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  • EVE Evolved: Ten years of EVE Online

    by 
    Brendan Drain
    Brendan Drain
    05.05.2013

    Tomorrow marks a huge milestone in MMO history as sci-fi sandbox EVE Online officially turns ten years old. Released by a tiny icelandic development studio whose only previous release was a board game featuring Reykjavik's favourite cross-dressing mayor, EVE has slowly grown over the past decade to become one of the industry's biggest and most stable subscription titles. Following 2011's monoclegate scandal that led to around 8% of players quitting and CCP Games shedding 20% of its employees, this year saw EVE Online climb to new heights as it regained the playerbase's confidence and smashed the 500,000 subscriber barrier. As a special side-note, the EVE Evolved column also turned five years old last week; it has now officially been running for over half of EVE's lifetime. The past year has been remarkably successful for CCP, with both of the year's EVE expansions being extremely well received and console MMOFPS DUST 514 finally starting to take shape. The Inferno and Retribution expansions fixed a staggering number of small issues that were broken in the game while also making big changes to bounty-hunting, piracy, and PvP across the board. We also saw huge emergent events like the Battle of Asakai, a $6,000 ship kill, and the five trillion ISK faction warfare exploit this year. With DUST 514 officially launching in just over a week on May 14th and players fired up about the upcoming Odyssey expansion, the future's looking bright for EVE Online as it heads into its second decade. In this week's EVE Evolved, I look back at some of year's top EVE stories, stories that touched real life, and what the future holds for EVE's second decade.

  • EVE Evolved: The Battle for Caldari Prime

    by 
    Brendan Drain
    Brendan Drain
    03.24.2013

    The empires of EVE Online have long and bloody histories that, until now, have been played out largely through fictional chronicles and in-character news posts. This week saw conflict erupt in-game between two NPC empires in the Battle for Caldari Prime live event. The neutral CONCORD faction has managed to maintain order between the four main empires of New Eden for decades, but that doesn't stop the Gallente and Caldari factions occasionally violating the peace. The Caldari were originally part of the Gallente Federation but gained independence in a war lasting almost a hundred years. Following an attack on a Gallente city, a right-wing faction in the Gallente government seized power and ordered the bombing of the Caldari homeworld. Millions of Caldari citizens were evacuated from the homeworld, a planet that has been under dispute ever since. Caldari Prime resides in the Luminaire system and is officially inside Gallente territory, but recent events have seen the tables turn. In this week's EVE Evolved, I look at the story behind the recent Battle for Caldari Prime, accusations that the event was staged and scripted, and what the future may hold for live events in EVE.

  • EVE Evolved: All there is to know about DUST 514

    by 
    Brendan Drain
    Brendan Drain
    01.01.2012

    Last week, EVE Online developer CCP Games officially started accepting beta signups for its upcoming MMOFPS DUST 514. This first phase of closed beta tests will be open only to active EVE Online subscribers, giving us an early opportunity to contribute feedback to the game's development ahead of console players. I think that's important because it's our universe that the game will take place in -- literally. DUST 514 players will be connecting to EVE Online's supercluster, so gameplay between the two titles will be intimately linked in realtime. With the new game's release date set for the summer 2012, EVE players can expect the next big expansion to focus heavily on planetary control and the DUST 514 link. The past month has been flush with new information on DUST's customisable vehicles, drop suits, infantry weapons and more. We've even had a look under the hood at the server architecture that will keep the planet-bound battles fast and furious without lagging out the EVE players smashing each other to bits in orbit. In this week's EVE Evolved, I gather together all the key information on DUST 514 released this month and discuss what it means for EVE Online players.

  • EVE Evolved: Predictions for DUST 514

    by 
    Brendan Drain
    Brendan Drain
    06.12.2011

    When CCP first announced development on its upcoming free-to-play PlayStation 3 MMOFPS DUST 514, speculation ran wild as we thought of exactly how the game could be integrated with EVE Online. The plan to link the two games through EVE's sovereignty system seemed almost too ambitious, but the gaming world waited for more information with a quiet optimism. Most of us cautiously imagined the most basic of interactions between the two games, almost afraid to get our hopes up or express optimism for the project; after all, this is something that has never been done before. I think most EVE players imagined a vague web-based communication between EVE pilots and DUST mercenaries and little or no control over the outcome of a fight. We justly worried that our system sovereignty would be decided by the outcome of random matchmaking-style FPS battles or that DUST would only affect worthless planet-based industrial networks. At this year's E3, even our most optimistic expectations were completely blown away. DUST will be fully integrated into the EVE servers, with DUST players able to join EVE corporations and EVE players able to supply ground troops with equipment. We'll deliver decisive air strikes in realtime from ships in orbit, and DUST players will even be able to fire back. In this week's EVE Evolved, I re-examine the link between EVE Online and DUST 514 in light of the new information from E3 to make some predictions about what the battle for a planet might be like.

  • E3 2011: DUST 514's realtime integration with EVE Online

    by 
    Brendan Drain
    Brendan Drain
    06.09.2011

    During Monday's Sony conference, EVE Online developer CCP Games made an appearance to announce that the company's upcoming MMOFPS DUST 514 will be exclusive to the PlayStation 3. The ambitious title aims to link the world of ground troops fighting over planets to EVE Online's universe of spaceborne conflict. EVE players will be able to hire DUST mercenaries as part of an ongoing territorial war, the concept for which we got a glimpse of in both the E3 DUST 514 trailer and the previous A Future Vision trailer in March. When DUST 514 is released in spring 2012, PC-based ship pilots will be fighting for control of industrial infrastructure, planets, star systems, and whole regions of space alongside console-based ground troops. CCP's future vision for the virtual universe of New Eden is slowly starting to become a reality, and we can only hope that both games live up to their sizable potential. We caught up with CCP at E3 to find out the details on DUST 514's gameplay and how the DUST-EVE link will work. Skip past the cut for the incredibly juicy details on DUST 514's gameplay and how DUST mercenaries will interact with the EVE universe. Before reading on, be warned that a change of underwear may be required!