OnlineGames

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  • PSP gets its own homebrew online gaming network, outweighs Sony's own efforts (video)

    by 
    Jon Fingas
    Jon Fingas
    06.01.2012

    Sony made much ado of the PSP's position as one of the first online gaming consoles, but unless your idea of online play involves Skype calls, there hasn't been a lot to go on since 2004. Team PRO is addressing that deficit through Prometheus, a completely community-driven rival to PSN. The hack lets PSP games with support for ad hoc WiFi play go online by wrapping the normal local-only multiplayer in an emulator library that broadcasts to other Prometheus players. It requires a second-generation or newer PSP as well as a wireless router that can expose the PSP in DMZ mode, but there's a live who's-playing board and even an in-game chat mode to coordinate that round of Fat Princess as it happens. Of course, using a wholly separate gaming network outside of Sony's rubric involves a whole lot of warranty-voiding risk; if you're willing to live on the edge, though, Internet games of Metal Gear Solid: Peace Walker or Pro Evolution Soccer 2012 will let you put off that possible PlayStation Vita purchase for a little longer.

  • Friendster reborn as a gaming site, wishes Facebook cared

    by 
    Sarah Silbert
    Sarah Silbert
    04.26.2012

    Friendster's as good as dead to the western world (it hasn't really crossed our radar since 2002), but Forbes reports that the site is still huge in Southeast Asia -- though not for the reasons you might think. It was the original social network when in launched in 2002, but its acquisition by e-payment provider MOL Global in 2009 led to its reincarnation as a top online gaming destination for countries such as India, Indonesia and Malaysia. The new Friendster just officially emerged from beta as a game-centric site, and the remaining vestiges of its social networking past -- you can still add friends, after all -- are gamified with reward points. Moreover, owner MOL Global has added e-payments to the mix, letting users buy Friendster Coins to purchase virtual goods. Given predictions that the Asian gaming community will exceed 1 billion by 2016, the site's future is looking rosier than ever. That might lessen the sting of being plum blown out of the social networking game by the big dogs.

  • EverQuest turns 13, blows out the subscription candles (video)

    by 
    James Trew
    James Trew
    03.19.2012

    EverQuest? More like Ever-cost -- until now that is. The popular subscription-based game has dropped the need for recurring charges as the franchise marks its thirteenth year on the scene. If you're still set on forking out that $14.99 for full access, you can, but there's now a one-time $5 silver membership as well as the totally free option. Of course, it's free as in beer, with parts of the game restricted (only four character races and classes etc) meaning it mightn't be long before you're opening up the wallet again. But, if this doesn't turn you off, saving up for another classic just got a lot easier.

  • Xbox Live termination ends in a consolation goodie bag for Halo 2 owners

    by 
    Vlad Savov
    Vlad Savov
    03.05.2010

    As Microsoft prepares to pull the plug on online gaming for the original Xbox, it's decided to act benevolently toward the undoubtedly grief-stricken Halo 2 loyalists and has rewarded them all with some consolation prizes. A free three-month Xbox Live membership awaits, accompanied by 400 MS points and a place on the Halo: Reach beta, should you wish to accept it. For a console that's nearly a decade old, it's understandable that online gaming support would've had to end at some point, so you might as well just transfer all your energies into being a good guinea pig / tester for Microsoft's latest cash cow. Steve would just love it if you did.

  • EA CEO says digital gaming sales will overtake console numbers next year

    by 
    Joshua Topolsky
    Joshua Topolsky
    12.02.2009

    Need more evidence that physical media is inching towards the door? Enter this Reuters conversation with Electronic Arts CEO John Riccitiello. While the company -- the largest publisher of "interactive entertainment" (AKA video games) -- is hurting on sales during the awesome global recession currently underway, he thinks the future is digital. All digital. Riccitiello had this to say on the matter: "When people think of games, they traditionally think, in the U.S., of what sells on the Xbox, the PlayStation, and the Wii, and they forget about all these online services that are out there... if you add all that stuff up, it's almost half the industry now. It's about 40 to 45 percent. Next year it's likely to be the larger share of the total industry and it'll be bigger than the console games all put together." He went on to say that if EA's digital arm was a standalone company, "it would be like the darling of Wall Street." Of course, he's not just talking about XBLA and the App Store -- this is an all-encompassing view of the digital market, including casual gaming, Facebook apps, and WoW transactions as well. It may not be the kind of all-encompassing push needed, but we are hoping this sort of noise rattles the industry enough to mobilize smarter, more centralized methods of online distribution.

  • Stix 200 Wiimote wannabe reviewed: it's just as awful as we imagined

    by 
    Darren Murph
    Darren Murph
    08.30.2008

    Be honest here, GoLive2's Stix didn't stand a chance at being taken seriously, and even when one reviewer attempted to have fun with the unashamed Wiimote knockoff, he failed epically. The Stix 200 looks strikingly like Nintendo's accelerometer-packin' controller, though this 2D-only rip was seen as "a set of slightly unresponsive, highly inconvenient arrow keys" rather than an exciting new controller. The PC games that can be played with the device are equally dreadful, and while the 3D-capable Stix 400 might be able to make up for some of the 200's shortcomings, we can't wholeheartedly say it's even worth the effort to check out after reading this review.[Thanks, Robert]

  • 217 million people playing games world-wide... or are there?

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.11.2007

    comScore, a company earning its way in the world by compiling and analysing consumer data, tells us that there are currently 217 million people in the world playing games online. (Of course, this number only sounds impressive until you realize that there are over 6 billion people living in the world today.) But the numbers themselves seem to leave a lot to be desired -- over at PlayNoEvil they have a detailed analysis of the other things this data seems to have overlooked: All of the companies comScore seems to be tracking are US-based. What about the large online gaming market in Asia? Smaller game sites aren't considered. (Smaller than Yahoo, MSN, WildTangent, etc.) Client-based games like World of Warcraft are excluded. People playing in internet cafes (common in Asia) aren't counted. So, from this data we can definitively determine that there are 217 million people in the world enjoying online gaming -- or maybe more. While it's interesting to see attempts at quantifying the online gaming market, I'd be interested in seeing some more inclusive estimates.[via The Forge]

  • Google is watching you

    by 
    James Konik
    James Konik
    05.13.2007

    var digg_url = 'http://digg.com/gaming_news/Google_is_watching_you_even_when_you_play_with_yourself'; Google has invented a system for monitoring the habits of online gamers. The technology is intended to track gaming habits in order to make in-game advertising more relevant to users. It's targeted at all online platforms, including Wii.Apparently our playing habits can reveal all sorts of information about us. The way we behave in a game can be used to draw up a profile of our psychological characteristics, and this data can then be used to sell us stuff.The system was patented in the US and Europe last month, although Google say they have no plans to roll it out in the near future. Privacy campaigners have deep concerns about the system, pointing out that while Google's ideas may be relatively benign, the information may not stay in their hands. The US federal government has already taken Google to court in order to gain access to their data.So what do your gaming habits say about you? Does your in-game behaviour reflect your real life personality? Any dirty little secrets hiding on your memory cards? They might not be secrets for much longer.[Via Wiiha!]

  • Google's Da Vinci Code puzzle quest launching soon

    by 
    Jennie Lees
    Jennie Lees
    04.16.2006

    We've already seen the Da Vinci Code spun into a video game and a mobile game; starting tomorrow, it will also become an online puzzle trail, an Alternate Reality Game-style code quest run by Google and accessible from your Google homepage. This movie tie-in game fits with the book's themes of brain-bending puzzles, and it should hopefully be an enjoyable ride, with puzzles being issued daily until May 10 -- coincidentally, the start of E3 -- and a prize draw for those who answer all 24 puzzles correctly.There's something of a discrepancy in prizes, thanks to regional sponsors -- the US grand prize winner will be flown on a first class trip to England, Rome and Paris with three guests, bagging over $120,000 of goodies along the way, whereas the top UK winners get a trip to Paris on the Eurostar. It's an interesting move to add this kind of daily ARG-style play into a personalised homepage service such as Google provides; people using the service already will find it easy to play the game, whereas those who haven't tried the service have a new incentive to do so.[Via ARGN]