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  • Photos by Will Lipman.

    Recon's HUD mask transfers your gaming skills to paintball

    by 
    Mat Smith
    Mat Smith
    01.07.2016

    Recon Instruments and Empire Paintball's paintball mask is fun to wear — and I didn't even get to shoot anyone. The Empire EVS houses Recon's Snow2 heads-up display in bottom-right of the goggles, running on Android, with nine-axis sensors, Bluetooth, WiFi and GPS, while the helmet itself looks like a color-saturated Darth Vader pretender -- and I mean that in the best possible way. Slipping into it is easy, and an armband control unit with directional buttons makes navigation through menus (as well as zooming in and out of maps) hard to screw up. The mask itself, coming from paintball equipment maker Empire has UVA/UVB radiation protection and doesn't fog up inside when the action picks up and your breathing gets heavy. The heads-up display (HUD) can also talk with action cams like the GoPro, which you can mount on your paintball gun to peek around corners and, as one Engadget editor calls it: "cheat".

  • Heads-up displays come to paintball goggles

    by 
    Daniel Cooper
    Daniel Cooper
    01.06.2016

    Recon Instruments, the Canadian wearables outfit purchased by Intel last year, has released a heads-up display for paintball enthusiasts. Much in the same way Recon partnered with Oakley to produce its Airwave sports goggles, the firm has teamed up with Empire Paintball to create the Empire EVS. The device uses the game guts as the Airwave — a technology known as Snow2 — albeit in a new mask that's designed to withstand the rigors of paint-based conflict.

  • New Kickstarter sandbox Identity promises 'complete freedom and a focus on player interaction'

    by 
    Bree Royce
    Bree Royce
    01.06.2015

    Who's ready for some new Kickstarter MMOs for 2015? How about an ambitious modern-day sandbox? That'd be Identity, an MMO by indie studio Asylum Entertainment, headed up by Mortal Online vet John "Paratus" VanderZwet. The game promises a dynamic, player-run open world, player-driven economy, player housing, minigames like karaoke and paintball, and what sounds like open PvP complete with "player police force, gangs, cartels, [and] businesses." The title's business model isn't discussed in detail, but it appears to be buy-to-play; VanderZwet says it won't have a sub and won't be pay-to-win: "We hate 'pay to win' games as much as anybody, and will always ensure that items and upgrades purchased with real money will not give a notable advantage in-game." A 10 CAD pledge is the cheapest with game access; pledges run all the way up to 5000 CAD. Asylum is seeking 150,000 CAD. Closed beta has not been announced, but pledge awards are scheduled for "delivery" by December 2016.

  • Waterloo Labs uses paintball guns to make automated works of art

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    01.30.2014

    Waterloo Labs is at it again, but instead of concocting eyeball-controls for Italian plumbers, it's futzing with paintball guns. The team has rigged a trio of the paint-filled firearms to make automated art with a little help from a webcam, Labview software, 3D-printed parts and an awful lot of wiring. What winds up on the canvas is pulled from a 50-pixel by 50-pixel image that is fed into the Labview suite. From there, the data moves to the three servo-mounted paintball guns, which precision-fire at their target to replicate the original art. If this description sounds slightly simplified, that's because it is -- the video embedded after the break has the nitty-gritty details. While this setup probably doesn't serve a real-world purpose, it might give your favorite Jackson Pollock wannabe reason to pause.

  • How The Gadget Show built its FPS simulator (video)

    by 
    Daniel Cooper
    Daniel Cooper
    10.24.2011

    Remember The Gadget Show's FPS simulator that we showed you last week? Armed with naught but a pre-release level of Battlefield 3 and £500,000 ($650,000), it transformed a Birmingham studio into the sort of game room only multi-billionaires can dream of (as long as the dreams involved getting shot back, the sim comes packing paintball markers). The episode, which shows how this slice of gaming greatness came to be, has just finished airing here in the UK, where streaming and catch-up services aren't available to those outside the country. Fortunately for you lot, our friends at the show have uploaded the feature for you to watch in all its glory after the break.

  • The Gadget Show builds an FPS simulator that shoots back (video)

    by 
    Daniel Cooper
    Daniel Cooper
    10.20.2011

    Racing simulators are ten a penny, but the closest an FPS player will get to an immersive experience is buying some branded peripherals. Armed with a pre-release level of Battlefield 3, The Gadget Show enlisted a team of design experts to transform a Birmingham studio into an FPS simulator costing £500,000 ($650,000). A four by nine meter video dome surrounds the player as they stand on an omni-directional treadmill that lets you walk wherever you want to go. Ten infra-red motion tracking cameras and a sensor on your gun enables the picture to follow where you point it and a Kinect hack controls your jumping and crouching. The fun doesn't stop there -- 12 paintball markers mean that every time you get shot in the game, you'll feel it. The show airs in the UK on October 24th at 8:00pm, Channel 5. We've got a behind the scenes gallery below (supplied by those lovely people from the show) as well as PR and a trailer after the break. %Gallery-136970%

  • Mega Hurtz paintball robot is the remote-controlled, armor-plated tank you always wanted (video)

    by 
    Vlad Savov
    Vlad Savov
    02.28.2011

    For whatever reason, the paths of paintball and robotics development have tended to converge. Latest in maintaining this fine tradition is the Mega Hurtz drone you see above, designed by a chap named Chris Rogers. It features a reconfigurable weapon platform -- so yes, you can spruce it up into a modern-day ED-209 -- equipped with a night-vision camera, a thermal imaging camera, and a laser scope. The paintball gun Chris has installed on the Mega Hurtz can rip through 20 rounds each second and tilt both vertically and horizontally for more refined aiming. It comes with a remote control feeding video of what the drone sees to the user, so all you'll really need to dominate your next wargame with the Mega Hurtz will be a generous helping of ruthlessness. Video after the break.

  • Video: Sanwa's throat mic for city-bred sissies

    by 
    Thomas Ricker
    Thomas Ricker
    03.23.2009

    Throat mics have been around for decades. However, unless you're manning a tank or involved in black ops, you've likely never seen such a set beyond the reach of a typical paintball turret. Sanwa's throat mic (pictured) is an urban take to the otherwise, combat-inspired gear design you'll find at retail. Unfortunately, we can't find any additional detail beyond the images. We can, however, drop in a hardcore video of the $50-ish US Special Forces Throat Mic (as it's called) from Real Action Paintball. This rugged mic with voice-box positioned transducer is compatible with VOX-capable radios and features four styles of discrete listening devices (special forces, secret service, SWAT, and Socom) and a remote push-to-talk (PTT) switch that can be strapped to the index finger supporting your sniper rifle. Fake-war is so much fun.Read -- Sanwa's throat mic Read -- RAP's US Special Forces Throat Mic

  • DIY Paintball Turret unleashes wireless havoc at 34 rounds per second

    by 
    Thomas Ricker
    Thomas Ricker
    02.26.2009

    digg_url = 'http://digg.com/gadgets/DIY_34_Round_per_second_Paintball_Turret'; The appeal of the Paintball Turret can pretty much be summed up in its inventor's own words: "It shoots things." What grabbed our attention, though, is just how sophisticated the contraption appears to be. Two years in development, Jared Bouck's turret fires 34 balls per second (per second!) and is designed to be carried as a backpack for rapid deployment. Invent Geek also claims that it can be controlled via heads-up display from up to half a mile away. Full plans and a material list are promised as is a video demonstration. Until then, you'll have to make due with the detailed assembly history just beyond the read link. This could change paint warfare and the tactics used by curmudgeonly neighbors to protect their lawns, forever.

  • EMT Paintball Sentry Turret renders your personal militia useless

    by 
    Darren Murph
    Darren Murph
    04.09.2008

    Automated paintball machines have been spotted holding down a-many of forts, but it's still been relatively hard to find one pre-built and ready for purchase. Enter Evolution Model Technology, whose Paintball Sentry Turret is mighty enough to mow down even the deepest of crosstown rival cliques trying to get up in your area. Arriving in wired and wireless versions, the unit is available with water- or winter-proof armor, can be controlled remotely and features a head that rotates 350-degrees and tilts 90-degrees. Best of all, the cold blooded plastering machine can be customized to the hilt for those living in seriously dodgy locales, but considering the $1,399.50 (and way, way up) price tag, you better have one incredible stash of valuables to protect before pulling the proverbial trigger.[Via technabob]

  • Gepetto robot fires paintballs, demands respect

    by 
    Darren Murph
    Darren Murph
    03.07.2008

    We've seen paintball guns destined for robot mounting, but darkback2 reckoned it was entirely more wicked to actually construct his own paintballing overlord from scratch. Apparently, Gepetto wasn't born to a be a killer (nor a lover, for that matter), but the idea of remotely controlling a security guard outside your domicile really gets our gears turning. Head on past the break to catch a couple of videos of this creature in action -- oh, and Gepetto, we hear there's a street down in Atlanta that could use someone like you.[Via Technabob]

  • Automated paintball gun keeps the residence secure

    by 
    Darren Murph
    Darren Murph
    11.26.2007

    Nah, it's not like tagging an intruder with shades of neon green, yellow and orange will do much to disable him / her, but it would probably make 'em think twice before going any further. 'Course, we're sure one could think of other uses for an automated paintball gun, and for those creative enough to agree, Team Cynergy has put together a videotaped how-to guide for building a laser-based motion detector and connecting it to your gun. We'll save the technicalities for those who dare to check out the near-10 minute clip posted after the break, but the long and short of it involves a Parralax BASIC Stamp 2 microcontroller, a red laser pointer, a servo and a good bit of tinkering (among other things). Besides, this is a lot less dangerous than that motion-activated BB rifle and laser-guided turret you built earlier this year, so why not flex some DIY muscle and give this endeavor a go?[Via HackedGadgets]

  • NPR commentator: Wii Sports bad for self-esteem

    by 
    Kyle Orland
    Kyle Orland
    02.14.2007

    First Newsweek's Stephen Levy alleges that Guitar Hero is "dumbing down musicianship," and now this. NPR commentator Kelly McBride recently aired her fears that Wii Sports is artificially inflating the self-esteem of her Wii-playing children. According to McBride's logic, children used to effortless success with minimum effort in Wii Sports tennis will be frustrated when they pick up a real tennis racket and aren't immediately experts. She has a point -- mastering a video game simulation is often much easier than mastering the real world activity it mimics. Just ask a fighter pilot or a world leader. But while the barriers to success are lower for many video games, the rewards for success are also lower. While schooling someone in virtual basketball might let you hear your opponent's moan of defeat over a headset, the real look of anguish when you take someone down in a hard-fought game of real basketball is infinitely more satisfying. There's something about the physical exertion and human interaction of real sports that makes it compelling in a way that's totally different from sitting alone playing a video game. Even jumping around and playing Wii Sports with friends isn't quite as interesting as taking them on in a real sport (though it's often more practical). This is why paintball hasn't gone away even though Halo is popular and people continue to ski even when Alpine Racer might be available at a nearby arcade. Sure, children will often be more interested in the instant gratification of a simple game than the complex rewards of real competition, but as they get older most mature adults will come to realize the importance of sticking with something and attaining new skills in the real world. Video games aren't a replacement for real world activities. They never have been and they won't start to be now just because Nintendo lets you move your arms a bit while you play them.

  • Paintball minigun in development, paintball BFG still on drawing board

    by 
    Donald Melanson
    Donald Melanson
    11.20.2006

    To be honest, we're not that big on paintball except for when robots or tanks are involved, but special effects man Rick Galinson (of Snakes on a Plane fame, no less) has managed to pique our interest with the sheer badassness of his latest project. He's currently in the process of creating a room-clearing paintball minigun and, as the video on his site shows, he's made some impressive progress. While it can't actually shoot paintballs yet, its 1200 psi of pressure is more than enough to provide an effective and, frankly, scary demonstration with nothing but air. Unfortunately, Rick hasn't given any indication when he expects to finish the thing, but we're guessing that he's gonna keep it for himself when he does; lets just hope that whoever has to stare down the barrel(s) of this thing knows what they're in for.[Via Hack A Day]

  • PDI BorMar paintball gun can be mounted to robots

    by 
    Cyrus Farivar
    Cyrus Farivar
    10.25.2006

    We just eyed PDI's BorMar paintball gun on display at this week's Risk Control in Tokyo (RISCON) exhibition, which wants its goers to "control risk to the fullest despite unavoidable difficulty." Apparently the BorMar can be hooked up to a robot for automated paintball firing up to 15m (49ft) and is ideally used in unmanned areas like a parking lot at night to splatter miscreants with bright red paint (or other assorted colors) if they trespass. Say, those Japanese engineers can make just about anything work with a robot right? We've got a spare Roomba around here somewhere.[Via Robot Watch]