online-relationships

Latest

  • MMO Family: Why Catfish is a term your kids should know

    by 
    Karen Bryan
    Karen Bryan
    01.23.2013

    By now, everyone's probably heard the strange story of Manti Te'o, the football player who had an online relationship with someone who wasn't really that person. The question that people keep asking is whether or not he was in on the hoax, but I think that's irrelevant. The real question is why people are surprised to begin with. Ironically, gamers probably have a leg up on the Catfish scenario, since there are plenty of examples of players misrepresenting themselves through their in-game avatars. And there's often a grey area when it comes to roleplaying and honesty. In this week's MMO Family, let's look at the lessons of gaming, identity, and social media and what children should learn about all three. (And I promise I won't mention Manti again in this column.)

  • The Guild Counsel: PAX East panel explores online communities

    by 
    Karen Bryan
    Karen Bryan
    03.17.2011

    There were two things that really stood out for me at PAX East: the ridiculously long lines and the throngs of fans who happily sat down together to play games face to face. On the surface, PAX East might seem to be about who has the best card deck or who has the quickest twitch reflexes, but it's actually much more than that. We've looked at the growing importance of online communities and the relationships that have been created by them, so it's little surprise that PAX was full of players who were there to meet and play with friends they met through gaming. And among the many panels this weekend, there was one that explored this very issue. The speakers were all experienced managers of online communities, and they shared their stories of how they got started and why these communities are so important. Read on to hear their stories.

  • The Guild Counsel: Till death do us part?

    by 
    Karen Bryan
    Karen Bryan
    02.17.2011

    Yes, sometimes being part of a guild feels like being in a marriage -- there's lots of commitment, lots of responsibility, and all too often, lots of arguing and fighting. But this week, we're actually going to look at the issue of online romance and online relationships in MMOs. As games and communities increase in number, more and more players are developing lasting relationships, and some of those have even led to marriage. Since the Valentine's Day roses are still fresh and there are still a few chocolates left in the heart-shaped box, this week's Guild Counsel will look at a few dos and don'ts of online romance. Joining me this week is Arithion, host of the Rift Podcast. She met her husband in game, and they've been married for four years. She'll share some valuable advice on what to do if you think you've found that special someone.

  • EverQuest becomes ever after: A talk with Linda Carlson of SOE

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.14.2011

    When it comes to getting involved with community, Sony Online Entertainment's Director of Global Community Relations Linda Carlson knows it well. Most often seen tromping around conventions dressed as her beer-craving Dwarven alter-ego Brasse, Carlson was a fixture at SOE's Fan Faire events and author of her own gaming comic long before she ever started working for the studio. As we had the chance to find out recently, this was due at least in part to EverQuest changing her life many, many years prior. While these days meeting up with someone you've met online is considered fairly commonplace, when you look back to the earliest days of MMO gaming, it generally was not something many people did. Even if you did meet someone from "on the computer," they tended to be folks from one or another BBS -- local connections that were easily made and just as easily dismissed. The idea of not only meeting someone online in a romantic fashion but leaving the country you live in to see him/her was considered completely insane. "What if you don't get along? Or what if he/she is a murderer?" your friends might ask, since this was all really new territory and nobody quite knew what would happen. Still, some early MMO gamers like Carlson gathered up their courage and took that gamble. In honor of Valentine's Day, we interviewed Carlson about how her EverQuest connection became an "ever after" -- join us after the break!

  • The Daily Grind: How much of your social life comes from MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2010

    While we may be the target of mockery or quizzical expressions for mentioning our online friends, relationships in MMOs are often a significant part of a gamer's social life. After all, gamers are places where we all share a common interest, can go on uncommon adventures, and have the potential to forge bonds that transcend the game itself. So how much of your social life comes from MMOs? Do you have a great group of friends or a guild that's there to support you, laugh with you and have fun with you? Did you ever fall in love in an MMO and perhaps find your way to the altar together? Do you log in more to hang out and be goofy with your pals than to grind your way to the level cap? Are MMOs just a small fraction of your social scene or the majority of it? For a bonus question and a cookie, does your MMO social life mirror your social life outside of the game or is it the polar opposite? Do you have a few friends in real life but a ton online, or are you the same party animal in game that you are out on the town? Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's The Daily Grind!