new-york-comic-con-2010

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  • Red Dead Redemption: Undead Nightmare DLC preview

    by 
    Andrew Yoon
    Andrew Yoon
    10.08.2010

    The upcoming Undead Nightmare expansion for Red Dead Redemption is both a rather difficult and easy concept to grasp. On the one hand, it's hard to understand how or why this zombie plague is striking the American Wild West. (Rockstar still wouldn't talk about story details.) On the other hand, it's an easy excuse to introduce new enemy types into Rockstar's open world. Undead Nightmare adds a lot of things to shoot at, and looks to be a meaty extension of the game's single-player experience for a rather reasonable $10 price. Perhaps as an admission of its incompatibility with the canon of the world, Undead Nightmare is a standalone experience that takes place between the end of Marston's quest to find his family, and the game's final battle. Nothing is carried over from the main game, with the exception of any new weapons unlocked by the game's other DLC. The goal of this quest is to rid the country of a zombie infestation, a journey that will take a player anywhere from 5-12 hours, depending on their skill and propensity to complete side quests. Rockstar wouldn't reveal exactly how much of the map would be infected, but they did tease that a new area would be added to the world via this expansion. The cure to the undead plague appears to be rather simple. At cemeteries, there will be a collection of coffins you'll have to burn. Of course, this is easier said than done. [Update: Rockstar offered clarification, adding that "clearing the graveyard is just a small piece of the narrative and it is one of the many theories people in RDR have as to the cause of the plague. But it's definitely not the entire plot of the game."] Burning one coffin will trigger a massive influx of enemies, as they rise from the ground. As you burn the coffins and fight the swarm, you'll eventually encounter a boss zombie. Take him down, and you'll rid the area of the zombie menace, clearing the skies in the immediate vicinity whilst lowering the frequency of random "ambient" zombie attacks.%Gallery-104661%

  • Captain America: Super Soldier preview: Hydra Asylum

    by 
    Andrew Yoon
    Andrew Yoon
    10.08.2010

    Iron Man and Iron Man 2 haven't inspired much confidence in Sega's ability to make good Marvel games; however, its approach to Captain America: Super Soldier might just have a fighting chance. Why? It takes heavy inspiration from the comic game to beat: Batman Arkham Asylum. While the early, pre-Alpha preview we saw at New York Comic Con felt derivative, there are far worse games to aspire to. The comparisons between Super Soldier and Rocksteady's brawler will be immediately evident during combat. Like Batman, Captain America isn't a particularly fast fighter. Instead of relying on fast multi-hit combos, you'll perform heavy punches, and use enemies to your advantage. The Captain is quite adept at countering enemies, disarming them, and jumping over them. By timing your dodges correctly, you'll be able to string together various acrobatic moves around enemies, attacking them in context-sensitive ways. You can even throw the Shield, much like Batman would his Batarang. It looks almost entirely like the "FreeFlow" system implemented in Arkham Asylum. Combat isn't the only more-than-familiar facet of the game. Captain America has access to his very own version of "Detective Mode." Tactical Vision will paint the scene in a blue filter and will highlight important interactive objects throughout the environment. The psuedo cel-shaded look coupled with the color palette make no effort to hide its inspiration -- although developer Next Level Games assures us the current visual implementation is simply placeholder. %Gallery-104314%

  • Capcom Arcade Classics confirmed for North American release in 2011

    by 
    Andrew Yoon
    Andrew Yoon
    10.08.2010

    Nintendo's small collection of Virtual Console Arcade titles is about to get ... slightly less small. Capcom has this poster in their New York Comic-Con booth confirming the addition of six new arcade games to the North American Wii Shop in 2011.