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  • FACTIONS: Origins of Malu opening early access in 'a couple weeks'

    by 
    MJ Guthrie
    MJ Guthrie
    02.01.2015

    After Origins of Malu got the green light on Steam, developers went to work getting the sci-fantasy sandbox ready to release to players on that platform. All that work is about to come to fruition: Producer Michael Dunham told Massively that the early access release for the game's PvP build is only a couple of weeks away. FACTIONS: Origins of Malu is launching an invite-only closed release to ensure the systems are in check as far as user capacity, client integration, and the like today, February 1st, 2015; the EA will follow shortly after. Dunham anticipates early access to open before the 15th. To learn more about FACTIONS and future plans, read our exclusive interview with Dunham, then check out MassivelyTV on Monday, February 2nd, at 9:00 p.m. EST for a special Stream Team sneak peek of the game with devs.

  • Massively Interview: Burning Dog on Origin of Malu's do-over

    by 
    MJ Guthrie
    MJ Guthrie
    11.30.2014

    When last we heard of the the indie sandbox Origins of Malu, Burning Dog Media had gone back to the drawing board for a do-over. The studio switched game engines, effectively starting the development process over again (again). But despite what some fans may fear, that isn't nearly as bad as it sounds! In fact, it's rather good news because players will be getting a far better game, and they won't have to wait very long to get it. I sat down with Producer Michael Dunham to talk about the changes and get a look at the progress the team has made.

  • Origins of Malu's Dunham talks phased release, Unreal 4, and more

    by 
    Jef Reahard
    Jef Reahard
    08.18.2014

    So, what's going on with Origins of Malu? Quite a lot, as it turns out. Recall that the sci-fantasy game recently updated its website and hinted at huge upcoming changes. Lead developer Michael Dunham then took to YouTube over the weekend to talk about what's basically a complete revamp of both the game and the development process. The dev team has switched to the Unreal 4 engine as well as DirectX 11, which of course involves plenty of labor, testing, and the like. Dunham also mentions that OOM's original scope was way too big, and even though the team has already spent nearly five years and 60,000 hours on the project, a "much smaller scope for initial release" is driving the current plan. There's a "much, much higher focus" on combat at the moment, Dunham explains, though he says that the end goal is still a skill-based sandbox. You can watch the full devlog after the break.

  • Origins of Malu goes 'back to the drawing board'

    by 
    Jef Reahard
    Jef Reahard
    08.15.2014

    Long-gestating sci-fantasy sandbox Origins of Malu has an updated and now rather cryptic website teasing something called Project: Hail Mary as well as some "upcoming changes" for the game. Burning Dog says that it has gone "back to the drawing board so to speak and in the next couple of weeks, we'll be unleashing just what OOM has become during our hiatus!" There are also PlayStation, Xbox One, Mac, and Windows logos prominently displayed on the teaser page. Finally, the revamped landing page mentions a video blog scheduled for Sunday, August 17th. [Thanks Dystopiq!]

  • Make My MMO: May 11 - May 17, 2014

    by 
    Jef Reahard
    Jef Reahard
    05.17.2014

    This week in MMO crowdfunding, Shards Online officially launched its Kickstarter and revealed its gameplay to the world via its first livestream event. Some other crowdfunding stuff probably happened too, but really, we're all Shards all the time in these parts, and we'll be your best friend if you go give Citadel some money so that we can eventually make a Massively server filled with love and world domination. In case objectivity is your thing, we've included the rest of the week's crowdfunding news after the cut.

  • Origins of Malu will offer F2P with limited lives and permadeath

    by 
    Justin Olivetti
    Justin Olivetti
    05.15.2014

    Origins of Malu has a few interesting ideas regarding its business model that Burning Dog laid out today in a post. The studio prefaced the plan by assuring fans that the title will have "no pay-to-win, no matter what." The game will offer a hybrid business model, with both subscription and free-to-play options. Sub fees will be "low" and come with bonuses and store currency. If you opt for the free-to-play angle, you'll only have a certain number of lives per day. Spend all of your lives, and you'll either need to stop playing for the day, buy more, or play with the risk of facing permadeath. Free-to-play won't be restricted otherwise, but may contain ads on the loading screen. Burning Dog said that some of the items that it will sell in its cash shop are housing items, vanity gear, lives, and pets.

  • Origins of Malu back on Kickstarter, aiming to release 'within the next few months'

    by 
    Jef Reahard
    Jef Reahard
    05.14.2014

    Indie sci-fantasy sandbox MMO Origins of Malu is back on Kickstarter. We say "back" because you may remember Burning Dog's first crowdfunding drive from October of 2012. The dev team canceled it less than a day after it began due to talks with outside investors. Said talks eventually dissolved, but work continued and Burning Dog says it's looking to "release this long-gestating game out to the public within the next few months." To do so requires "very specific skill sets," which the current Kickstarter funding will facilitate. If you want an early look at the game, check out MJ streaming the alpha with Burning Dog devs. [Thanks Cody!]

  • Origins of Malu moves beta start to May 4th

    by 
    Justin Olivetti
    Justin Olivetti
    04.23.2013

    Origins of Malu fans have been twiddling their thumbs after Burning Dog announced a week ago that the start of the beta would be delayed. Today the studio has put a firm date for that start up front and center: May 4th. There is a possibility, however, that the beta may begin before that if all goes well. Burning Dog apologized for the delay and said that it will be careful the next time it promises a set date that it can make the mark. "The pressure to not let the community down is high and we take this very seriously," the team said. In the meantime, beta players with keys can go ahead and download the client in preparation of the test.

  • Burning Dog announces Origins of Malu beta delay

    by 
    Jef Reahard
    Jef Reahard
    04.15.2013

    Origins of Malu fans, we feel your pain. We've been looking forward to the sci-fantasy sandbox for over a year now, but because of a beta delay we're going to have to wait a few more days. Burning Dog has posted a brief explanation on its website, saying that it has not had "adequate time to polish the game and complete the necessary internal testing" despite meeting its March production goals. The client will be made available for download this week, the firm says, and a new beta date will also be announced in short order. If you've already registered a beta account, check your email today for further info. [Thanks GJH!]

  • Get your Origins of Malu beta key from Alienware

    by 
    Jef Reahard
    Jef Reahard
    03.30.2013

    If you're interested in beta testing Burning Dog's Origins of Malu sci-fantasy sandbox, you'll want to hurry over to the key giveaway currently happening on Alienware's website. As of press time there were just over 2,200 keys remaining. Origins of Malu is an open-world title with no class restrictions, player-controlled factions, and a deep crafting system that impacts the world both physically and economically. [Thanks Bartillo!]

  • Origins of Malu gameplay vid shows house construction

    by 
    Jef Reahard
    Jef Reahard
    03.18.2013

    If you've got nine minutes of free time and a predilection for sandbox MMOs and player housing, you might want to check out a recently released Origins of Malu clip. The sci-fantasy title features open-world housing and the ability to build your humble abode from the ground up, and the video features footage of a player doing just that. We get to see the avatar place a foundation as well as walls and doors, a roof, and some basic furniture items. Head past the cut for a look-see.

  • Origins still eyeing March 30 beta, signups coming soon

    by 
    Jef Reahard
    Jef Reahard
    03.01.2013

    Burning Dog is "cautiously optimistic" about its March 30th beta date for Origins of Malu. The indie dev house posted an update on the sci-fantasy MMO's website yesterday that tells followers what to expect over the next few weeks. Signups will be done via a partnership with Alienware and should happen the week of March 11th. The post also notes that this will be a real beta beta type of beta as opposed to the usual pre-launch marketing tool. "This is an old-fashioned cross-your-fingers-and-hope-the-server-gods-are-not-vengeful" undertaking, according to the dev team. For more info, check out the post and the beta FAQ. [Thanks Sharvis!]

  • Origins of Malu beta coming March 30, signups in February

    by 
    Jef Reahard
    Jef Reahard
    02.01.2013

    Ready for another round of indie sandbox updates? Good, because this time the title in question is Origins of Malu. The devs at Burning Dog have posted an extensive blurb on the game's official site that touches on various tweaks to the client as well as a bit about beta. The closed testing period has been moved to March 30th and it will focus on systems, scalability, combat, and faction wars. Testers will have access to nearly 100 square kilometers of the game world. Signups will become available toward the end of February. The website update also clarifies the game's financial situation, and contrary to popular belief, Origins is not currently funded. The team originally launched a Kickstarter project last October before canceling it the same day due to what was assumed to be an angel investor. As it turns out, Burning Dog is still negotiating a deal but had to pull out of Kickstarter "due to the chance of scope- and date-change of deliverables to our community." [Thanks to Christian for the tip!]

  • Leaderboard: The Repopulation vs. Origins of Malu

    by 
    Jef Reahard
    Jef Reahard
    01.07.2013

    So last week we asked which upcoming sandbox you'd most likely play, but as was correctly pointed out by an astute commenter, we inadvertently omitted a couple of promising indie projects. First up is The Repopulation, a game that features extensive city building, an entertainer skill set, and a bunch of other stuff that will probably remind you of Star Wars Galaxies. Next is Origins of Malu which boasts scary stalker AI, a gorgeous sci-fantasy aesthetic, and interesting takes on PvP and, gasp, possible permadeath! Today's Leaderboard asks which of these upcoming indie sandboxes you'll support. Cast your vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • PAX Prime 2012: Hands-on with Origins of Malu

    by 
    Matt Daniel
    Matt Daniel
    09.14.2012

    PAX Prime is gone and passed, but our coverage isn't done quite yet. As it happens, we've saved one of the best for last. Burning Dog Media's upcoming MMO, Origins of Malu, has been making a few waves in the sandbox-craving community. Boasting features such as brick-by-brick player-house construction and exploration-focused gameplay, Origins of Malu is a game that I've had my eye on for some time. So of course I was rather excited to be able to go hands-on with the game at PAX, where Burning Dog had set up a small alpha-build PvP battleground in which players could battle head-to-head in a slightly twisted version of the traditional capture-the-flag gametype. Now, I don't know about y'all, but PvP isn't exactly on the top of my list of Origins of Malu features I'm looking forward to, but there were definitely some surprises to be had in the demo, plus I got to have a bit of a chat with Burning Dog's president of media, Michael Dunham. What did I think? Find out for yourself after the cut.

  • Origins of Malu to have playable demo at PAX Prime

    by 
    MJ Guthrie
    MJ Guthrie
    07.29.2012

    If things have seemed quiet on the Origins of Malu front, it might be because Burning Dog Media has been working on a special treat for attendees of this year's PAX. Folks lucky enough to be milling about the convention this year have the opportunity for some hands-on experience with the up-and-coming sandbox! Teaming with Alienware, the studio is bringing a mini-game version of Origins of Malu to give players a peek into the world. Two eight-man teams will fight over the Chochobi (a true scaredy-chicken) for 20 minutes in a head-to-head battle. Players will be able to choose from the Toljon, Qulinta, or Jolah races and will have the chance to get used to the variety of spells, skills and talents they will be playing with before diving into the fray. This mini-game is only a glimpse of what's to come when the game releases (think 300-man battlegrounds), but is a great opportunity to sneak a peek first-hand. To participate, find Burning Dog at the Alienware arena. And we'll keep you posted on any further details as they come in.

  • The Daily Grind: How do you kill off your characters?

    by 
    Bree Royce
    Bree Royce
    06.16.2012

    Indie sandbox Origins of Malu plans to feature a very unusual PvP mode: a permadeath PvP duel system. Characters who voluntarily duel under this system -- and lose -- will be erased from the game. Forever! Massively's staff roleplayers are divided on whether or not this feature will ever see much use, though. While most of us think it's an awesome system that will provide some spectacular entertainment, others of us have argued that it takes a lot of courage for MMO gamers, so used to investing time and money into their avatars, to kill off a character permanently. It won't be easy finding another roleplaying duelist who's both capable of putting up a good fight and willing to risk his own hide. Plus, wouldn't it be weird if every single RPer who wanted to off a toon did so in a gladiatorial duel to the death? There are so many other dramatic ways to end a character's story! And that brings us to today's Daily Grind: How do you kill off your characters? Do you go for climactic in-game events? Do you field "can I have ur stuff" requests? Do you delete silently and never look back to avoid future temptation? Or do you cancel your accounts and let your characters slumber peacefully, awaiting your someday return? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Origins of Malu shows off combat and house-building in video interview

    by 
    MJ Guthrie
    MJ Guthrie
    06.14.2012

    Seeing is believing, and folks want to see more of Origins of Malu, a promising upcoming sandbox MMORPG. In answer to this, Burning Dog Media has released an E3 video interview with Lead Developer Jason Mitchell interspersed with alpha footage highlighting a bit of combat as well as the house-building feature. Although some of the footage will look familiar from our exclusive E3 interview, there are added combat scenes and a brief demonstration of housing construction. Jason adds a few details about the twitch-based combat such as the ability to dodge and the charging feature for skills. At 3:28, viewers get their first glimpse of the beginnings of creating unique personal structures in game; creative types are going to have fun with the open functionality of construction by which you build literally from the ground up. Sounds promising, no? Go ahead and take a gander at the new footage after the break, and be sure to read our interview for more details. [Source: Burning Dog Media press release]

  • E3 2012: Origins of Malu brings player-created factions, housing, and exploration to the sandbox

    by 
    Jef Reahard
    Jef Reahard
    06.07.2012

    It's hard to remain completely objective about Origins of Malu. The sci-fantasy title from Burning Dog Media is a project I've been watching personally for quite a while now, both because of its ambitious design goals and because of the sandbox affinity displayed by the dev team. At this week's E3, I finally got to put names with faces when I met with senior developer Jason Mitchell and programmer Chris Shaw. The pair had plenty of interesting tidbits to share, and despite the fact that I haven't put my hands on an Origins build yet, it remains very near the top of my most-anticipated-MMOs list. Join me after the cut for some chit-chat about action combat, player-created factions, PvP (yes there are safe zones), and more.

  • Spiritual Guidance: Triage

    by 
    Dawn Moore
    Dawn Moore
    04.25.2010

    Every Sunday, Spiritual Guidance shares all the insight on wielding the light as a discipline or holy priest. Priestess Dawn Moore does her best to guide innocent priests away from the shadowy influences of Fox Van Allen, propagator of gateway specs. She stands vigilantly, fighting to ensure that priests do not get lost in the dark world of demon pacts and mage hate. Remember: mages are our friends. Last week, I began my weekly column by annoying you all with information about my GearScore. This week I will be repeating this needlessly pretentious practice by telling you my other GearScore. My other GearScore, you ask? Why yes, dear readers, surely you know that elite players such as myself have multiple gear sets for all of our PvE whims. So without further ado: I have a 3390 GearScore. CUT TO: INT. BEDROOM - DAY Dawn is seen pecking away a laptop keyboard. An over-the-shoulder shot shows her computer screen just as she finishes highlighting the text "My other GearScore ..." We then see the cursor mouse over to a font styles menu where the following options are listed: Bold, Italic and Sarcasm. Dawn selects the last option. Film school flashbacks aside, this week we are going to talk about triage. If you didn't already know, triage is the act of making a priority list for who to help first in a situation where several individuals require medical attention. Triage was referenced earlier this month in a forum post where Ghostcrawler answered some scrutiny to Blizzard's suggested healing philosophy for Cataclysm. Let's look at that post and talk about what it will mean for priests. I will also explain where I was going in my GearScore sequel from above.