overman

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  • WoW Moviewatch: Le Terroriste

    by 
    Moo Money
    Moo Money
    09.04.2008

    (Warning: This is a double whammy. It's an Olibith film, which means it may offend you, and it also has English subtitles, so you'll have to watch carefully.)The WeGame machinima contest closed days ago, but on Friday, September 4th 5th, we'll finally know the results of the contest. In the meantime, the highlighting of some of the best videos will continue! Interestingly enough, with Olibith receiving the help of machinimator Phil Rice, this is the first combination World of Warcraft and Mass Effect machinima that I've seen.Le Terroriste is exactly what you'd expect from Olibith, which is to say that there's some off-color humor that some may not like. The year is 2139 and the crew of the Normandy spaceship is on a mission that will soon be struck by tragedy. If you're a gnome, well ... I'm sorry! When you're done watching, be sure to download the high resolution version.If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch ...

  • Cinemassively: Bodysnatchers

    by 
    Moo Money
    Moo Money
    05.24.2008

    Phil Rice, one of the original machinima oldbies, released a music video for the Aniboom Radiohead music video contest. In the video, he combines Second Life, Moviestorm, Paint Shop Pro, CamStudio, and Virtual Dub to make an impressive anymation piece. For those unaware of the term "anymation," it means using any and all tools you can get your hands on to create a digital expression.Phil involved dancers from SL, sets from Moviestorm, and drawings from Paint Shop Pro in Radiohead: Bodysnatchers. According to his blog, he had 55gb of source footage, a whopping 72 video tracks with an average of 16 compositing layers, spent 250 hours on the video, and rendering it out took 3 hours per minute of final film. Hopefully this will inspire others to break out of the box and combine more platforms.[Via Machinima for Dummies]If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.

  • Cinemassively: "Worth Dying For" released

    by 
    Moo Money
    Moo Money
    11.28.2007

    I recently wrote about a World of Warcraft trailer that promised an epic movie would be following shortly. True to his word, Manuel Sequeira released a 40 minute movie yesterday! "Worth Dying For" offers an entertaining storyline and develops fairly well. This is a love story with deep history. A forsaken mage has plotted his revenge on the Lady Sylvanas for taking him so early, dooming him to the afterlife. If he is to become human again, he must seek out the current archmage and draw him to him. Only after battle can he return to his true form and kill her. What follows is a sad story with a surprising twist. I think you'll enjoy it!However, I do have some criticism. Despite having the amazing Phil Rice, aka Overman, voicing some of the characters, the rest of the cast doesn't fit. The editing of the sound has some part in it, but the voiceovers just feel wrong. I was also disappointed with the lack of range of movement in scenes with dialogue. In addition, I'm not sure what resolution he shot it in, but there are some scenes where he is zoomed in that are very pixelated. My last concern with this Machinima is that one of the voices is credited to Alan Smithee. What happened there?[Via Zarathustra Studios]

  • Cinemassively: ad absurdum

    by 
    Moo Money
    Moo Money
    11.03.2007

    Today's Machinima comes from Phil "Overman" Rice, of Zarathustra Studios. Best known for his breakout hit, Male Restroom Etiquette, this time he tackles video game terms of service. This is the first of a series of short films using tools, such as MovieStorm and Second Life, that are free of messy IP rights entanglements. They will air every Friday on his website, and on his blip.tv channel.As the video begins, we are introduced to Charles Bowbuck, the spokesperson for Abokey, a piece of photo-making software. He outlines some absolutely ridiculous terms of use, which would not be acceptable anywhere other than video games. So why are they accepted in video games?Phil highlights an important problem that many Machinimists face. In most platforms, they are not allowed to own, create, or profit from their work. He advises viewers to read their preferred video game's EULA. The most essential point of the video is that "Machinima is not theft."You can see the video after the jump, or download it from his website.