parallel-zombies

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  • MMObility: Fifteen fun free MMORPGs for your tablet or smartphone

    by 
    Beau Hindman
    Beau Hindman
    03.22.2013

    Mobile MMORPGs are still hard to come by. Sure, there are a ton of pseudo-MMOs and developers who claim to have created an MMO, but the fact is that persistence -- a key to defining what an MMO is -- is often gone from many of these games. I want to be able to log out of the game while the rest of the digital world goes on without me. Or better yet, and in the case of most MMORTS titles, I want to log out of the game and continue to have an effect on the world through trades, wars, or the fallout of diplomacy. Even though the market is often bare, there are still quite a few MMOs out there. Many of them are fun as well! I know, I know, I am making it seem as though the smartphone or tablet MMO market is empty of all content, but the truth is that for its age, it's doing very well. There are more and more coming out all of the time, and hopefully I'll be there to cover them. In the meanwhile, enjoy a list of the specific titles that rest on my Nexus 7 3G tablet, just waiting to be played anywhere and any time!

  • MMObility: Find yourself in this updated list of location-based MMOs

    by 
    Beau Hindman
    Beau Hindman
    10.26.2012

    Location-based MMOs have a long way to go. I can only imagine how the genre will appear in 10 or 15 years and how common it will be to load up a virtual world on our mobile devices. Even with the advances that still need to be made, location-based gaming is pretty darned impressive. Think about it: These are games that use the real world as a playing field. While most do not employ the literal square mileage of the Earth in exact scale, most of these games can boast a very large map. These titles can also utilize the weather and other events that happen on it at any given time, blending them with our real world so that it appears there is a secret, veiled world right beside us. I wanted to recap some of my favorite location-based MMOs for those who might need some advice on which ones to try. My favorites are marked with a "latest update" marker, but all of them are worth checking out. So pull out your phone or tablet and get to it!

  • Free for All: Free-to-play and mobile at GDC Online, part 1

    by 
    Beau Hindman
    Beau Hindman
    10.17.2012

    GDC Online was fantastic this year. Really, it's great every year, but I found more bits of goodness this time around than ever before. It's simply my favorite convention, possibly because it's aimed more at press and devs than at fans. There's a wonderful lack of loudspeakers booming dance music and only a handful of booth babes. In other words, GDC Online is quieter, smaller and more professional than a typical fan convention. For a grumpy old gamer like yours truly, it's heaven. I can actually talk to developers without having to scream over music. What did I find, and what excited me this year? A lot. We've already written up or recorded many interviews so far, but I wanted to take this week's Free for All and MMObility to recap the stuff that truly got me excited. Let's get to it... there's simply too much to see!

  • Indie dev PerBlue makes millions, sees Android dominating iOS

    by 
    Jessica Conditt
    Jessica Conditt
    08.14.2012

    Justin Beck launched PerBlue while finishing college in 2008. He got to work on the company's first title, Parallel Kingdom, with his co-founder and a staff of seven in Madison, Wisconsin, surviving on $20,000 of savings from a stint at Microsoft. Today, PerBlue generates $3 million a year, supports 35 employees and has successfully launched three free-to-play MMOs in the Parallel universe on Android and iOS.PerBlue's Parallel Mafia and Parallel Zombies both hit mobile devices in 2012, but during his talk at GDC Europe, Beck discussed the specific finances of Parallel Kingdom, which has been live since 2008.Parallel Kingdom doesn't have a massive number of players, hype or notoriety in the wider gaming world, but it proves that when managed efficiently, a mobile game can provide huge profit for a small developer. Parallel Kingdom has 1.5 million registered accounts, but only 15,000 daily active users, which Beck admits is "not that big." These users, however, represent $0.40 - $0.50 per user, per day for PerBlue. Extrapolated to 50,000 monthly active users, that's more than $200,000 each month in microtransactions from one title alone.

  • MMObility: Parallel Zombies is PerBlue's best game yet

    by 
    Beau Hindman
    Beau Hindman
    07.27.2012

    I have to be honest: I'm sick of zombies. I know, I know, it's the cool genre that's sweeping even the evening news, but I'm as excited about new zombie games as I am about a pop in the nose. It's probably just a light case of burnout, though, because there are still some frightening (and fun!) zombie games, movies and stories cropping up occasionally. I will always reference my Western example: In a movie set in the old West, you can expect to see some guns, a few horses, and possibly a large hat or three. These common props do not always distract us from a good story. Zombies are props too. What the writer or developer does with the story or game is really what matters. PerBlue, maker of Parallel Kingdom, Parallel Mafia, and now Parallel Zombies, has steadily increased the production value of each one of its titles. This new one takes the design in an entirely unique direction, combining standard location-based gameplay with non-stop action.

  • MMObility: Parallel Zombies, Glitch's new butlers, and a new space MMO

    by 
    Beau Hindman
    Beau Hindman
    06.15.2012

    It's been a great week for mobile MMOs. That's a wonderful thing to type up, especially considering how few mobile MMOs are released when compared to standard browser- or client-based games. This week, I found myself logging in quite a bit of time with a few titles, but I still want a lot more time to explore some of these games. One you can't play yet, another you have played probably quite a bit already, and the last one promises to suck up a lot of your time in between meetings. It's neat to see another iOS MMO. iOS doesn't seem to get as many MMOs popping up in its market as with Android, but things are slowly evening out. The imbalance right now might be due to the fact that Android phones feature larger screens and sometimes more power than the latest iOS phones, something that is simply appealing to gamers. I wonder whether we'll see a larger iPhone screen anytime soon? Probably so -- and that would mean more MMOs!

  • E3 2012: Fragging undead on your phone with Parallel Zombies

    by 
    Jef Reahard
    Jef Reahard
    06.06.2012

    The hardest thing about E3 is finding a place to sit. Well, that and making yourself heard above the din of squeeing fanboys, clicking cameras, and bass lines that would wake the dead. Per Blue CEO Justin Beck and I eventually found a couple of seats, but we didn't quite find the quiet, so we spent the better part of a half hour talking very loudly about the company's new Parallel Zombies mobile title. If Per Blue and the Parallel prefix sound familiar, it's because Parallel Kingdom has been out for the better part of three years now. But what's this I hear about zombies, you say?