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  • CCP dev blog addresses lag issues, new features

    by 
    James Egan
    James Egan
    09.25.2008

    The latest EVE Online dev blog comes to use from CCP Atlas, and deals with some sweeping changes to that most problematic of systems in the game: Jita. In "A Tale of Two Cities," CCP Atlas makes an analogy between the conveniences of city life and the similar situation of pilots seeking convenience in EVE, often needing to cross through the busy system to reach a destination. CCP's solution is to decentralize Jita from routes between solar systems. In effect, limiting the non-commerce presence in the Jita system, so it can -- hopefully -- continue in its established role as a market hub in New Eden without being a detriment to the players in terms of lag. Once the changes go into effect, players will no longer need to navigate through Jita to reach their destination (namely the Ruomo constellation), nor run agent missions in Jita. That is to say, Jita, as previously announced, will be a dead zone for mission agents; mission runners given missions from agents outside of Jita will not be sent into or through Jita as part of their mission completion.