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  • Face of Mankind looks to kickstart a better MMO

    by 
    Shawn Schuster
    Shawn Schuster
    05.07.2013

    Nexeon Technologies is looking to expand its four-year-old MMO Face of Mankind with a $50,000 Kickstarter campaign this month. Face of Mankind: Fall of the Dominion is said to go beyond what the game has always offered -- "a game built around the concept of player interaction and freedom, owing its limitless potential to the imaginations and passions of the players" -- to offer a more hardcore experience for players. With this Kickstarter campaign, the team hopes to introduce new mechanics such as a real way for characters to have an impact on the game and no more easy safety net against open PvP. The open-loot, player-created-faction game is focusing on a true rags-to-riches story, where players start with nothing and need to work hard to earn everything. "This may seem unusual in an era polluted by games that spoon feed content," Nexeon says, "turning you into a god of your own little world, but we think it is what will make a truly amazing experience. " Check out what Face of Mankind is proposing with this round of crowdfunding and be sure to watch the Kickstarter video just after the jump. [Source: Nexeon Technologies press release]

  • Face of Mankind gets a revamp in the upcoming Milestone patch

    by 
    Elisabeth
    Elisabeth
    02.08.2013

    The free-to-play MMOFPS Face of Mankind is due for a major update soon. A new dev blog has been put out in order to explain some of the changes that will be coming about in the patch. The mining and crafting systems are getting an overhaul: Resources will be collected, transported, and refined into useful materials in new ways. Augmenting that will be a reformed death and cloning system. Players will drop all non-bound items in their inventory on death, and the process of creating a new clone to get back into action with will be lengthier (although it can, of course, be sped up for a cost.) Players will now be able to create and manage their own factions, rather than sticking with the eight factions that were previously in the game. There's more! There's so, so much more (including "stuff with aliens"). Keep an eye out for a Kickstarter campaign to fund new improvements and systems for the game. Skip below the cut to catch the full details. [Thanks to intrepid explorer Alex for the tip!]

  • Rise and Shiny revisit: Face of Mankind

    by 
    Beau Hindman
    Beau Hindman
    08.05.2012

    It's hard to believe, but the last time I took a good look at MMOFPS Face of Mankind was almost a year ago! I've been wanting to go back and look at a lot of the games I've covered in past Rise and Shiny columns, but I was shocked to see that many of them have been shut down. Face of Mankind, however, is still chugging along, and a recent spate of PR emails and developer shout-outs had me intrigued. Let this be a lesson for any indie developers who are reading this: Reach out to the press. Even in all of my searching, I still miss updates and game changes. So have things changed much since I last visited? I can't say for sure, being that the last time was sort of a blur of gripey FPSers who did little more than yell at me and shoot me in the face. I had fun with some of it back then, according to the article, but I'll be honest and say that I did not expect to have as much fun as I did in this third visit. If there was ever a doubt about the importance of revisiting titles from the past, it's long gone.

  • Face of Mankind updates include public apartments

    by 
    MJ Guthrie
    MJ Guthrie
    06.20.2012

    Oh give me a home, where the... well OK, so it doesn't really matter what roams, as long as there is player housing; for a sandbox game, this one feature is practically a staple. Now Face of Mankind joins the ranks of those games offering a place to call your own. Nexeon Technologies announced that along with other updates, the sci-fi game now has a public apartment feature where players can make a hangout for their friends, create an underground dueling club, or any number of other possibilities. The houses have various permission settings, including charging an entry fee. Also in the update was a new character panel that helps players organize their character better as well as stay on top of new information released about major combat revisions. To encourage players to get the word out about the game and the new features, FoM implemented a new referral system that rewards 15 days of premium-level game time to anyone (including trial accounts) who has a friend sign up through the referral link and then buys a premium subscription. [Source: Face of Mankind press release]

  • Face of Mankind rolling out major updates

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.29.2012

    Face of Mankind has been on the quiet side for a while now, but the game is gearing up for some major mechanical changes. A new developer blog outlines several of the large shifts, starting with several major improvements to the World Takeover system. Players at a high faction rank can take on special contracts to help take out the enemy presence, or they can choose to take part in a more secretive income-siphoning operation to discreetly hurt the enemy. The game is also removing the weight system, the quality levels system, and the factional restrictions on armor and equipment. This also has resulted in a change to the way that armor values are calculated in an effort to make more pieces of armor relevant to gameplay. And that's just the tip of the iceberg; current or potential players would do well to take a look at the full development blog to see all of the changes en route for the game's mechanics. [Source: Nexeon press release]

  • The Firing Line: What ever happened to that game?

    by 
    Jef Reahard
    Jef Reahard
    01.20.2012

    Online shooters are a dime a dozen these days. Heck, so are MMOs. I can't get up from my computer chair for five minutes without missing some sort of PR blast about the latest, greatest gift to gamingkind. It's easy to lose track of all these titles, and it's even easier when some of said titles are fairly niche to begin with. In this week's edition of The Firing Line, I'm going to figure out something to write about until I get into the PlanetSide 2 beta. Er, I mean, I'm going to do a little detective work in an attempt to figure out what happened to a few of the MMO shooters that have dropped off my radar.

  • Play Face of Mankind with a free seven-day premium pack from Massively

    by 
    Rubi Bayer
    Rubi Bayer
    12.22.2011

    The Face of Mankind developers have a little something for Massively readers to enjoy during the holiday break from work or school: premium access to the game. The free-to-play title offers its players a paid premium upgrade that adds a long list of perks to the account: an increased rank cap, more storage and inventory, increased cloning speed, and much more. We've got some codes for you that include a free week of premium account access to Face of Mankind along with some cool starter items. Pick up your code on our giveaway page, then register for a Face of Mankind account if you haven't yet. After logging in, add your code to the "add product key" link on your account page. Once you've done that, you're all set for premium access to Face of Mankind!

  • Face of Mankind looking for storyline gamemasters

    by 
    Jef Reahard
    Jef Reahard
    10.06.2011

    Nexeon Technologies is looking for a few good storytellers, according to a post on the Face of Mankind forums. The sci-fi sandbox has long been a theoretically rich roleplaying environment, and the devs are looking to put that theory into practice. "We are currently looking to bring back an official storyline to Face of Mankind in a manner whereby it will play a significant part [in] the roleplay environment [of] the game, and where we will see players from all factions and backgrounds taking part in one way or another," writes Arthurius, Nexeon's community manager. To that end, Nexeon is looking to bring in several storyline gamemasters, and applications are now being accepted. The requirements are nothing to sneeze at, particularly when it comes to game knowledge, perfect grammar, and the willingness to sacrifice your own game time for the greater good. If you think you've got what it takes (or you're just curious), you can read more on the official Face of Mankind forums.

  • Face of Mankind revamps mission system, hints at combat and economic tweaks

    by 
    Jef Reahard
    Jef Reahard
    09.12.2011

    A couple of weeks ago we told you about the resuscitated Face of Mankind MMO. Well, maybe resuscitated is a bit of an extreme word since the sci-fi sandbox title never really died, but it is under new management and making a bit more noise than it has in years past. Nexeon Technologies has just sent out another email blast to former players detailing the game's latest update, and the new patch contains a pretty extensive mission system overhaul designed to "create an experience full of roleplay and player freedom." We've linked to the patch notes below, and you'll also want to check out the new Face of Mankind developer blog on the game's official website. The first entry contains some exciting hints as to the game's new direction, including bits about the combat system, the economy, and the factional structure.

  • Rise and Shiny recap: Face of Mankind, a revisit

    by 
    Beau Hindman
    Beau Hindman
    09.04.2011

    I'm not exactly sure why I am such a glutton for punishment, but over the last week I thought it would be a good idea to revisit Face of Mankind, an MMOFPS that pushes roleplay and politics in its description. I had already known from my previous experience that roleplay was pretty much non-existent and that the crowd was made up largely of typical MMOFPS or PvP types, but I have a rule to always give games second, third and sometimes fourth chances. It's a simple fact that many of them, especially independent ones, take a long time to grow and mature into the games they always should have been. So how has Face of Mankind matured? How has it grown? I have to be honest with you and tell you that the game surprised me in some ways this time around. Perhaps it was because I was already familiar with the controls and layout, but click past the cut and let me tell you all about it.

  • MV Guide: August 29-September 4, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    08.29.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's scheduled for this week!

  • Face of Mankind under new management, adding new features

    by 
    Jef Reahard
    Jef Reahard
    08.22.2011

    If you've ever played Face of Mankind, you may have gotten something of a blast from the past in your inbox this morning. The sci-fi sandbox MMORPG is under new management, and the team at Nexeon Technologies sent out an email blurb advertising the fact that the game has undergone significant changes (and has a new website and forum to boot). Nexeon provides a list of all the tweaks that have occurred in recent months, including frequent patches and bug fixes, account portal integration, a new tutorial, and the implementation of famous New York City locales including Brooklyn and Ground Zero. The press release also hints at major updates still in the planning stages, including an item shop, additional colonies, customizable apartments, and more. Face of Mankind is notable for being one of a very few MMORPGs to emphasize roleplay, community, and player-driven politics as primary gameplay systems, and you can read more about the title at its official website.