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  • All of the nightmares live in Five Nights at Freddy's

    by 
    Jessica Conditt
    Jessica Conditt
    08.19.2014

    We found where the nightmares live. They reside at Freddy Fazbear's Pizza, a fictional children's eatery featuring animatronic singing animals that wander the crusty, marinara-stained halls at night. In Five Nights at Freddy's, you're the security guard who must keep the robots at bay each night. You watch the giant animals on a series of security monitors – until your limited power supply cuts out and the lights go dark. Then all of the doors are disabled and you're at the mercy of whatever lurks behind those giant, dead eyes. Yeah. Nightmares. Five Nights at Freddy's was Greenlit via Steam and is now out on PC for $5. One dollar for each night, or for the number of times you'll say "NOPE" and force quit the game. Per minute. [Image: Scott Cawthon]

  • The Nexus Telegraph: Is WildStar a World of Warcraft clone?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.07.2014

    No. That was quick, so we can all -- oh, wait, no, I need to write more. Also saying we can all go home is pointless; most of you are reading this from home. All right, we'll start over. This is one of those things that gets trotted out every time a new game comes along, and in WildStar's case it comes out twice as regularly, since it's the first game in history to use colorful and stylized graphics other than World of Warcraft, except that it isn't. It's kind of ridiculous, and it's a bit of a pet peeve. As someone who has played World of Warcraft extensively, I find the list of similarities between the two pretty shallow, and it comes across more as a way of dismissing the game without bothering to learn about it. So let's talk about where WildStar does take its cues from Blizzard's game, where they differ, and why saying it's just a clone is absurd.

  • Dark Souls lead developers resistant to mobile version due to controls

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    12.22.2013

    Dark Souls series publisher Namco Bandai is interested in a mobile adaption of the punishing action RPG, but From Software's leads aren't sure altering the game's controls would be such a good idea. In Digital Spy's interview with Namco Bandai's Alex Adjaj, director of global strategy for mobile, Adjaj explains the difference in vision between the publisher and developer. "We'd like to bring Dark Souls to mobile, but it's very difficult because the guys at From Software are very much console oriented," Adjaj said. "To change their mind about it, it takes quite a while." Adjaj also said he thought that in regards to a mobile version, "there is a need to redesign the way you reroll in the game to make it a bit more casual, so with shorter sessions." While Adjaj mentions the existence of peripherals for mobile devices to add buttons and thumbpads, he concedes that device manufacturers want the primary control method to be touch-oriented. We can just see it now - Dark Souls players on trains and in cafes, silently seething as they lose thousands of souls, definitely never swearing or throwing their phones.