nodes

Latest

  • ASUS

    ASUS will use routers you already own for a mesh WiFi setup

    by 
    Rob LeFebvre
    Rob LeFebvre
    01.03.2018

    Getting WiFi to every corner of your home is made much easier these days with a mesh network, which uses a specialized router and individual nodes that can configure themselves. Companies like Netgear, Samsung and ASUS all have kits of varying price that can help you make one in your own home, but you generally have to purchase a whole new set of devices to make it work. Now, ASUS is offering AiMesh, a system that uses your current ASUS routers to create a mesh network without pricey extra hardware.

  • Fallen Earth nodes to get less 'willy-nilly'

    by 
    Justin Olivetti
    Justin Olivetti
    04.09.2014

    Tired of node placement refusing to make a lick of common sense in Fallen Earth? There's a dev for that. Fallen Earth's new state of the game post for April has a word or two to say about how the team is moving around gathering nodes to fit the environment better. "What this will look like is an increase in hand-placed nodes that reflect the setting and environment better and fewer nodes scattered willy-nilly," said Producer Marie Croall. The post also talks about new armor suits and cosmetic gear recipes that are coming soon as part of the rewards for controlling the Outpost.

  • Aventurine clarifies concerns about safe areas in Darkfall

    by 
    Elisabeth
    Elisabeth
    11.02.2012

    If there's one thing that carries across every game in every genre, it's that players excel at abusing systems. With that knowledge in mind, it's only reasonable to expect that certain fans of Darkfall expressed concerns when they were told about the no-PvP "safe zones" that will be part of the game's large-scale revamp to Darkfall Unholy Wars. Aventurine has taken the time to address some of those concerns. It "will not be possible" for people to exploit the border of no-PvP zones by switching in and out of safety as they please, because of the timer that kicks in upon entering and exiting the PvP zone. That timer controls whether or not a player is protected: Players will remain unprotected for a short while upon entering no-PvP zones and will stay protected for a short while upon exiting them. This protection prevents damage both to and from other players. Players will not be able to stay in protected areas to farm materials and skip the excitement of looking over their shoulders for a foe every time they pause to harvest a resource node. Safe zones will have relatively common resource and "next to no rare resources." The rarity and value of resources will go up depending on how dangerous the locale is, so players will have plenty of incentive to move away from safe zones. Get the full word on safe zones and how they're totally not going to be even a bit exploitable at all on the official forums.

  • New research brings better wireless to remote locations, 80 percent faster GoT downloads

    by 
    Steve Dent
    Steve Dent
    04.23.2012

    Not getting the bandwidth you need, Heidi? Then maybe the folks at North Carolina State University can help. They've figured out a way to boost multi-hop networks, where data is forwarded across two or more nodes (hops) in order to reach far-flung users. Networks like this can often get bogged down by interference between neighboring nodes. But by using algorithms to automatically modulate the power of each link, the NC State scientists have managed to jump efficiency by up to 80 percent. This has the effect of not only increasing speed, but also saving juice if the systems are battery powered -- like those used by the US Army, which sponsored the research. After all, just because you're away from the throne doesn't mean you have to be out of the game.

  • Wasteland Diaries: Scavenger's guide

    by 
    Edward Marshall
    Edward Marshall
    09.16.2011

    The economy in Fallen Earth is due to get a major overhaul in the next month. The devs have been pretty tight-lipped about what exactly is going to change. They may do something as bold as doing away with NPC vendors altogether (unlikely) or maybe just tweaking the rarity of materials (confirmed). Since we aren't exactly sure what is going to change, we can't really prepare ourselves properly, can we? We can guess which materials are going to become rarer with the revamp by looking at the recipes, but they will be undergoing changes as well. So trying to figure out what to hoard for the new economy is purely a guessing game. I don't want to get into theorycrafting on what may or may not change economy-wise. I'll leave it up to your best guess as to what materials you think you'll need to stock up on. My purpose in this post will be to help you get said materials. I can't think of a single material in the entire gameworld of Fallen Earth that is out of my grasp. I'm pretty sure I can find anything. I have compiled a list of useful materials and the best places that I know of to find them. There are some things that I will not divulge, but I'm going to be very generous considering most of the loot tables will be drastically altered very soon. Click past the cut and have a look at the list.

  • Wasteland Diaries: So you want to be a crafter?

    by 
    Edward Marshall
    Edward Marshall
    04.29.2011

    Fallen Earth has a complex, robust crafting system. The vast majority of the items in the game can be crafted from things you find lying on the ground. I am not exaggerating when I say "vast majority" because it's well over 90%. You can literally level your way to the cap simply by scavenging and crafting. It used to be much easier, but it is still possible. Tradeskills are different from other skills in Fallen Earth in that you raise them through use rather than spending AP on them. The system itself can be quite daunting when you are first starting out, but once you have a basic grasp of how it works, the rest is pretty intuitive. In this post, I'll touch on the basics of crafting. I'm no expert, but I do have a completely maxed-out social/crafter that has most of the game's recipes in his repertoire. You may know what you are doing, but I think even the most learned of crafters might learn something from this piece. The novice crafter will learn a few simple tricks (tricks that I wished I had known when I was just starting out) that will make his life a little easier out there. It's tough when you just want to make something with your hands and there are legions of bloodthirsty miscreants trying to kill you. So grab your toolkits and click past the cut for more.

  • The Queue: Soloing Zul'Gurub like a Q

    by 
    Adam Holisky
    Adam Holisky
    02.03.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.As Alex mentioned yesterday, he and I will be taking turns with the queue. So don't fret, Alex will be back in your loving graces tomorrow. As this is my first post for the queue, I feel like I'm boldly going where no man (Alex is a superman) has gone before. And who better to welcome me than John de Lancie's iconic Q character? With Picard oddly facepalming himself... huh. I hope this isn't a sign of things to come. Anyways, I digress. On with the Q!037 asked... "Is it possible to solo Zul'Durub to farm the mounts? If it makes a difference, I am a 10 Man Naxx geared Enhancement Shaman."

  • Ask WoW Insider: Nodes and ninjas

    by 
    Mike Schramm
    Mike Schramm
    11.17.2008

    This week's question for you, our readers, comes from an anonymous asker. He wants to know what the best option is for a widespread problem in this time of high realm populations and camped quests aplenty:There's been a lot of talk on your blog about people ninjaing spawns but I'm not entirely sure that it's as cut and dried as that. Consider this: I was in the Borean Tundra and had to kill the mob on the island that's up the top of the steps. when I arrived there were around 10 other 'toons all waiting around. I had no idea who was there first, who might be grouped, or anything else about them. The first thing I did was /s 'group?', at which point someone invited me, and I grouped with them. Second time it spawned one of us tagged it, I looted, disbanded the group and left. Did I ninja it? If so, how was I supposed to have acted? With new people coming all the time, no knowledge of who had been there longest and no visible queueing system I'm not sure how else to behave. Thoughts? A little more analysis after the break, and don't forget to post your own answer in the comments below. If you've got a question for our readers, send it to ask@wow.com, and we'll ask it for you.Previously on Ask WoW Insider...

  • EVE server upgrades open possibilities for 1000+ player combat

    by 
    James Egan
    James Egan
    10.02.2008

    There's been much talk of late about EVE Online's servers and the underlying technology that powers over 5000 solar systems in New Eden. CCP Explorer's latest dev blog, "EVE64", focuses on the tech side of EVE, and discusses StacklessIO, the blade cluster, and the migration of the EVE servers to 64-bit. The server enhancements, while not without some issues, are showing some promise according to CCP Explorer. "This Monday, 29 September, we saw a fleet battle with over 1100 pilots reported in local. Field reports indicate that the fight was quite responsive for the first 10 minutes but then the node 'missed its heart beat'... and was removed from the cluster...," he says. Despite such setbacks, it's good to see that CCP is doing something about the server issues resulting from an ever-increasing number of pilots in New Eden. Player response to this dev blog seems positive, with a few reporting their experiences being in combat with 1100+ players on the official forums, and even more players weighing in on the server changes at Scrapheap Challenge.

  • Insider Trader: Of fish sales, glowcaps and other crafting minutiae

    by 
    Lisa Poisso
    Lisa Poisso
    01.18.2008

    Insider Trader is your inside line on making, selling, buying and using player-made products.Last month, Insider Trader reported on Elite Fish Vendor, a web site providing Dethecus players offline shopping for in-game products like stat foods and raid consumables. This week, we've learned that Elite Fish Vendor has developed yet another unique feature: a groundbreaking new system, released just yesterday, that includes Auction House synchronization with Elite Fish Vendor web prices. "Prices are dynamically generated based on the current cost of mats for the items on the in-game Auction House and then displayed on the site," explains EFV designer Koobluh. And just yesterday, another brand new site threw its hat into the ring: warcraftlist.com, which aims not only to provide a craigslist-like experience for buying and selling in-game products but also guild recruitment and searches, social events and more.More on web-based shopping for in-game products -- plus random notes on flying high over gathering nodes, motes of life and glowcaps, sitting while fishing and other important *coughcough* random observations on WoW professions -- after the break.

  • Mining to get easier in 2.4

    by 
    David Bowers
    David Bowers
    12.22.2007

    Leveling up certain skills has been a pain for some time now, and while some skills have received leveling changes, mining has been left behind. As things stand currently, if you don't run around in circles just looking for ores every 10 or 20 levels or so, you could easily find yourself having to do a massive amount of catch up once your character reaches the level cap. The amount of mining you do in the normal course of leveling just isn't enough to keep up with your experience gain.Drysc says that Blizzard has finally noticed that this "isn't fun" and plans to do something about it in patch 2.4. The various types of ore will be adjusted so that you can consistently level up your skill from the nodes available in the zones where your character will be leveling, without you having to go back and spend lots of extra time in areas where you don't have any quests.

  • Fishing and fun (or the lack thereof)

    by 
    Mike Schramm
    Mike Schramm
    07.26.2007

    Fishing is probably the strangest implementation of activity in WoW-- there's really nothing like it (well, except everything-- it's basically clicking in a certain place at a certain time, and when aren't you doing that in this game?). But for all its boring qualities, players are still fascinated with it. Blizzard has hit on that weird balance of positive reinforcement-- it's boring, but gives just enough reward to keep you doing it.And so it's not surprising that, once again, players are asking for fishing to be made "more fun." What that means, no one is really sure-- they could add better rewards, or make it a less boring minigame, or just make it require less attention (all other professions don't require any attention to be paid).Lo and behold, Drysc actually acknowledges that there's something wrong with fishing-- something that has to do with the unquantifiable quantity known as "fun." But what it is, even Blizzard doesn't seem to know-- they added nodes to fishing to join a bit of exploration with it, but once you've found a node, it's just back to that same old clicking. Drysc suggests that real fishing is just as boring for some people, and that's why not everyone likes fishing in WoW, either.My personal preference would be to put more into the fishing minigame-- catch different fish at different times of the day, or use different lures to attract various catches. Either that or make the skill involved something other than "waiting"-- maybe a meter where you have to click when the bar reaches a certain point. There's lots of reasons to fish, and that's why people still do it. But there's no question that sitting there waiting for the bobber to bounce needs more cowbell fun.

  • Insider Trader: Yeah, nice effect -- but does it glow?

    by 
    Lisa Poisso
    Lisa Poisso
    06.15.2007

    Insider Trader is your weekly inside line on making, selling, buying and using player-made products. Laugh all you like – for a sizable population of WoW players, an enchant's not worth the mats it takes unless it creates a cool glow. A long-time enchanter, I've made my share of snarky remarks in guild chat about dorky customers bringing me mats for completely inappropriate enchants on completely inappropriate weapons ... But then again, back in the day (ok -- way back in the day), I also made sure to equip an alternate staff enchanted with Demonslaying every time I zoned into town. Watch the peons swarm to see what the Great and Powerful Enchanter (TM) is wielding!You'd probably be pretty surprised to learn that there is, in fact, an entire web site devoted to helping enchanters and players figure out which enchants make the coolest glows. GlowChart.com, the brainchild of Cordana of the Detheroc realm, offers screenshots of specific glows, lists of available enchants and their effects, and news on newly updated Burning Crusade-era glows.Read more about glows after the jump, as well as an Insider Trader tip for miners trying to track elusive greyed-out "ghost nodes."