paidapps

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  • Google adds temporary workaround to enable paid apps on Android Wear

    by 
    Mat Smith
    Mat Smith
    07.09.2014

    When some apps aren't transferring to your newly-purchased Google toy, you're probably going to get a little upset. That's exactly what happened with paid apps from Android's Google Play, which were happily installing to phones, just not Bluetooth-paired G Watch and Gear Live. The company's come up with a workaround for now which requires paid app makers to manually package files differently. Android Developers said (via Google+, of course) that it's working to make this easier in the future. Now, Android Wear's early adopters will simply have to wait for the app developers to make those manual changes.

  • Report indicates iOS users stick with platform due to 'lock-in effect'

    by 
    Chris Rawson
    Chris Rawson
    06.01.2011

    Citing a report from research2guidance, GigaOM notes that Apple's market share of app downloads reversed the backward slide that began in 2009 and recently increased by 2 percent. This is a far cry from the doom n' gloom predictions many pundits have been espousing for Apple's platform, and it shows that Google's Android Marketplace still has a long way to go before unseating Apple's App Store. The report speculates that a "lock-in effect" is partially responsible for users sticking with Apple's platform. iOS users, whether they're iPhone, iPod touch or iPad owners, tend to download a large number of apps, with a fairly high percentage of those apps being paid versions. The higher number of paid apps a user downloads, the more likely it is that user will stick with the same platform. This makes perfect sense; if you're like me and you've got a couple hundred bucks worth of apps on your various devices, that's a lot of inertia to overcome if you decide you want to switch platforms. When you flip it around and look at things from the Android perspective, things don't look as rosy. GigaOM recently cited research from Distimo that showed paid downloads represent a truly minuscule proportion of total app downloads from the Android Market. 79.3 percent of paid apps on the Android platform have been downloaded less than 100 times, and only 4.6 percent of paid apps were downloaded more than 1000 times. A 2010 Distimo report (again cited from GigaOM) noted that Android users download a disproportionately large number of free apps compared to the iOS platform, and that trend doesn't appear to be reversing. The end result is that for all we hear from various tech pundits about Android's ascending smartphone market share being the only metric that matters, other numbers are showing that not only are users more likely to stick with iOS due to app 'lock-in,' Apple's App Store also remains a more attractive market for app developers who actually want to make money with paid apps. CNNMoney's analysis of the same Distimo report paints a very stark picture: of 72,000 paid apps on the Android platform, only two have sold more than 500,000 (but less than one million) copies over the history of the platform. Contrast that with six paid applications generating 500,000 or more downloads just in the US version of the iPhone's App Store in March and April alone. How many paid apps have you downloaded for your iOS device, and do you consider that an impediment to switching platforms? Let us know in the comments.

  • Android developer anecdotally claims AdMob brings home the bacon

    by 
    Sean Hollister
    Sean Hollister
    08.22.2010

    In February 2009, Arron La's $0.99 Advanced Task Manager was one of the first paid apps on Android, allowing T-Mobile G1 users to do what was then a novel thing -- close applications. (We immediately bought a copy.) Today, the app is all but obsolete, its functionality baked right into Android's core, but Arron's still making thousands of dollars a month. Why do we bring this up? Because nine months after Arron released the pay-first version, he unleashed an ad-supported variant as well... and since that day, each has contributed about the same amount ($30,000) of money. It's not exactly an object lesson in what's possible on the 70,000-application-strong Android Market, as this gentleman obviously had quite the head start, but it does show that when it comes time to monetize your best-thing-since-sliced-bread app, there's more than one option -- ads can be an equally good revenue source. Find rays of hope for indie development (and several stormy clouds for comparison) at the links below. Update: Did we say 50,000 apps? We meant more like 70K and counting as of July. Thanks to the astute commenters who pointed this out. [Thanks, Shannon G.]

  • New 'licensing service' replacing existing copy protection method in Android Market

    by 
    Darren Murph
    Darren Murph
    07.28.2010

    Copy protection has always been a concern in the Android Market, primarily because applications can be sideloaded onto phones without a root or other modification from the end user. In a brief announcement made today, Eric Chu has made clear that a new method for protecting the work of paid app creators will be implemented long-term, with the plan being to "replace the current Android Market copy-protection mechanism over the next few months." This new "licensing service" is available now for those that want in, providing developers with a secure mechanism that can ping a Market License Server upon launch in order to see if a particular app was indeed purchased legitimately. It's hard to say how exactly this will affect usability (specifically in offline scenarios), but it's certainly an interesting twist to the whole situation. Expect to hear lots of growling on both sides as more and more apps opt to take advantage. [Thanks, Jonathan]

  • Rogers, Telus both offering paid Android Market apps

    by 
    Chris Ziegler
    Chris Ziegler
    03.30.2010

    For Americans, the ability to blow dollar after hard-earned dollar in the Android Market is old hat -- it's been happening since early last year -- but Canada's had a rougher go of it. Rogers just flipped the switch not long ago, and now Telus has joined the party, meaning most Canadians currently using Android-powered handsets can spend US dollars, euros, or yen to fill up their handsets' internal memory (the Market shows prices in each apps' local currency, and we're not aware of any Canadian apps at the moment). It's long overdue, so we're picturing an epic spending spree this week as these guys blow off some steam -- but hey, there are worse ways to go bankrupt, right?

  • webOS paid apps coming to Europe in March 2010

    by 
    Vlad Savov
    Vlad Savov
    01.04.2010

    Okay, so this is quite the lag from October's North American availability, but at least when the paid portion of Palm's App Catalog rolls out across Europe it shouldn't experience the stuttering start it suffered back in the US of A. Palm has excitedly blurted out the news on its developer network blog, but not without the requisite garnishings of buzzwords like "leverage," "freedom," "choice," "control," and "speed," as well as something about "faster cycle times" -- all of it designed to get more developers onboard. Kinda ironic the company is boasting about fast cycle times when it can't transition its paid Catalog to Europe in less than six months, but hey -- the Pre already has that one killer app, and it's free, so what do you care? [Thanks, Ben]

  • Android Market hits 20,000 apps, over 60 percent free

    by 
    Donald Melanson
    Donald Melanson
    12.15.2009

    Quantity rarely equals quality, of course, but it's still fairly notable that the Android Market has now managed to top 20,000 apps just a little over a year after it opened its doors -- Apple's App Store had over 50,000 apps a year into its existence, for those keeping track. Even more interesting, however, is the distribution of free and paid apps in the Market. According to AndroLib, fully 62.2% of the apps available are completely free, compared to just 37.8% that are paid apps. That's in stark contrast to the App Store, which now has over 100,000 individual apps, of which (by some recent counts) a hefty 77% are paid applications -- although only 30% of total App Store downloads are for paid apps. What does it all mean? Well, that's open for debate. But one thing's for sure: the rest of the app store contenders are going to have to work some special pie chart magic to come out looking good in this battle.

  • Palm pulls paid apps due to major bug allowing free app downloads

    by 
    Paul Miller
    Paul Miller
    10.06.2009

    After mere hours of App Catalog-stravaganza, the paid apps have been removed for the time being by Palm due to a major flaw in purchase verification. From what we've gathered from the seedy underbelly of the internet, an exploit involving building your own dummy application with the same name as a paid application allowed folks to download a free "update" to these falsified shells and score for-purchase apps galore without dropping a cent. Whether or not this was the only exploit afoot we're not sure, but it sounds like plenty of folks found ways to nab apps for free because Palm has clamped down hard on distribution for the time being. Optimistically, the company claims it should have the Catalog back up by tomorrow morning, but if the failure is really as severe as it sounds, we won't be holding our breath.Update: And... they're back. [Thanks to everyone who sent this in; picture courtesy of glamajamma]

  • Paid apps now live in webOS App Catalog, Air Hockey comes first

    by 
    Chris Ziegler
    Chris Ziegler
    10.05.2009

    The first paid apps are finally starting to filter into Palm's App Catalog, giving us all another great reason (after our daily caffeine fix has been properly handled, of course) to blow a buck or two every day of our lives. First up is none other than Air Hockey, an app genre that seems to be taking every platform by storm -- we never really thought that the true Dynamo experience could translate well to a couple of fingers on a phone's display, but we're just $1.99 away from finding out for sure. [Thanks, Joe]

  • Paid apps hitting the Pre tomorrow?

    by 
    Chris Ziegler
    Chris Ziegler
    10.01.2009

    The release of webOS 1.2 got all of the stars aligned for a barrage (or, at the very least, a trickle) of paid applications to start hitting the Pre, and the word on the street is that the first of those will be dropping tomorrow, October 2 -- for users in the US, anyhow (Canadians apparently need to wait a while longer, a problem that Android users up there are all too acquainted with). The company will smartly be tying purchases to users' Palm Profiles, meaning you'll be able to redownload previously bought apps on any device you choose as long as your account is currently tied to it. Of course, the big question is what apps will be available to blow some cash on in the first round of Catalog approvals -- what's everyone hoping for?

  • Palm's App Catalog getting paid apps on September 24?

    by 
    Chris Ziegler
    Chris Ziegler
    09.18.2009

    Digital Daily's stumbled across a leaked document apparently addressed to webOS devs that shows a timeline for bringing paid apps to the webOS App Catalog, and one date in particular stands out: September 24 for go-live. The infrastructure's been in beta for a while now, giving everyone some time to get up to speed on the process and iron out the bugs, but for end users, the launch will likely happen in concert with the webOS 1.2 update we've been expecting this month and a redesigned Catalog app designed to support payments. Now, how long before we've got a bazillion-dollar I Am Rich app in there?

  • Palm launches e-commerce beta for the App Catalog

    by 
    Joshua Topolsky
    Joshua Topolsky
    08.18.2009

    Love the Pre? Love code? Love money? Well it's your lucky day. Palm has just announced that it will begin accepting applications for developers interested in producing for-pay apps for the webOS App Catalog. The company says that requests taken now will make devs eligible for inclusion in the mid-September launch of its e-commerce program. Just like Apple and Google, Palm will be splitting profits of paid apps with developers 70 / 30 (the devs get 70 percent, don't worry), and go figure -- credit cards will be accepted. Of course we're pumped about paying $.99 for a to-do app someday soon, but we're hoping this will also herald in a new age of steady releases for the Catalog, which is still looking frighteningly bare to us. Hey, that's what homebrew is for, right? Full PR after the break.

  • Paid apps appear in Android Market

    by 
    Nilay Patel
    Nilay Patel
    02.19.2009

    Looks like Google is officially in the mobile app store game -- Android Market now contains paid apps. We haven't gotten the update on our G1 yet, but if you have RC33 it's rolling out now -- reboot and let us know what your first purchase is!

  • Google now accepting paid apps in Android Market

    by 
    Chris Ziegler
    Chris Ziegler
    02.13.2009

    If you've been looking to make a little bank off that awesome flatulence soundboard you put together for the G1, take heart: Google's ready for you. As expected, it's been announced that developers can now submit end-user pricing for applications in the US version of the Android Market, with Germany, Austria, the Netherlands, France, and Spain coming later in the quarter. It's no big surprise that Google Checkout is the only form of payment accepted, which publishers can sign up for right from the dev site. As for you Yanks, look for the first paid apps to be available for download in the middle of next week.Update: We've just gotten official word from T-Mobile that the G1's RC33 build -- which has just been rolled out to owners -- contains paid app support. Thumbs-up for spending money!