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  • Warhammer Online releases patch 1.4.5 highlights

    by 
    Matt Daniel
    Matt Daniel
    01.30.2012

    Despite Mythic Entertainment's recent winnowing of the Warhammer Online servers -- bringing them down from four servers to a measly pair -- the company is still hard at work developing patches for the RvR-based title. Patch 1.4.5 will be hitting the live servers tomorrow, January 31st, and it brings a number of interesting changes and also ushers in the return of fortresses, which should be good news for open RvR fans. With the recent Skaven invasion, a number of relics have been found in myriad underground tunnels dug below the game's fortresses. Players will be charged with guarding their faction's relics while attempting to purloin those of the enemy. The Grovod Cavern scenario is also making a return, allowing two teams of 12 players to duke it out in the crumbling cave. But this time, there's a twist: Players will be taking control of two teams of Skaven; hilarity will ensue. To top it all off, 1.4.5 is bringing fortresses back into play (after they were removed some time ago), which should hopefully encourage players to head back into the open RvR lakes for fun and profit. For the full details, just head on over to the Warhammer Online official site.

  • Warhammer Online brings open RvR modifications to test server

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.04.2010

    Warhammer Online recently turned two years old, and while it's been an occasionally rocky two years, the development team has been focusing in on making the core of the game the best it can be. That's been the motivation behind the plethora of RvR updates that have been pushed live over the past year, culminating in recent news regarding the much-anticipated RvR pack. There's a lot more to come, however, and the team is giving players a chance to try out some of the coming changes early, with the updates to open RvR scheduled for public testing. The first massed public test of the new mechanics will be taking place on Wednesday, October 6th, at 8:00 p.m. EDT on the Warpstone test server. Tier 3 combat is on the menu, with templates provided for players who don't happen to have a character that fits the criteria. No word on whether or not participants will be eligible for prizes, but considering past test realm events, rewards for players seem like a distinct possibility. Warhammer Online players are encouraged to set some time aside for the Wednesday event and should prepare themselves for Warpstone access ahead of time. [Editor's note: We've corrected the error in the original post. Thanks to those readers who alerted us to the mistake!]

  • Warhammer producer's letter talks ORVR changes

    by 
    Jef Reahard
    Jef Reahard
    10.01.2010

    Warhammer Online producer Carrie Gouskos has checked in with her monthly producer's letter, and the update has quite a few things to say about the two-year-old title's immediate future. First on the docket is a mention of the upcoming RVR pack, which will be bringing the new playable Skaven race, a Skaven-area play field, armor sets, and a renown cap increase. Gouskos also talks at length about the new ORVR changes, which "represent a holistic attitude shift in our current gameplay offering within a single zone." Players will fight over battlefield objectives, which in turn will produce resource carriers that travel from the objective to their warcamp. The resources will be added either to the warcamp owner's total or the opposing force's total if they manage to intercept the carriers. Resources will level your keep, and each level will provide corresponding benefits that aid in the destruction of your enemy. Check out all the details at the Warhammer Herald.

  • Mythic's Carrie Gouskos on Warhammer's ToK and hints of patch 1.3

    by 
    Kyle Horner
    Kyle Horner
    03.09.2009

    The 1.2 patch for Warhammer Online is barely a week old, but Chaos Moon managed to speak with Mythic's Carrie Gouskos about many a things -- including some hints for the 1.3 patch. There was also some general discussion of future updates to the Tome of Knowledge and much love from Carrie concerning the Book of Grudges mod. We're pretty excited to hear stat tracking for Scenarios and oRvR battles are on their way.Of course the big news concerns clues of what to expect in the next big patch. Following some of Carrie's comments, it sounds as though the Tome of Knowledge could be getting a new feature or two in the 1.3. update. Additionally, some further UI information and visual improvements are on the was as well -- although Carrie mentions the visual boost will be minor.What sorts of UI improvements could be on the way? The added layer of information to the open party and world map systems in 1.2 have been very well received, but going from Carrie's comments it seems as though something much more exciting is on the way. Given the size of the first two live events, something tells us Mythic will be showing off whatever it is they're working on next in a big way. Mythic has announced the first expansion to Warhammer Online! Check out the announcement itself, the two brand-new classes coming to the game, and the enormous new dungeon/zone slated for a few months away! Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • Warhammer Online opens public test server

    by 
    James Egan
    James Egan
    02.17.2009

    Massively multiplayer online games are continually changing, from the time a game launches to the day the servers shut down. Sure, patch notes spell out most of those changes, but it's always good when an MMO developer opens up a test server for the players. It allows you to check out new game mechanics firsthand, risk-free, and see what works for you and what doesn't. More importantly, it lets the developer know what they need to improve. This is what Mythic Entertainment is doing for Warhammer Online players as of today (Tuesday, February 17th), letting them preview the changes coming to Realm vs. Realm combat as well as Career balance changes on the public test server. Mythic will be conducting a large scale Tier 4 Open Field Realm vs. Realm test on Wednesday, February 18th at 8pm EST. The dev announcement states: "Bring your friends to the PTS and be amongst the first to experience the new Zone Domination system in a focused player test. Be sure to log on early to join the premade guilds (points of contact for invites will be announced in game) for the night." Detailed info on how to access the public test server is found in the Warhammer Herald announcement as are the patch notes for the public test of Game Update 1.2. Mythic has announced the first expansion to Warhammer Online! Check out the announcement itself, the two brand-new classes coming to the game, and the enormous new dungeon/zone slated for a few months away! Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • Having fun just isn't rewarding enough on its own

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.12.2009

    Regis over at the Wizards and Wenches blog brings up a good point when it comes to both having fun and getting your levels in -- sometimes you just can't have it both ways. Regis wants to spend more time in Warhammer Online's open Realm vs. Realm combat, enjoying the live PvP and the crazy times it produces, but feels that it just doesn't provide enough incentive past the fun aspect.One could easily level faster via questing and PvE opporunities, or scenarios and questing simultaneously, but both can get extremely tedious after a while, especially when you're getting close to the maximum rank. On the other side of the fence you have RvR, which is a more varied activity when compared to questing and scenarios, but just doesn't pay out the experience points and feels more like a guilty pleasure that wastes time.Check out the full story over at Wizards and Wenches to get the full gist of what's going on in Regis's mind when it comes to this sticky situation.

  • Counterpoint on Warhammer Online's Fortress siege population caps

    by 
    James Egan
    James Egan
    01.10.2009

    We reported earlier this week that Warhammer Online has been having some issues with Fortress sieges, and opted to implement a solution -- population thresholds. That solution has led to fewer Fortress-related crashes and overall improved performance, but not everyone is as enthusiastic about the changes Mythic has made to Warhammer Online. A good example of this type of dissent among the WAR ranks can be found at MMOCrunch in a criticism written by Paragus. He takes aim at the Tier 4 campaign changes to Fortresses and states that imposing population thresholds diminishes the very thing WAR bills itself as -- a massive realm-vs.-realm game. He doesn't pull any punches when he states, "The fact that they are trying to spin this by saying 'to allow even more players to participate' by capping population in a given area only makes me feel better about pulling my guild out of this game. I'll be waiting for the flames from Warhammer fans."

  • WAR Grab Bag No. 6: oRvR, Easy PQs, and dungeons

    by 
    William Dobson
    William Dobson
    12.13.2008

    The latest edition of Warhammer Online's Grab Bag feature is up, and as well as a question-and-answer segment, we are treated to the first part of a feature on PvE dungeons, written by content developer Gary Astelford. A couple of the questions are directed at Open RvR; we're told to keep an eye out for some changes that will "make zone control more intuitive and rewarding" in the future. The new Easy PQ system is also asked about, and we learn that although the influence bonus for getting to the next stage of a PQ will be less (past Stage 2), all other influence gains are the same as a normal PQ. Oh, and those fancy statues that the top players have built in their honor to reflect the leaderboards? Expect enemies to be able to smash them down if the city becomes contested.The dungeon feature looks at four different instances, two for lower levels and two for the level 40s. The dungeon entrances are pointed out, and their theme and lore are discussed -- it's in no way spoilerific, and is meant merely to entice players to visit and discover more for themselves. Part 1 of the feature includes the Altdorf Sewers, the Sacellum, Bilerot Burrows and Sigmar's Crypt.