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  • Star Wars: The Old Republic community Q&A addresses mobile apps, ops, and more

    by 
    Matt Daniel
    Matt Daniel
    02.17.2012

    It's time once again for another riveting episode of Star Wars: The Old Republic's community Q&A. This time around, the BioWare team covers a variety of concerns from SWTOR players ranging from the addition of a /roll command to the possibility of a mobile app. SWTOR's lead combat designer Damion Schubert had a bit to say regarding the latter, teasing that "it's almost as if this [crew skills] design was created specifically with [a mobile app] in mind, doesn't it?" Unfortunately the studio isn't prepared to give an ETA on the feature, "as [it] is a significant technical endeavour." Non-Force-using healers also have plenty to look forward to as well, as the Q&A reveals that they'll be getting some love in patch 1.2, while Consulars and Inquisitors will have their heals brought back into line so that all healing classes and specs are (theoretically) viable. To get the full details on these subjects and more, just click on through the link below to the community Q&A at SWTOR's official site. Oh, and while we're at it, the game is on sale for $49.99 US on Origin, so if you want to get in the game and see what all the hubbub's about, now's your opportunity to do so while keeping a cool Hamilton to yourself. The sale is only happening for a limited time, though, so be sure to act quickly.

  • Hyperspace Beacon: Finally 50

    by 
    Larry Everett
    Larry Everett
    02.14.2012

    I see you there -- you've made a name for yourself in Star Wars: The Old Republic, but where do you really fit within these wars? I know what you're thinking: What is this guy trying to sell? Stick with me for a moment; I'm not just a used-speeder salesman (speeders are way over-priced, by the way -- it's 570 thousand creds just for licensing, and the Empire's making a killing on that). I wanna talk to you about what you do after you conquer the galaxy Of course, you've taken a bit of time to explore this wondrous universe. If you're a space explorer extraordinaire like I am, then you've danced with your share of Twi'leks on Nar Shaddaa. It's a good thing they have enough Twi'leks to balance out the Hutts, amirite? Hoth was cold, of course, but there's nothing like a war and a couple of Wampa battles to warm the blood. And what's up with the Voss? People who wear such funky make-up shouldn't be that stuffy. Still, it does make me think: How many Voss can fit in a speeder? The galaxy is yours, and you're now a Darth or a Moff or something. Do you sit back and twiddle your thumbs? Of course not! A new game begins. It's a vastly different adventure than the one you just finished, but the features are still shiny.

  • Rakghouls and raging Hutts with SWTOR's Gabe Amatangelo

    by 
    Larry Everett
    Larry Everett
    01.12.2012

    A month after Star Wars: The Old Republic began its official journey in the public eye, the developers of this game-changing MMO are ready to extend the story, which they call the fourth pillar of the MMO genre. In patch 1.1, which also brings the usual round of bug fixes, players will be introduced to a brand-new level 50 flashpoint as well as a completed version of the Karagga's Palace 8-to-16-man operation. In the official press release for 1.1, BioWare founder Greg Zeschuk notes, "A month ago when we launched the Early Game Access program for Star Wars: The Old Republic, we promised our fans that this would just be the beginning of our journey together." That's all well and good, but we want details. So we rang up BioWare's Gabe Amatangelo to discuss the new flashpoint, Karagga's palace, Ilum, and the future of SWTOR PvP. Be aware that there will be some minor spoilers, but we'll warn you in advance!

  • Hyperspace Beacon: Force reflection

    by 
    Larry Everett
    Larry Everett
    12.27.2011

    "Always in motion is the future," Yoda reflected to Luke Skywalker in the greatest of all Star Wars movies, The Empire Strikes Back. Even for a Jedi master, the future is unpredictable and always fluid. Likewise, I made predictions about Star Wars: The Old Republic that were completely off base and some that were spot on. Of course, the ones I got wrong were part of the BioWare plot to subvert everything I do. That's right, I'm looking at you, Georg Zoeller. This week, I'm going to borrow a phrase from the SWTOR-RP website: Force Reflection. Every weekday, these roleplayers pose a question about SWTOR, Star Wars, or some sort of roleplay trope to get you to think about how you play you character. However, I'm going to use the phrase to think back on the predictions I made in this column, specifically the first article of this year. Which ideas did I get correct? Which ideas did I get totally wrong? I can't be one hundred percent correct all the time. I have to leave room for some errors or else I'd lose my secret job as a psychic-hotline operator. Jump past the break to judge for yourself.

  • Star Wars: The Old Republic to receive combat log parsing, other analysis features

    by 
    Matt Daniel
    Matt Daniel
    12.24.2011

    Were you wondering whether DPS meters are en route to your favorite galaxy far, far away? Players on the Star Wars: The Old Republic official forums have dug up a Fansite Summit Q&A session with the game's lead combat designer Georg Zoeller in which he suggested that some new features will be coming to the game post-launch for those who want to ensure they're getting the most out of their character builds. During the talk, Zoeller claimed that combat log parsing and other such performance analysis features were "very high on [BioWare's] priority list." For the full details, and to listen to the full session yourself, head on over to the SWTOR official forums.

  • Star Wars: The Old Republic talks instanced regions and hubs at NYCC

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.17.2011

    Last weekend's big convention, New York Comic Con, hosted another panel on Star Wars: The Old Republic. And perhaps to the surprise of the fans, this panel was all about numbers. Specifically, it was all about the numbers for upcoming content in the game, such as Flashpoints, Operations, and Warzones. Stephen Reid took his time to lay out what players can expect from this content and how many different areas players can expect, starting with 15 different Flashpoints at launch. The Flashpoints will not all be story-focused, according to Reid, with some focused more heavily on the puzzle or gameplay aspects. All of them, however, can be replayed at higher difficulties in the endgame. In addition, Reid showed off the upcoming fleet hubs for the game, the central gathering areas for players that feature vendors, auction systems, and a special "VIP Lounge" for people who purchased the Collector's Edition. With only a little over two months remaining until the game's launch, there's not much more time before these promised features become a reality.

  • SWTOR opens the Operations holonet page

    by 
    Larry Everett
    Larry Everett
    10.14.2011

    Star Wars: The Old Republic does everything slightly different from other MMOs on the market. Of course, the principle difference is personal story, which is woven into every bit of gameplay. Even the traditional raids are slightly different. In SWTOR, these highly dangerous group encounters are called Operations -- large, story-driven encounters for either faction. Today, the BioWare development team released a new page on the official website highlighting this endgame content. The Eternity Vault Operation is presented through images of the opening cutscene, part of the first encounter, and the end boss, the Infernal One. The videos included had been presented previously during E3 and PAX East as the Eternity Vault trailer and walkthrough video. However, at the bottom of the page sits an image that does not fit the Eternity Vault encounter, followed by these cryptic words: "Even though the Eternity Vault is featured prominently here, it is not the only high-level Operation for you to experience in Star Wars: The Old Republic. More will be revealed..." As soon as we know exactly what those words mean, we will let you know in our continued coverage of this highly anticipated title.

  • E3 2011: BioWare shows off The Old Republic Belsavis raid

    by 
    Jef Reahard
    Jef Reahard
    06.08.2011

    Are you curious about endgame in Star Wars: The Old Republic? GameTrailers has a couple of E3-related videos that you'll want to check out, both of them focused on raiding content in a galaxy far, far away. First up is a 10-minute clip featuring an interview with BioWare's Gabe Amatangelo as well as various bits of new footage. Amatangelo tells us about a raid that takes place on the outer rim planet of Belsavis. The clip centers on a prison facility in an icy environment, and we get a good look at the approach as well as some combat inside the complex. Amatangelo also talks a bit about raid difficulty levels before reiterating that SWTOR will release in 2011 (though no firm date is given). The second video expands on some of the snippets in the interview clip, and BioWare shows us a minute and 20 seconds of action from the Belsavis raid. Check out both trailers after the cut and let us know what you think in the comments! Massively's on the ground in Los Angeles during the week of June 6-9, bringing you all the best news from E3 2011. Whether you're dying to know more about Star Wars: The Old Republic, RIFT, or any MMO in between, you can bet we'll have it covered!

  • Nokia transfers Symbian development and 3,000 employees to Accenture, will downsize workforce by further 4,000

    by 
    Vlad Savov
    Vlad Savov
    04.27.2011

    Nokia's already done quite a bit to cut ties with last year's big push for Symbian and Qt development, though this is perhaps the biggest step yet. The Finnish company has announced it's transferring responsibility for Symbian development to consulting and outsourcing firm Accenture, which sounds odd given the latter outfit's inexperience in delivering mobile OS updates, but the good news is that the 3,000 devs Nokia had working on Symbian will continue their jobs under the new employer. That basically means that Nokia will live up to its unhappy promise that there'll be "substantial reductions in employment" within its own ranks, while still keeping the men and women responsible for updating Symbian employed. Unfortunately, there will still be a further 4,000 job cuts in the company's global workforce, primarily in Finland, Denmark and the UK, which will "occur in phases" between the beginning and end of next year. Nokia's agreement with Accenture also involves continued collaboration on delivering mobility software and services on the Windows Phone platform. You can read more about that in the PR after the break.

  • Lenovo and NEC partner up to become Japan's biggest PC vendor

    by 
    Vlad Savov
    Vlad Savov
    01.27.2011

    Lenovo's insatiable ambition for growth has taken another boost today with the news that China's best-known computer maker is partnering up with NEC for a "strategic alliance" in Japan, the world's third biggest PC market. Under the terms of the deal, a new NEC Lenovo Japan Group will be formed, wherein Lenovo will benefit from 51 percent of the shares and NEC will own 49 percent plus the choice of first CEO, for which it's selected its own Hideyo Takasu. Lenovo will also pad NEC's pockets with $175 million of change and contractual formalities are expected to be completed by the end of June this year. Sadly, specifics on how this will benefit consumers are light on the ground -- both companies will continue to sell products under their respective brands and there's only general talk of collaboration, economies of scale, harnessing operational synergies, and leveraging each company's strengths. At least you'll know your computer's been made in the spirit of fraternal cooperation. Full PR after the break.

  • Killzone 3 beta preview: Exo mechs, jet packs and Helghast, oh my!

    by 
    David Hinkle
    David Hinkle
    11.03.2010

    Here's the thing about the Killzone 3 beta: It's best played with friends. But due to the limited number of players in the beta, the likelihood of forming a squad with your best gamer pals is pretty close to never going to happen. Ultimately, the beta experience suffers because of this -- the mutliplayer modes are based around playing as a cohesive squad, much like in Bad Company 2. Without friends, I've been forced to suffer the unpleasant randomness that is the general population of PSN players. Most of these folks are horrible teammates. %Gallery-106415%

  • Nexon acquires NDOORS Interactive

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.04.2010

    It's not quite as stunning as the earlier announcement regarding Turbine and Warner Bros, but for the free-to-play world a big shakeup has taken place. Nexon, known for MapleStory, Mabinogi, and the upcoming Vindictus among others, has acquired a controlling share of NDOORS Interactive, known principally for Atlantica Online. The deal was announced in Korea late Monday evening, with Nexon explaining that they had acquired 67% of the company's shares including those of the former chairman, Seung-Mun Kwon. Nexon CEO Su-Min was quite pleased about the acquisition, stating that the addition of the technical expertise and experience of the NDOORS team would help with the company's long-term plans and global expansion. There's no word yet on what this will mean for the operation of Atlantica Online in the US and elsewhere, although it's reasonable to assume that Nexon would likely consolidate their operations. We'll have more for you on this story as it develops and as further details come to light.

  • Gaming blog Imaginary Cogs focuses on MMO operations and server technology

    by 
    James Egan
    James Egan
    04.21.2009

    There's a fair number of people out there blogging about their preferred massively multiplayer online games as well as the industry itself, and more all the time it seems. One area that isn't covered very often, however, is MMO operations, largely because it's something many bloggers have little direct experience with. However Bryant Durrell from Imaginary Cogs certainly does. In the month since Durrell first started writing Imaginary Cogs he's offered up an industry insider's perspective on topics ranging from server technology to the ops that keep our games running, tapping his past work experience with Vivox and Turbine. Durrell's blog is a peek behind the curtain into how massively multiplayer online games operate. If you've ever been curious about the tech that powers massively multiplayer online games and how it's used, you might want to check out Imaginary Cogs. [Via Zen of Design]

  • Hitachi to forge ahead with flat-panel, HDD businesses

    by 
    Darren Murph
    Darren Murph
    05.28.2008

    Hitachi, like most every other flat-panel producer out there, has hit some shaky ground of late. Still, the outfit isn't planning to ditch its bread-and-butter anytime soon, and that's straight from the mouth of President Kazuo Furukawa. During a recent corporate strategy meeting, the exec affirmed that it would continue to position its flat-panel TV and hard drive divisions as "core businesses," as he saw promise in the fact that "the flat-panel TV market is growing on a global basis." He also made mention of a "Wooonet" networking service for TVs, which would reportedly get going next month. Sure sounds inviting, yeah?[Via Reuters]

  • Syntax-Brillian looks to streamline operations, eliminate some positions

    by 
    Darren Murph
    Darren Murph
    04.22.2008

    As evidenced by the rash of partnerships entered into by Syntax-Brillian in the past several months, the company is aiming to "undertake a series of strategic initiatives to position [it] for future growth." Looking beyond the corporate speak, you'll find plans to "simplify its network of supplier relationships through which it develops and manufactures its Olevia and Vivitar product lines, streamline its channel partnerships to focus on a more targeted group of customers within Syntax-Brillian's current base of 3,000 retail and online partners, and eliminate positions representing an approximate 20-percent reduction in overhead costs." Unfortunately, we're not told exactly how many employees will be sent packing, but the firm is expecting the workforce reductions to result in "annualized savings of approximately $4 million in operating costs."

  • Apple drops plans for India support center

    by 
    David Chartier
    David Chartier
    06.04.2006

    Apple has dropped its plans for bolstering off-shore support in India and other countries. MacNN is reporting that the company hasn't been very forthcoming with a reason, but they have laid off all 30 of the employees hired under the subsidiary which would run these Indian support operations, Apple Services India Pvt Ltd (fortunately, the employees received two month's severance pay).This is good news, as I've never heard wonderful things about a company's customer support ratings when they make a move like this. Dell's tanked when they tried it, and last I heard they shut the facility down and moved most of their support operations back to the US. Kudos to Apple for taking a hint from others' mistakes.

  • Robot surgeon performs world's first unassisted operation

    by 
    Evan Blass
    Evan Blass
    05.19.2006

    We're sure that more than a few of our readers are keen on robots and interested in the latest developments in robotics, but how many of you would volunteer to be the guinea pig for the world's first unassisted heart surgery? Even though there were about a million doctors on hand to monitor Dr. Carlo Pappone's robosurgeon doing its detailed work on a 34-year-old Italian patient suffering from atrial fibrillation (heart flutters), we can't help but wonder if a juxtaposed "0" and "1" in the bot's code is all it would take to drive a scalpel somewhere that it isn't supposed to go. Luckily for the pioneering patient, the 50-minute surgery went off without a hitch, most likely due to the fact that the prototype bot has software containing data about some 10,000 real-world operations, and has already performed assisted procedures on at least 40 people. Pappone, who initiated and monitored the latest surgery from a computer in Boston while it was occurring in Milan, plans to release a commercial version of the unnamed robosurgeon later this month.[Via PhysOrg]