overgrowth

Latest

  • Wolfire's Overgrowth plants itself on Steam Early Access

    by 
    David Hinkle
    David Hinkle
    12.26.2013

    Wolfire Games, the indie outfit responsible for the pistol-reloading sim Receiver, is currently working on a 3D beat-em-up called Overgrowth. The game is now available on PC, Mac and Linux through Steam Early Access for $25 – 17% off its $30 asking price – until January 2. Overgrowth is the sequel to Lugaru: The Rabbit's Foot, the studio's first game release. In Lugaru, you play as Turner, an anthropomorphic rabbit with curiously advanced combat skills, who is on a quest of revenge against the band of raiders who murdered his family. A free demo for Lugaru is available for download through Wolfire's site. There is currently no official launch lined up for Overgrowth and it's clear there is still lots left to do before the game is close to being a fully-realized product. The Steam Early Access version allows early adopters access to the prototype's sandbox exploration mode and modding tools.

  • The Joystiq Indie Pitch: Overgrowth

    by 
    Justin McElroy
    Justin McElroy
    04.27.2010

    Being a giant, beloved video game blog has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with John Graham of Wolfire Games, whose Overgrowth, a follow-up to underground hit Lugaru, is currently in development. How did you your company get started? David Rosen created Wolfire in 2003 as a web site where people could download his personal gaming projects. All of us at Wolfire were really into computer games growing up but I think something unique in David compelled him to get an early start. I had the good fortune to go to the same elementary school as David, and while most kids were playing the hunting section of Oregon Trail at recess, he was spending his time coding his own stick figure war game in a programming environment called HyperCard. He even went so far as to craft his own explosion and gunshot sound effects by recording the distortion that occurs from blowing into a microphone. Soon David's war game spread around the school until, not surprisingly, it got banned by the administration for being too violent. By the time David hit high school, he had migrated to 3D games using C++.