nibuca

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  • The Daily Quest: Guild switching

    by 
    Mike Schramm
    Mike Schramm
    12.04.2009

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Everyone's playing guild musical chairs: Sheep Blink Invis just disbanded one of their guilds, We Fly Spitfires wants to find one, Nibuca's working on names for hers, and Hots and Dots is seeking mages for theirs. Hopefully we made at least one match in there somewhere. Good luck to you guildless folks! Grandpappy Frostheim says Hunters these days have no respect, I tell ya. Planet of the Hats has a nice long post up about "gear pollution," a growing problem in the game. And OutDPS tells you how to hunt for Heroic Northrend Beasts. The encounter, not the actual beasts themselves. Click here to submit a link to TDQ

  • WoW Insider Show Episode 109: Drakes for everyone

    by 
    Mike Schramm
    Mike Schramm
    09.28.2009

    We recorded our latest podcast last Saturday afternoon, and it was a good one -- not only did we have Eddie "Brigwyn" Carrington and Turpster on from here at WoW.com, but we welcomed two special guests: Fimlys and Nibuca from the Twisted Nether Blogcast. They were on to talk about their podcast and what they do with Twisted Nether, as well as their new Azeroth United project and what they'll be doing with that in the future. And of course, after we introduced everybody, we sat down and chatted about the most popular stories from the last week in Warcraft, including Brewfest and Onyxia, as well as patch 3.2.2 and the bugs contained therein. Enjoy the show.And if you've heard something you'd like to respond to on the show, feel free to drop us a note via email -- the address is theshow@wow.com. We'll see you next Saturday as usual, thanks for listening!Get the podcast:[iTunes] Subscribe to the WoW Insider Show directly in iTunes.[RSS] Add the WoW Insider Show to your RSS aggregator.[MP3] Download the MP3 directly.Listen here on the page:

  • RP Spotlight: Impermanent death

    by 
    David Bowers
    David Bowers
    01.29.2008

    Mystic Chicanery's Nibuca says she isn't really a roleplayer, but nonetheless has made an interesting observation with big implications for roleplayers. "If Azeroth were real," she asks, "what would be the cultural implications of an impermanent death?"We all know that death is a one-way journey in reality: death's permanence affects everything we do in this world -- all our laws, customs, and moral values. Yet in Azeroth it is not so: the main consequence of dying is a tedious and expensive "corpse run" for your ghost to retrieve your body. If this sort of impermanent death were a reality on Earth as it is in Azeroth, then everything about our world would be changed. As Nibuca points out, people would take risks with their lives much more lightly, execution would no longer be the ultimate punishment, and doctors might sometimes find it easier to let their patients die and then resurrect them, rather than deal with the mess of curing their sicknesses.Roleplayers have to be somewhat careful not to let impermanent death and other such necessities of computer gaming become realities from their characters' point of view. After all, if the rules of Azerothian reality were the same as the rules we have in the game -- where death never lasts and good gear is the ultimate goal -- then there is really nothing of importance at stake for any of the characters in the Warcraft stories, least of all yours. That kind of world would effectively be just a game, whether it was real for its inhabitants or not. Can you imagine how real life would be different if death were impermanent like it is in the game? Would such game-world realities enhance our own real world, or reduce it to trivial meaninglessness?

  • "Lurting" and how not to do it

    by 
    Mike Schramm
    Mike Schramm
    01.22.2008

    Nibuca from Mystic Chicanery gets credit for coining this one, but I don't disagree: Lurting is bad-- don't do it.Lurting, as you can see in the video above, is a made-up term for looting during battle. Sometimes, we can't help it (yes, I'm a sometime lurter, too, I'm sorry to say)-- the thrill of seeing shiny sparkles on a foe is just too much. But while it seems like it won't matter, odds are that that's when things will go wrong-- looting not only distracts you from the fighting, but also can cause exactly what happens in this video. If a loot window pops up while you're trying to keep the main tank healed. And it's a distraction that could cost the whole group.In short, no looting during combat: no lurting allowed. That loot ain't going anywhere, and it's got your name all over it. Wait until all the sheeps are dead, and all the targets are down, and then right click away and claim your goodies.