OCD

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  • Darwin Brandis via Getty Images

    AI-formulated medicine to be tested on humans for the first time

    by 
    Rachel England
    Rachel England
    02.03.2020

    A drug designed entirely by artificial intelligence is about to enter clinical human trials for the first time. The drug, which is intended to treat obsessive-compulsive disorder, was discovered using AI systems from Oxford-based biotech company Exscientia. While it would usually take around four and a half years to get a drug to this stage of development, Exscientia says that by using the AI tools it's taken less than 12 months.

  • The Daily Grind: Are you an MMO hoarder?

    by 
    Bree Royce
    Bree Royce
    03.05.2012

    My guildies will tell you I'm a little bit OCD when it comes to my in-game MMO organization. I keep a pristine inventory, bank box, and house, assuming the game offers these features. I simply cannot log out of a game without emptying my mailbox, selling off junk loot, and making sure every stack of ore is just so. Other players game as if every MMO were an episode of Hoarders. We're not talking insects and pizza boxes here, but quest items from three expansions ago aren't out of the question ("maybe I'll use it for RP?"). In a way, I'm even a little bit jealous of these laissez faire folk, and I wonder whether they waste more time searching through their messy inventories than I do organizing mine obsessively. What about you -- are you an MMO hoarder? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Captain's Log: Missed dev transmissions

    by 
    Brandon Felczer
    Brandon Felczer
    06.09.2011

    Captain's Log, Stardate 64940.2... Hello, computer (and players)! As we have explored in past logs, the developers working on Star Trek Online are extremely transparent with the community, and this, surprising to some, is actually by design. Since Dan Stahl took over as Executive Producer a year ago come July, he made it his personal mission to make sure that fans of the game knew where the game was heading at all times and what was currently being developed. Due to the success of this open communication, Cryptic as a whole has made a shift to this philosophy for its other announced projects. New details often emerge through several different official sources: the monthly Ask Cryptic and Engineering Report as well as a plethora of interviews. While the previously listed outlets are often marketed and widely known about, there are several channels that I would like to bring to light, ones that seem to fall under the radar. As Twitter is one of the biggest social media crazes, developers are using it to get information and work-in-progress screenshots out to the public. Also, some devs seem to be sacrificing sleep, as we will often wake up to posts in the STO forums that were posted near the midnight hour of Cryptic's time zone. Many feel that the most interesting and drool-worthy information is found in these "leaks," so I would like to share some of them with you. Ensign, warp 10! You might want to grab a towel to wipe up your mouth...

  • Forza 4 tuned up to take checkered flag, boosted by Kinect

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.18.2011

    In the unending competition to create the preeminent simulation racing game, Turn 10 Studios has kicked it into overdrive for this fall's Forza 4, reports MSN Autos. Let's run through some highlights from the development process (as documented by MSN), shall we? 3-D laser-scan "select cars, including the Bugatti Veyron?" Check. Obtain "proprietary performance data from tire manufacturer Pirelli" to create "the most up-to-date simulation of how modern tires grip or slip in a variety of racing conditions?" Done. "[Isolate] the intake, exhaust and engine sounds from each vehicle" in the game to record realistic audio? You have to. "[Rent] out each track that appears in the game for two to three days, [shoot] terabytes worth of video and photos, and [trace] the inside, middle and outside portions of the road surface with a commercial-grade GPS system?" They did that. Of course, as MSN observes, "[few] players will notice this level of nuance mid-game." It's only through the endorsements of "the tiny, exacting minority of hardcore players and professional racers who train using Forza" (and other sim racers, like Gran Turismo) that we few can trust that the iterative updates over the years are actually bringing us closer to the the most accurate simulation racing game of all time. It's worth a chuckle, then, that Forza 4's most marketable feature is "more gimmick than breakthrough," according to MSN, and is perhaps a mini-step backwards in the race to ultimate realism. That feature, of course, is Kinect support. Aside from the "advanced ogling tool" (which allows players to walk around and inspect their virtualized cars; as seen at E3 2010), Forza 4's "Kinect-only mode" will also feature a "more interesting" head-tracking ability, by MSN's account: "when you lean to one side or the other, the driver's perspective edges with you, letting you peer around a blind curve or just slightly around a car before passing it." Still, even coupled with "the phantom steering wheel you can grip and steer," this experience is more "potential" than achievement. "I think we're just scratching the surface," game director Dan Greenawalt told MSN.

  • Medtronic's implantable OCD treatment okayed by FDA

    by 
    Darren Murph
    Darren Murph
    02.24.2009

    Looks like those brain pacemaker researchers are a bit late on this one, as folks at Medtronic are apt to get the jump on advanced OCD treatment given a recent FDA approval of their device. Hailed as the first implantable device "designed to deliver electrical therapy to the brain to suppress symptoms associated with severe obsessive-compulsive disorder," the Reclaim DBS (deep brain stimulation) Therapy was said to be able to treat OCD patients in cases where drugs and psychotherapy failed. Understandably, Medtronic is doing everything it can to get the product out by the middle of this year, and following up on its good fortune, it also proclaimed that it had started up a randomized clinical trial of DBS for treatment-resistant depression. There's no mention of an expected price, but apparently only 4,000 or so will be needed each year.[Via Vos Iz Neias, thanks yossi]

  • Rappelz reaches 50,000 European users in under a month

    by 
    Akela Talamasca
    Akela Talamasca
    03.14.2008

    Warcry brings us the news that Rappelz, made by the fine folks at Gala Networks (who also made Flyff), has attracted over 50,000 active users in the less-than-one month since the game has debuted French and German versions. Two new servers have opened to accommodate the influx of new accounts: the French Kentauros, and the German Bastet, both named after in-game creatures.To further celebrate the success of the launch, Gala has increased the experience gain to 1.5 until March 18th. Rappelz's gameplay features a system by which you may capture and tame creatures to fight alongside you in combat. Hmm. Do we also gotta catch 'em all? Obsessive Compulsive Disorder, I choose you!

  • OCD Spotlight: Flossing your Mighty Mouse

    by 
    Erica Sadun
    Erica Sadun
    12.12.2006

    Recently, TUAW discussed how to clean your apple keyboard. Today, we focus on delinting your Mighty Mouse. Without taking it apart. Brendan Fenn, photographer and clean aficionado, has discovered a new way to clean the Mighty Mouse scroll ball that goes beyond the conventional dust free cloth and rubbing alcohol methods. He's figured out that a very thin strip of scotch tape, carefully looped under the scroll ball provides effective mouse ball rehabilitation when more traditional techniques do not work. Complete instructions and pictures are available at his site.

  • Rainbow Six shots continue to impress

    by 
    Richard Mitchell
    Richard Mitchell
    09.19.2006

    Game Infowire has posted 51(!) new shots of Rainbow Six: Vegas. Most of our readers already know this, but R6: Vegas is insanely detailed. Seriously, Ubisoft must have hired an obsessive compulsive crazy person to get all this detail in there. Right down to the fabric of the uniforms, everything is gorgeously textured. It reminds us why Ubisoft is the "not evil" EA. We suggest you click your way through all of these screens from start to finish -- it always goes down smooth. With games like R6: Vegas in tow, this holiday season is looking to be damned expensive for 360 owners.[Via OpenXBOX360]