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  • New studio ArtCraft creating MMO with 'real skill, real risk, and real consequence'

    by 
    Justin Olivetti
    Justin Olivetti
    12.23.2014

    Heads up, MMO fans -- there's a new player on the scene. Industry vets J. Todd Coleman and Gordon Walton have come together to form ArtCraft, a studio that's making a mystery MMO with "real skill, real risk, and real consequences." "We're building something completely different, completely unique. We believe the MMO industry has grown stale. It's time to create something new," Coleman stated. Coleman and Walton have worked on many MMOs, including Shadowbane, Wizard101, Ultima Online, and Star Wars Galaxies, and they say they are building an "all-star" team for this new project. The teaser website for the game asks, "Where did we go wrong?" with the MMO industry and vows to take chances with this new game. There's a countdown timer on the site (62 days as of the writing of this article) and a sign-up for the beta. [Source: ArtCraft press release]

  • Square Enix recruiting for new RPG-focused quest in Japan

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    09.06.2014

    Square Enix is assembling party members for a new RPG-oriented studio, according to a report from Inside Games, as translated by Siliconera. A recruitment page for the unnamed studio is calling for battle and event-savvy directors, programmers, marketing directors and designers that have mastered various classes skill sets. Siliconera's translation of the recruitment page notes the team will focus on creating an entirely new RPG for consoles, with an application deadline set for September 30, 2014. It must be nice having the time to selectively and intelligently assemble your team from something more than childhood friends, townsfolk and amnesia-stricken sidekicks. Jealousy aside, as long as they find a few leads with fantastic hair, we're sure they'll be fine. [Image: Square Enix]

  • Tomb Raider creator forms new studio with former Yaiba dev team

    by 
    S. Prell
    S. Prell
    03.19.2014

    Toby Gard, creator of Lara Croft and the Tomb Raider franchise, has formed Tangentlemen, a new development studio focused on experiential game design. The studio's team met while developing Yaiba: Ninja Gaiden Z, which Gard served as director of, and includes Yaiba's lead designer, producer and art director. Tangentlemen is currently in concept phase of their first project, a horror game currently being referred to as "Daedalus." In Greek mythology, Daedalus is the creator the Minotaur's labyrinth and Icarus' wings, so you know what that means: it means ... um, well let's see, the labyrinth could be ... uh ... okay, no, we have no idea what that means yet. [Image: Eidos]

  • Wargaming establishes new mobile-oriented studio in Seattle

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    11.10.2013

    World of Tanks developer Wargaming has conquered Seattle and is funding the creation of a new, yet-to-be-named studio there, GamesBeat reports. Okay, maybe they just want to make mobile games instead of capturing the city, but if they start rolling tanks toward their neighbors next year, we called it. What has been determined is that the studio will be led by David Bluhm, co-founder of the mobile-oriented developer Z2. PopCap Production Director Joe McDonagh will oversee game production, while Z2's Senior Producer Julian Chunovic will head post-production. While no announcements concerning the studio's projects have been made, Bluhm told GamesBeat that he thinks "mobile is ripe for innovative and new core game mechanics." Wargaming itself has yet to release a mobile game, but World of Tanks: Blitz will be its debut.

  • Wargaming founds mobile game studio

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2013

    It seems as though the Wargaming empire is expanding its reach, as the company recently founded a new mobile game studio in Seattle. The studio, which currently lacks a public name, is headed up by mobile game vet David Bluhm. Wargaming is giving the start-up freedom to choose its own direction and business strategy while providing it with its funding, global marketing, and distribution. This studio is separate from Wargaming Seattle (formerly Gas Powered Games). Bluhm had a few words to say about his team's mission: "We think mobile games is still a relatively new space with massive upside. Mobile is ripe for innovative and new core game mechanics." He said that more information about the studio's upcoming titles will be revealed soon.

  • Namco Bandai opening Vancouver, Singapore offices in June

    by 
    Jordan Mallory
    Jordan Mallory
    04.10.2013

    Namco Bandai Studios Vancouver Inc. will open its doors to the ever-growing Canadian gaming development scene this June, British Columbia's Ministry of Jobs, Tourism and Skills Training has announced. The studio will develop "online social games," though nothing else is known regarding the studio's expected output beyond that broad descriptor.The province "provided significant assistance" to Namco Bandai, with government programs such as the "Major Investment Office hosting program" playing an "instrumental" role in bringing Namco Bandai to British Columbia, the announcement said. Meanwhile, a second, unnamed new studio will open in Singapore this June, though the release did not specify what sort of development it will focus on. We're going to go way, way far out on a limb and guess that it'll be called "Namco Bandai Studios Singapore Inc."

  • Journey art director opens new studio, first game to include music from Austin Wintory

    by 
    Mike Suszek
    Mike Suszek
    03.02.2013

    Matt Nava, former art director for Journey and Flower, announced that he will be opening a new game development studio, Giant Squid. Nava teamed up wth Los Angeles television and film company Ink Factory to found the studio, and will serve as creative director.Nava is joined by Nicholas Clark, who assisted in developing Journey, Flow and Flower and will act as an advisor to the developer. Grammy-nominated Journey composer Austin Wintory has signed on to score the music for the first Giant Squid game, according to the developer's official site. It's unclear if Wintory will join the team on a permanent basis.

  • Rovio expanding into Sweden; next, the world

    by 
    Jordan Mallory
    Jordan Mallory
    03.30.2012

    Angry Birds originator and eventual ruler of all mankind Rovio is widening its grasp upon the world by opening a new studio in Stockholm, Sweden. Should all go according to plan, the presently unnamed new studio will be staffed by 20 to 30 folks within a year.This announcement follows Rovio's recent acquisition of Futuremark Games Studio (Unstoppable Gorg, Shattered Horizon), as well as its highly successful launch of Angry Birds Space. "2012 is going to be a big year in gaming for us, and we're constantly on the lookout for great new talent," said Rovio's executive VP of games Petri Järvilehto in a statement to CVG. "We're excited to expand to Stockholm and work in one of Europe's gaming and innovation hotspots."From what we're able to tell from the pictures on Wikipedia, Stockholm looks like a beautiful place, but we can understand that not everyone interested in working for Rovio will immediately fall for the city's Scandinavian charm. Don't worry though, future Rovio Stockholm employees. You'll learn to love it.

  • Jaffe outlines plans post-Eat Sleep Play; no Twisted Metal DLC or sequel planned

    by 
    Jordan Mallory
    Jordan Mallory
    02.09.2012

    As we learned earlier this week, Twisted Metal creator David Jaffe will be leaving Eat Sleep Play sometime after the series relaunch of Twisted Metal hits store shelves. Jaffe sat down with our own Alexander Sliwinski during this week's DICE summit for a segment on The Joystiq Show, during which he elaborated on his waning presence at Eat Sleep Play and his plans for creating a new studio based out of San Diego."I will be with Eat Sleep Play until we finish what's called the 'maintenance contract' we have and have been working on with Sony. That will allow us, post-launch, to stay and address issues that there's no way we can know of. Cleaning things up in terms of balance, bugs, tuning, tweaks." This maintenance contract expires at the end of March, at which point Jaffe plans on cultivating new ideas, as well as a new team, for his fledgling studio."There's no corporate filings, there's no official company name yet; 99 percent of my day is Twisted Metal right now. There's four games I would love to do, the one I do really depends on the team I can put together and the money that I can find to make it." His ideas for new titles include both console and browser-based offerings, with a "guerilla-style" survival-horror thrown in for good measure: "There's a survival-horror genre in there, a real low-budget survival horror, kinda guerilla film making style. Not in terms of the look, but in terms of that kind of financing and that kind of production."Jaffe recently told Game Informer that there are no sequel or DLC plans for Twisted Metal, although that doesn't mean he's left the series for good. "You never know what the future holds, I'd love to make another Twisted down the road with these guys one day, if that opportunity presents itself." For now, though, Jaffe's focus is on building new experiences with new IPs.

  • Funcom unveils SweetRobot, announces Pets vs Monsters

    by 
    Krystalle Voecks
    Krystalle Voecks
    12.11.2009

    When most parents think of children's MMOs, nobody would likely think of a studio like Funcom. After all, Funcom is the company that brought us Age of Conan, an MMO rife with boobs, blood, and beheading. Quite possibly the absolute last place you'd let your kiddies romp around, really. That's undoubtedly why they decided to spin off a new studio called SweetRobot as they start up their newest MMO offering aimed at the 8-12 year old crowd: Pets vs. Monsters! Slated to be a free to play game, Pets vs. Monsters has apparently been under development for two years and will enter public beta this month. Now how's that for a holiday surprise!According to Funcom CEO Trond Arne Aas, "SweetRobot will be focusing on publishing games outside the traditional high-end MMO-segment which Funcom has been focusing on the last years. This will allow us to explore new market opportunities that differ from what we have been doing before while still retaining Funcom's familiar profile. This definitely marks a new and exciting direction for us." It is, however, a highly competitive market, so time will tell if this newest outing will take off for them. If you're curious to see a bit more of Pets vs. Monsters, then be sure to check out the gallery of screenshots and concept art below, or better yet, have a look at the game-play video for an early peek! %Gallery-80112%

  • New developer wants to work on PSP

    by 
    Steven Bailey
    Steven Bailey
    01.07.2007

    Indie developers just love downloadable and mobile games, so it makes sense when a new developer forms and ventures into these less risky waters. According to gamesindustry.biz another new developer has expressed interest in creating mobile games and most importantly, wants to work on PSP. OneNine is the name of the new outfit and they are comprised of former employees of Activision, Vicarious Visions, Gameloft, Digital Extremes, and Kush Games. The company had this to say about their focus, "OneNine is dedicated to making great games for both casual and hardcore markets, on all possible platforms. We are looking to expand into DS and PSP development as well as games for the web.downloadable and Xbox Live Arcade markets." The article did not mention any game specifics in regards to the PSP, so we'll all have to wait to see what OneNine has up their sleeves. Just in case they need help coming up with a PSP game idea, I'm going to go call OneNine to pitch that geriatric Rascal racer I've always dreamed of.

  • Media Molecule: Rag Doll Kung Fu creator's new studio

    by 
    Jennie Lees
    Jennie Lees
    05.24.2006

    Here's the newest installment in the ongoing adventures of Mark Healey, the ex-Lionhead programmer who created Rag Doll Kung Fu. After cutting loose from Lionhead -- which, let's not forget, has since been acquired by Microsoft -- Mark reportedly started to pursue "other projects".He's now founded a new studio, Media Molecule, which includes other ex-Lionhead staff. For the next part of this ongoing soap opera, stay tuned -- the team are "mega busy" at the moment, and we're looking forward to what comes out of this new indie developer.