate the release of this next chapter, The Aurora World is kicking off two events. In the first, aptly dubbed The Leveling King, the first 10 players who reach level 70 from each nation will receive both a special title and a legendary dragon costume. Not one of those first 10? That's where the second event comes in: All players who obtain five level 60 purple armors and enhance them to +6 will get an exclusive level 70 unicorn Majinn. Interested players can jump in and enjoy the new content now. [Source: GBE Games press release]
MJ Guthrie06.27.2013