obsidian-sanctum

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  • The pros and cons of raid IDs

    by 
    Mike Schramm
    Mike Schramm
    02.11.2009

    Freya recently posted a plea on the forums: Please, Blizzard, get rid of raid IDs. Raid IDs were put in the game as a way to make sure the best loot in the game didn't flow freely: rather than just running endgame raids over and over (and over), Blizzard put a hold on just how much one player can run them. If you get saved to a raid ID, you're usually out of that raid until things reset on Tuesdays. But there are lots of issues -- at this point, agrees Zarhym, it's too easy to get saved to a raid. It's lame to jump in on a PuG where you do one boss and then the group breaks up for the rest of the week, and it's even lamer to have your raid ID ninja'ed by a few folks who decide they want to disband the group early. The mechanic is important to keep around, though -- if you think it's too easy to get endgame gear now, just think what things would be like if people could run Naxx or OS daily or even hourly.But the actual saving is an issue, and one that the developers are working on -- they're planning on making it so that you would only be saved to an instanced when it's partially or even completely cleared (though that too would likely spread a little more loot around than wanted -- people would run the instance until the last boss and reset it to do it all over again). We'll have to see how this pans out.

  • Guildwatch: The Armory never lies

    by 
    Mike Schramm
    Mike Schramm
    02.11.2009

    Ninjas and /gquitters beware: the Armory knows. It knows what achievements you've gotten and when, it knows what your gear is, and it knows what kind of raiding you've done and which reputations you've leveled. You can say anything you want on the forums: that you're an experienced raider, or that you've never even been in an OS raid, much less ninja'd gear from one, but the Armory will call you out, every time.That drama and more in this week's Guildwatch, our weekly collection of guild updates from around the realms. To tell us your guild's story (or send us a great bit of drama you've seen elsewhere), just drop a note to wowguildwatch@gmail.com. This week's GW starts right after the cut.

  • Sartharion sings the blues

    by 
    Alex Ziebart
    Alex Ziebart
    02.07.2009

    Once you start throwing multiple drakes into the mix, I love the Sartharion encounter. It's very frantic, and takes everyone performing. What I don't love is how hard it is to see the shadow fissures that spawn in the encounter when there's a lot going on. Red on red is awful, and then when you throw a Death Knight's Death and Decay into the mix if you're using one? It's pretty much an orgy of red, and you can't really tell which red is from what source.I quite literally leapt for joy when Daelo, lead encounter designer, mentioned that they'll be turning blue in a future patch. It's a minor tweak to the encounter, but it will seriously help those moments when you have a void zone beneath a Death and Decay and you have a tank who is tanking loads of whelps and elementals which are already obscuring their vision. The hardest part of the fight isn't the movements, the hardest part is being able to see.This does make me wonder what they'll do with future, similar things. The terrain alone makes the void zones hard to see during Sartharion, but the largest issue (I think) is Death and Decay. It's big, fluffy, and extremely red. Will they simply not be able to use red ground effects anymore? My raid doesn't do it, but there are raids out there that forbid Death Knights from using Death and Decay for the specific reason that it hides AOEs beneath it, so I have to wonder if there's a better solution to the problem than changing colors without removing the 'cool factor' of the DnD particle effect.

  • Guildwatch: Topping meters on every character, every night

    by 
    Mike Schramm
    Mike Schramm
    01.27.2009

    It is a kind of poetry, really: the lament of the shunned looter. Bullgrim was clearly unhappy that after all of his hard work, his strat sharing, his walking of the guild through old raids, his bringing of 110% every night, and his passing up of "numerous offers from better guilds," the RNG decided to keep him from getting the piece of loot he really wanted. A shame. But great art comes from great suffering, and this is definitely great -- well, it's kind of art. Kind of.Lots more art (depending, once again, on your definition of "art") in this week's GW -- we've got guild drama, downs, and recruiting notices from all across the realms. We're almost cleared through the backlog of guild notices (sorry if we had a delay on yours there -- we got a ton of them all at once), so we'll give out the email once again: to see your guild here, drop us a note (and please keep it short, sweet, and clear) at wowguildwatch@gmail.com. Click on to read on!

  • Encrypted Text: Guide to Rogue stats for new raiders

    by 
    Chase Christian
    Chase Christian
    01.21.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll discuss what stats are important for raiding Rogues in today's end-game.Wrath's first true raid instances come in the form of a level 60 raid instance put in the microwave for 20 levels and served with a side of dragons. Don't get me wrong; I love the retouched Naxxramas. I never got to experience all of the fights against Kel'Thuzad's minions before they relocated to Northrend, so being able to re-enter the citadel of death and slay some undead is a welcome opportunity.If you search for "naxx 60 rogue gear guide" I'm sure you'll find a bunch of articles that recommend you sport at least 8/8 Bloodfang and maybe a weapon or two from Ahn'Qiraj. Times have changed, and so have the gear requirements. There are a few magic numbers that every Rogue wants to shoot for. After the cut I'll detail these vital stats and explain why they're so important to us.

  • Guildwatch: Get on your main and come duel me you !%#*

    by 
    Mike Schramm
    Mike Schramm
    01.14.2009

    Now we're getting some where -- this is the first real week where we've seen lots of achievements reported in terms of what guilds are doing, rather than actual boss progression. I think this is the future of raiding in the endgame -- you'll walk through content pretty easily, but the achievements will be what really taxes your guild. We've seen our first Sartharion with three drakes achievement in Guildwatch this week (above), and our first "The Undying" mention, too. Here's to many more.Lots more drama, downed and recruiting news after the break. Enjoy.

  • Running the Obsidian Sanctum death derby

    by 
    Mike Schramm
    Mike Schramm
    01.09.2009

    There's no achievement for this (as far as we know, though if Blizzard is listening, maybe we'll see it in the next patch), but it's still awesome. A guild called You Are So Dead on Kael'thas decided to run the first annual Obsidian Sanctum Death Derby, in which they tried to make it around Obsidian Sanctum on mounts without dying. As you can see, it's quite a run -- they didn't aggro the middle boss until the very last lap, and the max run around without dying was about four laps (Paladins obviously had the speed and plate bonus, though a Warrior and a Mage also ended up among the winners, who all got 100g each).Unfortunately, the video above was made with a cheap version of FRAPS, so as atomic645 says, you get all of the starts and almost none of the spectacular deaths. But they do plan to do the death race again (and maybe this is something you can try with your guild on the next OS run), so expect more video soon.

  • Guildwatch: P.S. Pho got banned

    by 
    Mike Schramm
    Mike Schramm
    01.07.2009

    This is such a great idea -- Hearthstone of EU Eonar put together their own guild calendar, made out of desktop-sized photos of themselves in game. There's a lot of creativity there -- this shot, of one of them fishing in armor, is a good one, but it's interesting which settings and gear they all chose to be pictured in. Some went swimsuit, some went seasonal, and of course the Hunter had to show off his Spirit Beast. Very cool.Lots more guild news (including some much more frustrating drama) right after the jump below -- not so much downed news this week, so if your guild has been working through the endgame lately, be sure to let us know at wowguildwatch@gmail.com, and you'll see your news here next week.

  • The Queue: Pandamonium

    by 
    Alex Ziebart
    Alex Ziebart
    01.02.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.Welcome! You probably noticed I skipped yesterday. Why? Because I felt like it. Yeah, how do you like them apples? I sure showed you! You got owned, y'all.Uh, anyway. Alexran asked... Why exactly did Blizzard skip out on the Pandaren as a playable race? I remember hearing something about racism or that the Chinese government would invade Blizzard's HQ. Whats the deal?

  • Ask a Lore Nerd: All about dragons

    by 
    Alex Ziebart
    Alex Ziebart
    12.29.2008

    Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.The last Ask a Lore Nerd brought a whole load of Dragon-related questions, likely a result of the huge amounts of Dragon lore we've been given in Wrath of the Lich King. So today, we're going purely Dragon themed, and I'll be hitting a few of the bigger questions. Let's get started! Ves asked...Who are all these humanoids aiding the blue dragonflight? I did the quest where you find out one of them was a Troll forced to work for them under the threat of harm for his family, and I assume some of them are blue dragons taking human form becuase sometimes blowing up the world requires opposable thumbs, but surely they can't all be either dragons or slaves.

  • The Queue: Shameless

    by 
    Alex Ziebart
    Alex Ziebart
    12.28.2008

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.In today's episode of The Queue, I give our Facebook page another shameless plug. Have you seen it? Yes? Good! Let's move on, then.Jonny Dale asked...I seem to remember a post on where to find all the +hit rating gear for casters, but I can't find this anywhere on WoWInsider search or Google. Anyone care to help?

  • The Care and Feeding of Warriors: Raiding Gear

    by 
    Matthew Rossi
    Matthew Rossi
    12.26.2008

    This will most likey be a multi-part series. I know next week we'll be talking about the Warrior 2008 year in review, discussing talent changes and so much more, so it may be an interrupted series. With the new raiding system (normal and heroic raids), tier gear, emblem gear and non-affiliated drops, there's a lot of gear to talk about in the raid game. Lately, in fact, I've noticed that 10 and 25 man raiding seems to flow back and forth into each other. I can be DPS in a 25 man Sarth run, then the run breaks up into two 10 mans and I'm asked to tank in one, then we recombine for a Vault of Archavon 25 man and split up again for two 10 mans. To be fair, we often do 25 man content with less than 25 people, possibly because it's Decemeber and a lot of folks are away for the holidays, which may be encouraging our raid swapping behavior. Or maybe we're just trying to get as much loot for people as we can.My intention is to cover a raid in normal and heroic before moving on to the next raid, and then to cover Emblem of Herois and Valor rewards at a later date, but I'm open to being convinced otherwise.

  • Guildwatch: Rolling the endgame

    by 
    Mike Schramm
    Mike Schramm
    12.16.2008

    Boy, there's definitely no Naxx bump this time around (unlike the old Karazhan bump) -- guilds are hitting 80 and rolling right into the endgame. Of course, with even casual players moving this fast (surely casual players are 80 by now right, Ghostcrawler?) there may eventually be a problem of having new content to experience... unless you consider all of the rep grinding and Wintergrasp to be new content (and we do). But pretty soon, we'll have to have guilds reporting on achievements instead -- anyone actually beat Sarth with the three drakes yet?In the meantime, there's plenty of regular downings, crazy drama, and some good guilds recruiting right after the jump, so click the link below to see what's new around the guilds of World of Warcraft.

  • Spiritual Guidance: Reacting to the Circle of Nerfing

    by 
    Matt Low
    Matt Low
    12.14.2008

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Today Matticus will examine the Circle of Healing nerf. In case you've missed the news, it's been announced that Circle of Healing would be getting a 6 second cooldown. I had a feeling the nerf would be happening and I can't say I'm surprised. It does make me cry a little bit on the inside. Is it justified? How can we adapt? Read on!

  • Counterpoint: Yes, we should track raiding progression

    by 
    Mike Schramm
    Mike Schramm
    12.04.2008

    There's been a lot of hemming and hawing lately about how Wrath is too easy. And there's no question that it is: Ensidia cut through the endgame like an epic dagger through the Vykrul, and any guild that steps into the endgame these days, even with low numbers or cheap gear, finds success. Adam suggested this morning that raiding is so easy these days that we shouldn't bother to track progression, and while Adam is a great writer and a terrific player, I'm here to disagree with his opinion: progression is exactly what the new endgame is all about.While Karazhan was one of the (if not the) most successful instances ever, it had one big problem: it killed guilds. It murdered progression. It was a roadblock after a roadblock, so much so that it took some guilds months to conquer, if they survived at all. Ten man Naxx obviously doesn't have that problem -- anyone with a little raiding experience who wants to beat bosses in there can do so, and Obsidian Sanctum is just as easy. The problem now, however, is that guilds like Ensidia and guilds who pushed through to Sunwell in the old endgame, are finishing the content already, and wondering what's next? They were 80 two weeks ago, and now, barely a month after the expansion's release, they've toppled every dungeon they can find.And what's wrong with that? Nothing.

  • Guildwatch: "I'm a #(*$ing fantastic Rogue"

    by 
    Mike Schramm
    Mike Schramm
    12.02.2008

    "Oh boy. Look, it's not you, it's us. We'd just rather take PuGs to Obs. Sanctum, ok? When we recruited you, you were a Ret Pally, and that was fine, but we'd really rather have a Holy Pally now, see? And we've got these old friends we're running with, and, well, it just isn't working out. You'll find someone else, you really will."Guild breakups, lots of endgame conquering, and plenty of new guilds to join (just in case you got that speech above) in this week's Guildwatch. Be sure to send your drama, downed, and recruiting news to wowguildwatch@gmail.com (and we need lots of it, so if there's news from your guild worth reporting, send it along!), and click the link below to see this week's news from around the realms.

  • The Queue: Wrath's current raids and their difficulty

    by 
    Alex Ziebart
    Alex Ziebart
    11.18.2008

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.Today's edition of The Queue is a little raid-centric with a heavy splash of opinion, just as a warning, starting with kevin's question...There are currently only four raids in Wrath: Vault of Archavon, Naxx, The Obsidian Sanctum, and The Eye of Eternity. Later on Icecrown Citadel. Is that all? What other raids are to be include into Wrath?

  • The Queue: Leveling, bug reports and the Scourgeborne

    by 
    Alex Ziebart
    Alex Ziebart
    11.17.2008

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.Andrew asked...For those of us who won't be able to play Wrath for a while still, what would be the best route to catch up with everyone and get into raiding as quickly as possible?Just quest, really. Finding a good place to grind out mobs can technically be better XP per hour, but really, that's a horrible way to experience the expansion your first time through. Most of the people that did it that way (such as Nymh) did it after they'd already seen all of the leveling content in the Wrath beta. Just quest. The order I did zones in is this: Howling Fjord, Dragonblight, Grizzly Hills, Zul'Drak, Sholazar Basin until you hit 77, then get Cold Weather Flying and move on to Storm Peaks or Icecrown until 80. Exchange Howling Fjord for Borean Tundra if you want. I just went with the Fjord personally because it had fewer people.

  • Ready Check: Preparing for Wrath raiding

    by 
    Jennie Lees
    Jennie Lees
    11.16.2008

    Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we venture into new (well, sort of) territory...While many people are taking a leisurely stroll towards 80, seeing the sights and exploring all the new content, there's a sizeable contingent of players racing to get to the level cap as soon as possible so the real fun can begin. Many of these are aiming to raid immediately, but there's a lot of catching up to do before our WotLK endgame knowledge matches the depth of its TBC counterpart.So if you are planning to raid early on, and are wondering about gear, preparation and whether you should buy that mammoth or not, we're here to help.

  • Wrath 101: An introduction to raiding

    by 
    Matt Low
    Matt Low
    11.14.2008

    For some of you, your eyes will be on the goals of end game. You're not going to need as many consumables now as you did before. This represents a change in Blizzard philosophy. Don't even think about using Mana Oils or Wizard Oils (or stones) as they will not work on items over level 70. Pro tip: Chances are, you'll be using your present weapons for a while. Might as well use any you have left over for those while you level until you come across a replacement weapon. Naxxramas It once hovered over the Eastern Plaguelands. Now you can find this entry level instance in Dragonblight to the east. Players that experienced the old version of Naxx will notice many similarities in this latest rendition. Many of the bosses have returned (with the exception of a particular Knight from the 4 Horsemen). Obsidian Sanctum This is the first entry level Onyxia style boss you'll encounter. Sartharion is surrounded by 3 mini-boss dragons. Think of it as a modified Zul'Aman instance challenge. You can set the difficulty of the encounter by sparing any number of dragons. Leaving all 3 up when you engage Sartharion results in more items (and better quality). The Sanctum is also located in Dragonblight below Wyrmrest Temple. The Eye of Eternity Malygos makes the Eye of Eternity his domain. This is the only raid instance you will find in The Nexus. Before you can summon Malygos, you need to have the Heroic Key to the Focusing Iris (or its 10 man counterpart, the Key to the Focusing Iris). It'll be the first instance where you get to engage the boss on flying mounts! Check out our walkthrough of these three early Wrath raids in the gallery below! %Gallery-36897% Arthas awaits and so do your questions. Find the answers you've been looking for that will help you with your journey into Northrend and to level 80 with Wrath 101.