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  • Sign up for Magicka: Wizard Wars, help shape the game

    by 
    David Hinkle
    David Hinkle
    10.15.2013

    Starting today, October 15, Steam users can jump into an Early Access version of Magicka: Wizard Wars. Interested parties simply need to sign up for a Paradox account through the game and should be able to dive right into the tutorial match afterward. Expect Magicka: Wizard Wars to change over the course of development as Paradox North looks to incorporate fan feedback during the Early Access run. Magicka: Wizard Wars is a free-to-play multiplayer-based affair where two teams of four battle over spawn points within an environment, though you do need to pay to get into the Steam Early Access version. The game is anchored by the original Magicka's unique DIY spell-casting system where players queue up an assortment of elements in a specific order, which then produces a spell. Once a team has captured all three spawn points and killed the other team, it's game over – or as soon as one team has burned through their 75 spawn tickets, and can no longer respawn onto the battlefield. We were able to sample Magicka: Wizard Wars back in July and found it to be an inventive and highly-competitive romp.

  • MOBA is all the mage in Magicka: Wizard Wars

    by 
    David Hinkle
    David Hinkle
    07.24.2013

    Magicka, a whimsical independent action adventure game released by Arrowhead Game Studios in 2011, took everyone by surprise with its excellent spell-crafting system and blend of satire and comedy. Using its original as a base, developer Paradox North has wrapped a MOBA framework around Magicka and created a Frankenstein's monster of pick-up-and-play fun. Magicka: Wizard Wars, a free-to-play multiplayer online battle arena game (MOBA) set in the Magicka universe, is currently in Alpha testing. The premise is simple: two teams of four mages do battle over three spawn beacons, with the entirety of combat being driven by the spell system and some rudimentary melee combat. As saturated as the MOBA genre is, Magicka: Wizard Wars surprisingly never felt like retreaded ground. Its delightful marriage of spell construction and tug-of-war gameplay ultimately left me wanting more.

  • Magicka: Wizard Wars conjures first gameplay footage

    by 
    David Hinkle
    David Hinkle
    07.18.2013

    Magicka: Wizard Wars, the upcoming MOBA-like from Paradox North, has finally issued its first gameplay footage. A lot of common MOBA elements can be seen in this footage, married to Magicka's unique magic-crafting system, in which combinations of elements produce varying spells. Magicka: Wizard Wars will be Paradox North's first game, an outfit formed specifically to craft the competitive online game. Paradox North is headed up by John Hargelid and currently enlists former DICE and Avalanche Studios talent, among others.%Gallery-193878%

  • Magicka: Wizard Wars 'not a MOBA,' revenue model still up in the air

    by 
    David Hinkle
    David Hinkle
    03.26.2013

    For Paradox North's Executive Vice President, John Hargelid, Magicka: Wizard Wars has been labeled improperly as a MOBA. It features themes seen in the genre, but for Hargelid the differentiator is the simple gameplay that provides a vehicle for high-level tactics."This is why we think we're not a MOBA," Hargelid said. "Magicka: Wizard Wars is much more skill-based, much more hardcore to be honest. At the same time, anyone who hasn't played this type of game before can simply be satisfied by gameplay. It's quite simple to get into it and it's not this 40-minute game mode you have to learn what the progression looks like and halfway through, you'll know if you lost or won."

  • Paradox North is a new Stockholm studio of former DICE and Avalanche vets

    by 
    David Hinkle
    David Hinkle
    03.25.2013

    Following today's news of Magicka: Wizard Wars, we inquired with publisher Paradox Interactive about the news of a brand new development studio: Paradox North. The studio opened in February and will be headed up by executive vice president John Hargelid, who's had stints at DICE working on Battlefield: Bad Company 2 as a producer and EA's business side before making his way over to Paradox.Paradox North lead designer David Nisshager also spent time at DICE, while lead artist Staffan Norling and senior animator Patrick Kling both worked on Just Cause for Avalanche Studios. Right now Paradox North is about ten deep, with a mixture of new talent and old veterans, but a Paradox Interactive representative tells us plans to expand the team are in place.Magicka: Wizard Wars will be Paradox North's first game.

  • Magicka gets a touch of MOBA in 'Wizard Wars'

    by 
    David Hinkle
    David Hinkle
    03.25.2013

    The mages of Magicka are headed to the online arena in a multiplayer-focused, four-on-four PVP battle game called Magicka: Wizard Wars. Paradox's announcement doesn't mention the genre explicitly, but the new game sounds like it falls under Multiplayer Online Battle Arena (MOBA).In Magicka: Wizard Wars, two teams of four wizards duel to the death using Magicka's established spell-crafting system as the foundation for combat. The game is differentiated by "short battles, persistent character progression, and plenty of laughter."Magicka: Wizard Wars is in development at Paradox North, a new studio in Stockholm under the banner of Paradox Interactive. The studio is composed of former DICE and Avalanche Studios talent, and led by executive vice president John Hargelid.

  • Paradox announces Magicka: Wizard Wars

    by 
    Jef Reahard
    Jef Reahard
    03.25.2013

    Paradox Interactive has announced the development of Magicka: Wizard Wars, a "PvP-focused multiplayer game based on the celebrated slapstick sorcery franchise." The game pits two teams of four wizards against each other and features "short battles, persistent character progression, and plenty of laughter." No gameplay footage has been released as of yet, but Paradox has produced a teaser trailer that you can watch by clicking past the cut. [Source: Paradox press release]