new-mechanics

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  • Darkfall Unholy Wars answers questions on custom roles

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.08.2014

    In the original version of Darkfall, skill selection was a wide-open field. When the game relaunched as Darkfall Unholy Wars, the role system was introduced, narrowing the field of options significantly. Now custom roles are incoming, and that means that players have questions about how the new mechanics will work. Those questions are being answered in a three-part series of community Q&A sessions, with the first two parts available now. Some mechanics are being removed -- Wobble, for instance, was introduced solely to balance roles, but with the new system the developers no longer need balancing specifically between roles. There have been significant adjustments made to some skills, in part to avoid the situation wherein everyone has a ranged kill skill and super-powerful healing. Despite this, the answers also point out that most characters will actually see a net increase in power overall. If you want to know more, feel free to glance at the full rundown of answers for more details.

  • Allods Online unleashes the Wind of Changes today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.05.2013

    Come gather, you players of Allods Online; at 4:00 p.m. EST it's patching time. Accept it that soon there'll be new battle lines. If the game for you is worth playing, then you'd better get ready to adapt to the climes, for the winds they are a-changin'. Seriously, you can't title a major update Wind of Changes and have the wind remain the same; it's right there in the title. Bob Dylan-inspired introductions aside, what's actually changing with this update? Plenty. The game is adding a new mail system and a variety of new mounts, along with major revamps of the Dominion system and the new Scarlet Bastion PvP map. There's also the new Class Change system and Astral Modifiers to ensure that you really feel how much the environment really is, well, changing. But you don't have to take our word for it; you can watch the trailer just past the break.

  • The Repopulation introduces new event systems in its August updates

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.02.2013

    One of the major design goals of The Repopulation is a sense of a world in motion, shaped by players but also influencing player actions. August's updates to the game included the implementation of the Area and World Event systems, facilitating just that sort of gameplay. According to the most recent development blog, these systems track what's going on in the world, direct players to unexpected happenings, and then start to chain new events based off of those metrics. There are also NPCs in place to direct players toward hotbeds of activity. The game's other mechanics have also received further tuning. Cities can now benefit from new happiness-increasing structures and more flexible placement options, combat values have been tweaked, and new engagements have been added for siege warfare. There is also a variety of bugfixes and general balance tweaks, which can be found in the full patch notes included with the development blog.

  • Vendetta Online pushes its Kickstarter program with new videos

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.29.2013

    Kickstarter isn't just being used by studios trying to get a new MMO off the ground. In the case of Vendetta Online, it's being used to fund something that the game otherwise simply wouldn't have. After nearly a decade of continual operation, the sandbox title wants to expand beyond desktop computers (it already has clients for Linux, Macintosh, and Windows, not to mention an Android client) by porting over to the iPad while launching a major graphical upgrade. Not convinced? The founder of Guild Software, John Bergman, has taken the time to outline some of what the small team wants to do with the added funding for development. First he discusses the dynamic warfare systems with full-on RTS elements, and next he discusses how new graphics will improve the game overall rather than just making it prettier. The campaign's modest $100,000 goal is already a quarter of the way to completion as of this writing, so if this seems like it'd be right up your alley, it's well worth a closer look.

  • Champions Online previews the upcoming vehicle system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.05.2012

    Being able to fly is all well and good, but why fly through the skies unaided when you could sit safely inside the chassis of a heavily armored warplane? That's the idea behind the new vehicle system coming to Champions Online later this week, which will offer players a variety of new rides and ways to enhance those same rides. After all, you deserve to give your legs a rest. Or your arms. Or whatever muscle you flex to fly with no visible means of propulsion. The vehicle system will start off by offering players just two choices -- jets and hovertanks -- but more will be available in the future. Each vehicle chassis offers a certain set of base stats, which can be further improved by slotting in vehicle equipment from the new vehicle missions. Players can also apply a variety of skins to each vehicle chassis, ensuring that you can make the ride feel unique even around your friends with a similar machine.

  • Final Fantasy XI's fifth expansion, Seekers of Adoulin, announced

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.23.2012

    Final Fantasy XI players have been waiting and hoping for a new expansion for more than half a decade now. All of those hopes have come true at last with the announcement of Seekers of Adoulin, a new expansion taking players to the far western shores of Vana'diel. Seekers of Adoulin promises players new areas, new adventures, and of course new jobs. The only known new job at this time is Geomancer, which appears to be a support-style mage job with a variety of enfeebling and buffing abilities. Notably, its buffs appear to be centered on specific locations, and its enfeebling effects cannot be resisted by enemies, a trait that would make the job extremely powerful in the current environment. A short trailer has also been released with the announcement. Curiously, the official site does not list the PlayStation 2 among the expansion's supported platforms. That shouldn't stop longtime players on every system from regarding the new trailer with excitement -- it's the cap to an announcement that's been a very long time coming indeed. [Thanks to everyone who sent this in!]

  • Champions Online alerts players to a new trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.16.2012

    If you haven't played the content in the latest Champions Online update, you haven't been playing the game. After all, the update launched last Friday. But maybe you're a free player and you're still on the fence about whether or not the game is worth playing with all of the system overhauls and new mechanics. In the hopes of targeting that critical but indecisive user base, the development team has put together a new trailer for the On Alert update. All right, so perhaps a trailer isn't the best place to show off detailed mechanical shifts in depth unless you really enjoy watching math. But it still shows off a bit of the new group challenges and the new Alert system, and the update's information hub can fill you in on the more numerical shifts. Check out the trailer just past the break, and if it sparks your interest, you can log into the game and start playing with the new systems now.

  • Champions Online previews the new Specialization system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.13.2012

    Whether or not you're a fan of Champions Online, you have to admit that the game gives players a lot of options in customizing a character. But apparently the designers felt a need to add another layer of customization, hence the upcoming Specialization System. A preview of the system has been posted, giving players a chance to look at the various combinations that will shape your improved abilities, whether you're playing with an Archetype or a freeform character. Each character will gain access to three different trees to spend Specialization points; the first tree at level 10 based off of your primary Super Stat. The two subsequent trees are unlocked at level 20 and 30; these trees are predetermined for Archetypes and can be freely selected for freeform characters. Each tree offers a number of benefits for given roles, allowing a great deal of flexibility in creating a character build that suits what you like to do best.

  • Ask Massively: Forbidden screenshot edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.17.2011

    OK, so this past weekend I was in a beta for... well, I can't tell you that. And I had to heavily censor this screenshot from the game. I also can't tell you what sort of character I was playing, where I was standing, or how the game actually played. Oh, and I definitely can't tell you what the interface looked like. But I hope the edited form of this screenshot still brings you some excitement. I was going to leave in a bit of elbow, but I was told that would be considered a spoiler. This week of Ask Massively will not discuss this forbidden screenshot or the game that I can't talk about. But it will talk about novel mechanics and schadenfreude, albeit in two separate questions. If you've got a question you would like answered in a future installment of the column, leave a comment in the comment field or just mail it along to ask@massively.com. The screenshot will not be discussed.

  • Dungeons & Dragons Online to launch Update 12 on November 9th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.01.2011

    Do you feel as if there's a hole in your Dungeons & Dragons Online experience, a hole that could only be filled by the launch of Update 12? Well, then, you're in luck. It looks like Update 12 will be going live on November 9th, just over a week from today, ushering in a new round of changes for players to enjoy. And not just changes -- the game is actually ushering in an entirely new class, the Artificer, unlocked as a favor reward by playing through content of this update and its predecessor. Not your speed? That's all right; there are plenty of other features listed on the official update page, including the new Challenges system, armor appearance kits, and new hirelings that outclass your character's raw level. It should bring quite a bit of entertainment to both subscribers and free players alike, so if you've been awaiting this patch with bated breath, best mark your calendar.

  • A new kingdom awaits in Vindictus patch 1.23

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2011

    There's more to Vindictus than just hacking and slashing everything into a bloody red mist, and with the game's latest update, that statement is more true than ever. Patch 1.23 has just arrived, bringing with it a variety of new content for the free-to-play action title, starting with the brand-new kingdom of Rocheste. Players at level 22 or higher will be able to travel to the new area filled with new vendors and quest NPCs as well as enjoy the start of the brand-new Expertise system for crafting items. But maybe you're not too concerned about all of that fluff and want to cut things to ribbons. The update is catering to you as well with the level cap bump to 70 and the addition of two new transformations for your character. Along with an increased AP cap, new armors, and a new dueling system, there's plenty of opportunity for Vindictus veterans to enjoy the game's signature gameplay. Take a look at the full patch notes and get ready to enjoy all of the new additions, along with several upcoming events for the game.