olthoi

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  • Asheron's Call rolls out December content update

    by 
    Jef Reahard
    Jef Reahard
    12.01.2010

    Turbine may be the king of freemium themeparks these days, but once upon a time it actually developed sandbox MMORPGs. It did them so well, in fact, that even though once upon a time was 1999, Asheron's Call remains open for business to this day. Not only that, but the title keeps rolling out the content updates, with the latest adding a new playable race (the Olthoi), a new magic school, a new hunting area, new quests, etc. That's a lot of new for an 11-year-old game, wouldn't you agree? Oh, and there's also the new luminance mechanic, designed for endgame folks above level 200 and meant to improve everything from critical hits to crafting. Check out all the details at the official website, and hit up our new gallery below while you're at it. %Gallery-108616%

  • The Game Archaeologist's chat with Andy Cataldo

    by 
    Justin Olivetti
    Justin Olivetti
    10.19.2010

    There are only a handful of people in the world who can boast that they're working on an MMO that dates back to the '90s. As community lead for Asheron's Call, Turbine's Andy Cataldo is a member of that exclusive club, going from an avid player of the game to part of the AC crew. Don't tell him that his game is old in the joints and unstable going down stairs; to Andy, Asheron's Call is still one of the most exciting MMOs on the market, and he is not shy in sharing his passion for it. In our third week of looking back at the esteemed history of Asheron's Call, the Game Archaeologist got in touch with Mr. Cataldo to ask him why AC has yet to go the free-to-play route, what the team is planning for AC's 11th anniversary, how the graphics update is coming along, and whether it's still possible to party like it's 1999. Let us clasp our hands together attentively and read! The Game Archaeologist: Please introduce yourself, your role on the team, and how long you've been working on Asheron's Call. Andy Cataldo: My name is Andy Cataldo. I am currently the Community Lead for the Asheron's Call franchise. My focus is helping communicate between the players and various teams here in Turbine, and vice versa. I also do most of the website and launcher updates, as well as any community events. I have been working on Asheron's Call now for over six years.

  • The Game Archaeologist and the Asheron Recall: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    10.05.2010

    It's hard being the youngest child -- you get the hand-me-downs, suffer through swirlies by older siblings, and eventually develop such a neurosis that it requires seven different brands of horse tranquilizers to make it through the day. Not that I would actually know, being an oldest child and all. But I suppose it would be a hard-knock life. In a couple ways, Asheron's Call was the youngest of the three MMO siblings that comprised the first major MMO generation. Ultima Online, the big brother, had prestige and legacy behind it, and middle child EverQuest quickly became the most popular at school. And then there was Asheron's Call, poking its head on the scene in late 1999 as a cooperative project between developer Turbine and publisher Microsoft. AC never got the recognition of Ultima Online nor the numbers of EverQuest, but this scrappy title became a fan favorite and endured even to this day -- beyond its own sequel, believe it or not. Instead of plowing through a stale history report of Asheron's Call today, I thought it'd be fun to come up with a list of the eight most unique aspects of this fairly innovative 11-year-old MMO. Ah lists, how I adore thee -- let me count the ways. Eight ways, to be precise!