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  • Looking back at six years of Lineage II

    by 
    Justin Olivetti
    Justin Olivetti
    06.27.2010

    Released in South Korea in 2003 and North America a year later, Lineage II came out as an old-school hardcore grind just as MMOs like City of Heroes, World of Warcraft and Guild Wars arrived on the scene and signaled a decisive shift toward more user-friendly, casual-accessible gameplay. Even so, Lineage II charged ahead to capture an impressive amount of players -- a reported 610,000 gamers were playing the title three years after launch -- and the game both endured and grew as time progressed. A six-year anniversary doesn't have quite the gravitas as a five- or ten-year one, yet it's still an accomplishment that many of Lineage II's contemporaries failed to achieve before closing their doors. Travel with us then as we step back in time to an era when MMOs were the equivalent of a dangerous playground, with players leaping about despite rusty swings, harsh death penalties and a never-ending monkey bar grind. Join us as we examine Lineage II's history and seek to understand the secrets of this game's popularity, and what it still has to offer for the contemporary gamer.