obstacles

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  • Tesla FSD agree to video collection

    Tesla phasing out ultrasonic sensors as it moves toward a camera-only system

    by 
    Steve Dent
    Steve Dent
    10.05.2022

    Tesla has announced that it's phasing out ultrasonic sensors (USS) used in its EVs to detect short-range obstacles.

  • New WildStar video is all about smooth moves

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.09.2013

    Movement is always important in MMOs; you can't get into arguments about who's standing in the fire if everyone is rooted in place, after all. Since WildStar is promising active combat, it needs to have even more movement than normal so that you can find new and exciting ways not to stand in new and exciting sorts of fire. And the newest DevSpeak video is all about that. "That" being movement. Not new and exciting sorts of fire. It's still pretty much normal fire. Some elements will be immediately familiar to anyone who has played a video game on a computer within the past decade. Some elements are a bit more uncommon, like double-jumping or giving every class access to a quick dashing roll. And some elements, like switching positions with a target by tearing a hole in space itself, are pretty well unique. Take a look at all of them just past the break. [Source: NCsoft press release]

  • Robotic wheelchair uses 3D imaging to 'see' for visually impaired drivers

    by 
    Amar Toor
    Amar Toor
    05.13.2011

    You may not be able to control it with your mind, but this robotic wheelchair from Sweden's Luleå University of Technology can still offer something that only a few others can -- "sight." The chair uses a laser sensor to generate a 3D map of its surroundings, which is then transferred to an on-board haptic robot, allowing the bot to pick up on and navigate its way around any obstacles. A visually impaired student already took the contraption out for a spin and said he felt "safe" while traveling through crowded corridors, comparing the experience to "using a white cane." Luleå's engineers, however, still have some fine tuning to do. The laser, for instance, can only recognize objects at a specific height, while ignoring everything above or below its field of vision. Researchers are also busy developing a new 3D camera for the chair and are hoping to have it ready for commercial use within the next five years. There's a full PR waiting for you after the break.

  • The Daily Grind: What sort of challenges feel fair in an MMO?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.05.2011

    When I was younger (so much younger than today), I decided that it sounded like a fun jaunt to play through Devil May Cry on the hardest difficulty setting, appropriately named "Dante Must Die." For those who have never experienced this particular joy, playing the game at that level requires an insanely precise level of timing and movement, with several fights ending in instant death if you dodge left instead of right. The game's strategies weren't difficult, but the challenge was all in the execution. Of course, that sort of model can be problematic in an MMO, where a second of lag can turn a successful execution into brutal failure. MMOs have always used a wide variety of different challenges. Guild Wars asks players to make use of positioning and timing to overcome challenges, while Final Fantasy XI's endgame is much more focused on encouraging a good strategy and good team synergy. What sort of challenges do you think are best suited to the group environment of an MMO? Conversely, what sort of content design feels like an unfair challenge in context? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Robovie rescue bot hunts high and low for lost princesses (video)

    by 
    Vlad Savov
    Vlad Savov
    11.03.2009

    If you've been feeling blue because you haven't got enough green to keep the old bank account in the black, we've got just the tonic for you, dear friend. There's nothing that gets us all perked up and cheerful quite like an adorable humanoid robot negotiating an obstacle course in the performance of a rescue mission. In fact, if you layer on your own "save the princess" narrative atop the on-screen events, the pep in your step should be back in no time. The smile-inducing video can be found after the break.

  • Researchers teach ASIMO and HRP-2 a bit of real life Frogger

    by 
    Paul Miller
    Paul Miller
    08.04.2009

    Some George Costanza-types at Carnegie Mellon have repurposed their own hard earned knowledge of Frogger maneuvers at the university arcade into useful object avoidance techniques for robots. They've outfitted both ASIMO and HRP-2 with versions of the technology, which allows the robots to detect their surroundings, create 3D maps of obstacles and plan routes accordingly (and actually has nothing to do with Frogger). If you check out the two videos after the break, you can see that these guys really put the bots through the ringer, including some death defying spinning obstacles that ASIMO avoided with ease, and the "real life" environment the HRP-2 is faced with... but seriously, couldn't they just let ASIMO have the blue dot already? [Thanks, Poly Bug]

  • Anti-Aliased: Serious business guys, serious business

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.27.2009

    This is one of those quintessential arguments that pops up time and time again amongst gamers, guilds, groups, and communities. It's an argument that divides people, pisses off people, and causes countless more gamers to alienate other gamers. How serious should you be about playing your game? Of course we laugh about a topic like this one. Games aren't suppose to be serious, that's why they're games! They're suppose to be fun and enjoyable. If you're not having fun, then you're doing something seriously wrong. For the most part, all of this is true. Yet, there are small segments of the games that we play that actually can require everyone to sit down and "get serious."We see it in raiding tactics, player vs. player tactics, loot distribution, and many other areas (including the entire universe of EVE Online, which seems to be played very seriously.) We've even dedicated a segment of our culture to this type of behavior -- the "hardcore" crowd.So, let's go forward and look at the question, "Are games getting too serious?"