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  • The Game Archaeologist's chat with Andy Cataldo

    by 
    Justin Olivetti
    Justin Olivetti
    10.19.2010

    There are only a handful of people in the world who can boast that they're working on an MMO that dates back to the '90s. As community lead for Asheron's Call, Turbine's Andy Cataldo is a member of that exclusive club, going from an avid player of the game to part of the AC crew. Don't tell him that his game is old in the joints and unstable going down stairs; to Andy, Asheron's Call is still one of the most exciting MMOs on the market, and he is not shy in sharing his passion for it. In our third week of looking back at the esteemed history of Asheron's Call, the Game Archaeologist got in touch with Mr. Cataldo to ask him why AC has yet to go the free-to-play route, what the team is planning for AC's 11th anniversary, how the graphics update is coming along, and whether it's still possible to party like it's 1999. Let us clasp our hands together attentively and read! The Game Archaeologist: Please introduce yourself, your role on the team, and how long you've been working on Asheron's Call. Andy Cataldo: My name is Andy Cataldo. I am currently the Community Lead for the Asheron's Call franchise. My focus is helping communicate between the players and various teams here in Turbine, and vice versa. I also do most of the website and launcher updates, as well as any community events. I have been working on Asheron's Call now for over six years.